CH01 (Overview of E-Commerce)
CH01 (Overview of E-Commerce)
CH01 (Overview of E-Commerce)
Chapter 1
Overview of Electronic Commerce
1-2
Learning Objectives
1. Define electronic commerce (EC) and
describe its various categories.
2. Describe and discuss the content and
framework of EC.
3. Describe the major types of EC transactions.
4. Describe the digital revolution as a driver of
EC.
5. Describe the business environment as a
driver of EC.
1-3
Learning Objectives
6. Describe some EC business models.
7. Describe the benefits of EC to organizations,
consumers, and society.
8. Describe the limitations of EC.
9. Describe the contribution of EC to
organizations responding to environmental
pressures.
10. Describe online social and business
networks.
1-4
Electronic Commerce:
Definitions and Concepts
electronic commerce (EC)
The process of buying, selling, or
exchanging products, services, or
information via computer networks
1-5
Electronic Commerce:
Definitions and Concepts
EC can be defined from these
perspectives:
Business process
Service
Learning
Collaboration
Community
1-6
Electronic Commerce:
Definitions and Concepts
e-business
A broader definition of EC that includes
not just the buying and selling of goods
and services, but also servicing
customers, collaborating with business
partners, and conducting electronic
transactions within an organization
1-7
Electronic Commerce:
Definitions and Concepts
Pure versus Partial EC
EC can take several forms depending on
the degree of digitization
1. the product (service) sold
2. the process (e.g., ordering, payment,
fulfillment)
3. the delivery method
1-8
Electronic Commerce:
Definitions and Concepts
1-9
Electronic Commerce:
Definitions and Concepts
brick-and-mortar (old economy)
organizations
Old-economy organizations
(corporations) that perform their primary
business off-line, selling physical
products by means of physical agents
virtual (pure-play) organizations
Organizations that conduct their
business activities solely online
1-10
Electronic Commerce:
Definitions and Concepts
click-and-mortar (click-and-brick)
organizations
Organizations that conduct some e-
commerce activities, usually as an
additional marketing channel
1-11
Electronic Commerce:
Definitions and Concepts
Internet versus Non-Internet EC
Most EC is done over the Internet, but EC
also can be conducted on private networks,
such as value-added networks, local area
networks, or on a single computerized
machine
Non-Internet EC includes the use of mobile
handwriting-recognition computers used by
field reps to write their notes in the field
1-12
Electronic Commerce:
Definitions and Concepts
electronic market (e-marketplace)
An online marketplace where buyers and
sellers meet to exchange goods,
services, money, or information
1-13
Electronic Commerce:
Definitions and Concepts
interorganizational information systems
(IOSs)
Communications systems that allow routine
transaction processing and information flow
between two or more organizations
intraorganizational information systems
Communication systems that enable e-
commerce activities to go on within individual
organizations
1-14
The EC Framework,
Classification, and Content
intranet
An internal corporate or government
network that uses Internet tools, such as
Web browsers, and Internet protocols
extranet
A network that uses the Internet to link
multiple intranets
1-15
The EC Framework,
Classification, and Content
1-16
The EC Framework,
Classification, and Content
EC applications are supported by
infrastructure and by these five support
areas:
People
Public policy
Marketing and advertisement
Support services
Business partnerships
1-17
The EC Framework,
Classification, and Content
Classification of EC by the Nature of
the Transactions or Interactions
business-to-business (B2B)
E-commerce model in which all of the
participants are businesses or other
organizations
1-18
The EC Framework,
Classification, and Content
business-to-consumer (B2C)
E-commerce model in which businesses sell to
individual shoppers
e-tailing
Online retailing, usually B2C
business-to-business-to-consumer
(B2B2C)
E-commerce model in which a business
provides some product or service to a client
business that maintains its own customers
1-19
The EC Framework,
Classification, and Content
consumer-to-business (C2B)
E-commerce model in which individuals
use the Internet to sell products or
services to organizations or individuals
who seek sellers to bid on products or
services they need
mobile commerce (m-commerce)
E-commerce transactions and activities
conducted in a wireless environment
1-20
The EC Framework,
Classification, and Content
location-based commerce (l-commerce)
M-commerce transactions targeted to individuals
in specific locations, at specific times
intrabusiness EC
E-commerce category that includes all internal
organizational activities that involve the
exchange of goods, services, or information
among various units and individuals in an
organization
1-21
The EC Framework,
Classification, and Content
business-to-employees (B2E)
E-commerce model in which an organization
delivers services, information, or products to
its individual employees
collaborative commerce (c-commerce)
E-commerce model in which individuals or
groups communicate or collaborate online
consumer-to-consumer (C2C)
E-commerce model in which consumers sell
directly to other consumers
1-22
The EC Framework,
Classification, and Content
peer-to-peer (P2P)
Technology that enables networked peer computers to
share data and processing with each other directly;
can be used in C2C, B2B, and B2C e-commerce
e-learning
The online delivery of information for purposes of
training or education
e-government
E-commerce model in which a government entity buys
or provides goods, services, or information from or to
businesses or individual citizens
1-23
The EC Framework,
Classification, and Content
exchange
A public electronic market with many
buyers and sellers
exchange-to-exchange (E2E)
E-commerce model in which electronic
exchanges formally connect to one
another for the purpose of exchanging
information
1-24
The EC Framework,
Classification, and Content
The Interdisciplinary Nature of EC
The Google Revolution
EC Failures
EC Successes
1-25
digital economy
An economy that is based on digital
technologies, including digital
communication networks, computers,
software, and other related information
technologies; also called the Internet
economy, the new economy, or the Web
economy
Digital Revolution Drives EC
1-26
Digital Revolution Drives EC
1-27
Business Environment Drives EC
The Business Environment
The business environment impact model
Business pressures
Organizational response strategies
1-28
Business Environment Drives EC
1-29
Business Environment Drives EC
1-30
EC Business Models
business model
A method of doing business by which a
company can generate revenue to
sustain itself
1-31
EC Business Models
Six elements of a business model include
descriptions of:
1. Customers to be served and the companys relationships
with these customers including customers value proposition
2. All products and services the business will offer
3. The business process required to make and deliver the
products and services
4. The resources required and the identification of which ones
are available, which will be developed in house, and which
will need to be acquired
5. The organizations supply chain, including suppliers and
other business partners
6. The revenues expected (revenue model), anticipated costs,
sources of financing, and estimated profitability (financial
viability)
1-32
EC Business Models
revenue model
Description of how the company or an
EC project will earn revenue
value proposition
The benefits a company can derive from
using EC
1-33
EC Business Models
The major revenue models are:
Sales
Transaction fees
Subscription fees
Advertising fees
Affiliate fees
Other revenue sources
1-34
EC Business Models
1-35
EC Business Models
Functions of a Business Model
Articulate a customer value proposition
Identify a market segment
Define the ventures specific value chain structure
Estimate the cost structure and profit potential
Describe the ventures positioning within the value
network linking suppliers and customers
Formulate the ventures competitive strategy
1-36
EC Business Models
Online direct marketing
Electronic tendering systems.
Name your own price
Find the best price
Affiliate marketing
Viral marketing
Group purchasing
Online auctions
Product and service
customization
Electronic marketplaces and
exchanges
Information brokers
(informediaries)
Bartering
Deep discounting
Membership
Value-chain integrators
Value-chain service providers
Supply chain improvers
Social networks,
communities, and blogging
Direct sale by manufacturers
Negotiation
Typical EC Business Models
1-37
EC Business Models
tendering (bidding) system
Model in which a buyer requests would-
be sellers to submit bids; the lowest
bidder wins
name-your-own-price model
Model in which a buyer sets the price he
or she is willing to pay and invites sellers
to supply the good or service at that
price
1-38
EC Business Models
affiliate marketing
An arrangement whereby a marketing
partner (a business, an organization, or
even an individual) refers consumers to
the selling companys Web site
viral marketing
Word-of-mouth marketing in which
customers promote a product or service
to friends or other people
1-39
EC Business Models
SMEs
Small-to-medium enterprises
group purchasing
Quantity (aggregated) purchasing that
enables groups of purchasers to obtain a
discount price on the products
purchased
1-40
EC Business Models
e-co-ops
Another name for online group
purchasing organizations
customization
Creation of a product or service
according to the buyers specifications
1-41
Benefits and Limitations of EC
Benefits to
Organizations
Consumers
Society
Limitations
Technological
Nontechnological
1-42
Social and Business Networks
social networks
Web sites that connect people with
specified interests by providing free
services such as photo presentation, e-
mail, blogging, etc.
Business-oriented networks are social
networks whose primary objective is to
facilitate business
1-43
The Digital Enterprise
digital enterprise
A new business model that uses IT in a
fundamental way to accomplish one or more of
three basic objectives: reach and engage
customers more effectively, boost employee
productivity, and improve operating efficiency.
It uses converged communication and
computing technology in a way that improves
business processes
1-44
The Digital Enterprise
corporate portal
A major gateway through which
employees, business partners, and the
public can enter a corporate Web site
1-45
Managerial Issues
1. Is it real?
2. Why is B2B e-commerce so attractive?
3. There are so many EC failureshow
can one avoid them?
4. How do we transform our organization
into a digital one?
1-46
Managerial Issues
5. How should we evaluate the magnitude
of business pressures and
technological advancement?
6. How can we exploit social/business
networking?
7. What should be my companys strategy
toward EC?
8. What are the top challenges of EC?