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Distributed System Architecture

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DISTRIBUTED

SYSTEMS
ARCHITECTURES
Objectives
 To explain the advantages and
disadvantages of different distributed
systems architectures
 To discuss client-server and distributed

object architectures
 Multiprocessor architectures
 Client-server architectures
 Distributed object architectures
Distributed systems
 Virtuallyall large computer-based
systems are now distributed systems.
 Information processing is distributed

over several computers rather than


confined to a single machine.
 Distributed software engineering is

therefore very important for enterprise


computing systems.
System types
 Personal systems that are not distributed and
that are designed to run on a personal
computer or workstation.
 Embedded systems that run on a single
processor or on an integrated group of
processors.
 Distributed systems where the system
software runs on a loosely integrated group
of cooperating processors linked by a
network
Distributed system characteristics
 Resource sharing
◦ Sharing of hardware and software resources.
 Openness
◦ Use of equipment and software from different
vendors.
 Concurrency
◦ Concurrent processing to enhance performance.
 Scalability
◦ Increased throughput by adding new resources.
 Fault tolerance
◦ The ability to continue in operation after a fault has
occurred.
Middleware
 Software that manages and supports the different
components of a distributed system. In essence, it
sits in the middle of the system.
 Middleware is usually off-the-shelf rather than
specially written software.
 Examples
◦ Transaction processing monitors;
◦ Data converters;
◦ Communication controllers.
Distributed Systems Architecture
 Client-server architectures
◦ Distributed services which are called on by
clients. Servers that provide services are
treated differently from clients that use
services.
 Distributed object architectures

◦ No distinction between clients and servers.


Any object on the system may provide and
use services from other objects.
Multiprocessor Architecture
 Simplest distributed system model.
 System composed of multiple
processes which may (but need not)
execute on different processors.
 Architectural model of many large
real-time systems.
 Distribution of process to processor
may be pre-ordered or may be under
the control of a dispatcher.
Client-Server Architecture
 The application is modelled as a set of
services that are provided by servers and a
set of clients that use these services.
 Clients know of servers but servers need not

know of clients.
 Clients and servers are logical processes
 The mapping of processors to processes is

not necessarily 1 : 1
Distributed Object Architecture
 There is no distinction in a distributed object
architectures between clients and servers.
 Each distributable entity is an object that

provides services to other objects and receives


services from other objects.
 Object communication is through a middleware

system called an object request broker.


 However, distributed object architectures are

more complex to design than C/S systems.


Advantages of Distributed Object
Architecture
 It allows the system designer to delay
decisions on where and how services should
be provided.
 It is a very open system architecture that

allows new resources to be added to it as


required.
 The system is flexible and scaleable.
 It is possible to reconfigure the system

dynamically with objects migrating across


the network as required.
Distributed System Disadvantages
 Complexity
◦ Typically, distributed systems are more complex than
centralised systems.
 Security
◦ More susceptible to external attack.
 Manageability
◦ More effort required for system management.
 Unpredictability
◦ Unpredictable responses depending on the system
organisation and network load.
QUERRIES

WELCUM
THANK
YOU

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