Operations Research 2
Operations Research 2
FUNCTIONS OF INVENTORY:
ABC ANALYSIS
RECORD ACCURACY:
• Accuracy of records is a critical ingredient in production and
inventory systems.
• Record accuracy allows organizations to focus on those items
that are needed, rather than settling for being sure that “some
of everything” is in inventory.
• Only when an organization can determine accurately what is
has on hand can it make precise decisions about ordering,
scheduling and shipping.
To ensure record accuracy, the following measures should be
done:
In Basic EOQ model, we assumed that the entire inventory order was
received at one time. There are times, however, when the firm may
receive its inventory over a period of time. Such cases require a different
model, one that does not require the instantaneous-receipt assumption.
Using the following symbols, we can determine the expression for annual
inventory holding cost for the production order quantity model.
Example Problem:
QUANTITY DISCOUNT MODEL:
When we include the cost of the product, the equation for the total
annual inventory cost can be calculated as follows:
Example of Quantity Discount Schedule:
To get the EOQ for item with quantity discounts, the process involves four
steps:
Step 1: For each discount, calculate a value for optimal order size Q*,
using the following equation:
Note that the holding cost is IP instead of H. Because the price of the item
is a factor in annual holding cost, we cannot assume that the holding cost
is constant when the price per unit changes for each quantity discount.
Thus, it is common to express the holding cost (I) as a percent of unit
price (P) instead of as a constant cost per unit per year, H.
Step 2: For any discount, if the order quantity is too low to qualify for the
discount, adjust the order quantity upward to the lowest quantity that will
qualify for the discount. For example, if Q* for discount 2 in the table were
500 units, you would adjust this value up to 1,000 units. Look at the
second discount in the table. Order quantities between 1,000 and 1,999
will qualify for the 4% discount. Thus, if Q* is below 1,000 units, we will
adjust the order quantity up to 1,000 units.
The reasoning for this step may not be obvious. If the order
quantity, Q*, is below the range that will qualify for the discount, a
quantity within this range may still result in the lowest possible cost.
As shown in the graph, the total cost curve is broken into three
different total cost curves. There is a total cost curve for the first
(0<=Q<=999), second (1,000<=Q<=1,999), and third (Q=>2,000) discount.
Look at the total cost (TC) curve for discount 2. Q* for discount 2 is less
than the allowable discount range, which is from 1,000 to 1,999 units. As
the figure shows, the lowest allowable quantity in this range, which is
1,000 units, is the quantity that minimizes total cost.
Thus, the second step is needed to ensure that we do not discard an order
quantity that may indeed produce the minimum cost. Note that an order
quantity computed in Step 1 is greater than the range that would qualify
it for a discount may be discarded.
Step 3: Using the preceding total cost equation, compute a total cost for
every Q* determined in steps 1 & 2. If you had to adjust Q* upward
because it was below the allowable quantity range, be sure to use the
adjusted value for Q*.
Step 4: Select the Q* that has the lowest total cost, as computed in Step 3.
It will be the quantity that will minimize the total inventory cost.
Total Cost Curve for Quantity Discount Model:
Example Problem:
Wohl’s Discount Store stocks toy race cars. Recently, the store has been
given a quantity discount schedule for these cars. This quantity discount
was shown in the following table. Thus, the normal cost for the toy race
cars is $5.00. For orders between 1,000 and 1,999 units, the unit cost
drops to $4.80; for orders of 2,000 or more units, the unit cost is only
$4.75. Furthermore, ordering cost is $49.00 per order, annual demand is
5,000 race cars, and inventory carrying charge, as percent of cost I is
20%. What order quantity will minimize the total inventory cost?
SOLUTION:
Step 1:
Step 2:
Step 3:
Step 4: The lowest total inventory cost is $24,725 under Discount 2 with
order quantity of 1,000 toy race cars per order.
ROBUST MODEL:
RE-ORDER POINT:
Q* is the optimum order quantity, and lead time represents the time
between placing and receiving an order.
Formula for Re-order Point:
This equation for ROP assumes that demand during lead time and lead
time itself are constant. When this is not the case, extra stock, often
called safety stock should be added.
Thus, when inventory stock drops to 96, an order should be placed. The
order will arrive 3 days later, just as the firm’s stock is depleted.
• This inventory model apply when product demand is not known but
can be specified by means of a probability distribution. These types of
models are called probabilistic models.
• An important concern of management is maintaining an adequate
service level in the face of uncertain demand.
• The service level is the complement of the probability of a stockout.
For instance, if the probability of a stockout is 0.05, then the service
level is 0.95.
• Uncertain demand raises the probability of a stockout. One method of
reducing stockout is to hold extra units in inventory, which is usually
referred to as safety stock.
• As we recall from our previous discussion:
ROP = dL
where: d = daily demand
L = lead time, or the number of working days it takes to
deliver an order
ROP = dL + SS
Example Problem:
Solution:
PROBABILISTIC MODELS & SAFETY STOCK:
EXAMPLE:
EXAMPLE:
Let’s say that Getz Products has two decisions to make, with the
second decision dependent on the outcome of the first. Before
deciding about building a new plant, Getz has the option of
conducting its own marketing research survey, at a cost of
$10,000. The information from this survey could help it decide
whether to build a large plant, to build a small plant, or not to
build at all.. Getz recognizes that although such a survey will not
provide it with perfect information, it may be extremely helpful.
END OF PRESENTATION
GAME THEORY
INTRODUCTION TO GAME THEORY:
• Thus, each player has two strategies: to show either one finger
or two fingers.
• Before the game begins, each player knows the strategies she
or he has available, the ones the opponent has available, and
the payoff table. The actual play of the game consists of each
player simultaneously choosing a strategy without knowing
the opponent’s choice.
• As the problem has been stated, each player has the following
three strategies:
Strategy 1 - spend 1 day in each city.
Strategy 2 - spend both days in Bigtown.
Strategy 3 - spend both days in Megalopolis.
• Each entry in the payoff table for player 1 represents the utility
(or benefit) to player 1 (or the negative utility to player 2) of the
outcome resulting from the corresponding strategies used by
the two players.
• From the politician’s viewpoint, the objective is to win votes,
and each additional vote (before he learns the outcome of the
election) is of equal value to him.
THE FORMULATION AS A TWO-PERSON, ZERO-SUM GAME:
• Now suppose that the current data given in the table as the
payoff table for player 1 (politician 1). This game does not have
dominated strategies, so it is not obvious what the players
should do. What line of reasoning does game theory say they
should use?
• Notice the interesting fact that the same entry in this payoff
table yields both the maximin and minimax values. The reason
is that this entry is both the minimum in its row and the
maximum of its column. The position of any such entry is
called a saddle point.
• The fact that this game possesses a saddle point was actually
crucial in determining how it should be played. Because of the
saddle point, neither player can take advantage of the
opponent’s strategy to improve his own position.
• In particular, when player 2 predicts or learns that player 1 is
using strategy 2, player 2 would incur a loss instead of
breaking even if he were to change from his original plan of
using his strategy 2. Similarly, player 1 would only worsen his
position if he were to change his plan.
• Thus, neither player has any motive to consider changing
strategies, either to take advantage of his opponent or to
prevent the opponent from taking advantage of him.
VARIATION 2 OF THE EXAMPLE:
ARRIVAL CHARACTERISTICS: