Week 2: Design: o Introduction To Usability o The Design o Design: Defining Goals and Personas O CSCW o Mobile
Week 2: Design: o Introduction To Usability o The Design o Design: Defining Goals and Personas O CSCW o Mobile
o Introduction to Usability
o The Design
o Design: Defining goals and personas
o CSCW
o Mobile
Introduction to Usability
o What is usability?
o Why is usability important?
o How measuring usability?
What is poor usability?
“I really like it,
To end-users..
but I don’t use it “It doesn’t do
much” “Can’t it be what I need it
more like to do”
Google?”
“I can’t find
what I’m
“I don’t think it
looking for”
seems trustworthy”
o Is not a synonym of
usability
o Avoid this expression!
What is Usability???
ISO 9241-11:
o Errors: How many errors do users make, how severe are these
errors, and how easily can they recover from the errors?
o or in a usability lab
When???
o Error Rate
o All users make errors. The number and type of errors made
during the performance of a particular task by a user is
clearly an indication of the usability of the system
o Attitude Measures
o attitude of the user of a system usually has to be found by
using questionnaires or interviews. These measures can
cover complete system use, from learnability, to ease of
use, to functionality.
Measuring Usability
The Design