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Lecture 5 &6: Use Case Modeling

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Lecture 5 &6:

Use case Modeling


History
 Use case are first introduced by Ivar Jacobsan in
1986 to describe functional requirements
 Many other have made contributions however
Alistair Cockburn, in 1992 summarized it in a
very comprehensive way in his book “Writing
Effective Use cases”
 Can get more information by reading article
“Use case: Yesterday , Today , Tomorrow ”
from the following web site:
http://www-
106.ibm.com/developerworks/rational/library/
775.html
Use case
 Use case are written stories to fulfill some stakeholders
goals in order to discover and record functional
requirements
 They are functional requirements that indicate what the
system will do, In FURPS+ (Functionality, Usability,
Reliability, Performance, Supportability)they emphasize
the “F”
 Use case are TEXT document, not diagrams. Where as Use
case modeling is primarily an act of writing text NOT drawing
 It must provide an observable user value
 In simple
– A use case is one usage of the system
• Actor appears, interacts, goes away
– It captures the required behaviour of the system
• What must happen within the system
• The business rules that must be followed
– It captures the final system state
• What’s changed
USE CASE
Some Definitions
 A use case defines a goal-oriented set of
interactions between external actors and the
system under consideration. Actors are parties
outside the system that interact with the system
(UML 1999)

 "A use case is a narrative document that


describes the sequence of events of an actor (an
external agent) using a system to complete a
process."[Jacobson92]

 A description of set of sequences of actions,


including variants, that a system performs that
yield an observable result of value to an
actor."[Booch99]
Why Use case?
 To develop an increased understanding of the
problem.
 Communicate with the end users to make sure
how we are perceiving and solving their
problems.
 Provide a road map and organizational
framework for the actual development process.
 Use cases are used to scope system
functionality. They help to produce a more
concise, less ambiguous statement of the
requirements, with better closure and have
replaced low level feature lists of requirements
 They will be used as an aid to vocabulary
capture
Use case Modeling
 Use-case modeling is a specialized type of
structural modeling concerned with
modeling the functionality of a system
 UP defines use case model within
requirements discipline, as a set of all use
cases, that models the system functionality
and enjoinment
Elements of Use case
A use case is a collection of related success
and failure scenario that describe actors
using the system to support a goal.
[Larman]

– Scenario
– Actors
– System
– Goal
Scenario
 A scenario is a sequence of steps describing an
interaction between a user and a system
 It is also called a use case instance, that is a
specific sequence of actions and interactions
between actors and the system under
consideration
 Keep your focus on “how a bank works, not how a
computer program that simulates a bank, is used “
Actor
 An external entity (person or machine) that
interacts with or uses the system
 Things that the project cannot control
 An actor is external to a system, interacts with the
system, may be a human user or another system,
and has goals and responsibilities to satisfy in
interacting with the system. Actors address the
question of who and what interacts with a system.
In the UML, an actor is shown as a "stick figure"
icon.

Process Sale
Organisation
(Accounts Receivable
Tax Agency Device
Kitchen) (Drink
Dispenser
Cash Register
Role Door Lock)
(Employee
Customer
Guest) System
(Accounting Package
Product Inventory
Bar System)
Types of Actors
Primary Actor
– Has user goals, which drive the use
cases.
Secondary Actor
– External interfaces or protocols that
provide a service
Offstage Actor
– Has some interest in behavior of the use
case
System
 System
– Everything that the project has control over

 System Boundary
– System boundary can be a computer system,
organization boundary, or department
boundary. The system functions and actor
may change depending on the system
boundary location.
• Understand the System
• Understand the limitations of the system
• Identify the relation of the actor with the system
Goals
 Goal
– Systems are built to meet certain stakeholder needs or
goals; these define what the system is supposed to do
– While identifying or capturing Goals focus should be on
Elementary Business Processes.
 Elementary Business Process (EBP)
– A task performed by one person in one place at one time,
in response to a business event, which adds
measurable business value and leaves the data in a
consistent state
 Use case and goals
– EBP level use case is called a user goal level user case
as it emphasize to fulfill a goal of a user (Actor) of the
system
Finding Primary Actors, Goals,
and Use cases
Procedure
Choose system boundary
Identify primary actors
Identify user goals
Define use case that satisfy each
use case
Step 1: System Boundary
 Organization Perspective:
– Understand the organization structure, behavior, business
processes and rules.
– Identify elementary business processes
 System Perspective:
– Try to focus on what is in the scope of the system or what is
outside the scope of system
– Identify external and supporting actors

Business Processes
Customer External
System
Software/ Engineer

Hardware

Employee Manager
Business Supplier
Management
Team
Step 2&3: Find primary actors and
Goals
 Identify who has direct intervention with the
system and drives the system
 Ask who need there goals to be fulfilled
from our system
 Primary Actors and Goals depend upon
system boundary
 The actor goal list
Actor <<Type>> Goal<<Type>>
Step 4: Define Use cases
Identify one EBP-level Use case for
each user goal.
Name the use case similar to the goal
Try name to be start with a verb
Collapse CRUD separate goals into
one use case
Decide of use case description level
or type of use case
Types of Use case
 Use cases are written in different formats
depending on the need. Such as
– Use case in function context
• Primary
• Secondary
– Use case in Detail level context
• High level/Black box use cases
• Expanded/White box use cases
– Use case in Description level context
• Essential
• Concrete/ Real
– Use case in Formality context
• Brief
• Casual
• Fully dressed
– One column
– Two column
Cont…
Use case in function context
– Primary - These functions are required
and are common main processes.
– Secondary - These functions are
secondary to the system or rarely occur.
Don't need these functions in this
iteration. This type of use case is rarely
done.
Cont…
Use case in Detail level context

 High Level/Black box use cases


– Brief with no detail, they do not describe the
system internal functionality or its
components.
 Expanded/White box use cases
– More detailed with information about every
step in the process. Don't describe how the
system responds.
Cont…
Use case in Description level context
 Essential
– Are expressed in an ideal form that remains
relatively free of technology and implementation
detail; design decisions are deferred and
abstracted, especially those related to the user
interface.
 Concrete/ Real Use Case
– Concretely describes the process in terms of its real
current design, committed to specific input and
output technologies, and so on. When a user
interface is involved, they often show screen shots
and discuss interaction with the widgets.
Cont…
Use case in Formality context
 Brief
– One paragraph summary usually of main
success scenario
 Casual
– Multiple paragraphs that covers various
scenarios
 Fully dressed
– All steps and variants are written in detail, along
with supporting sections
– One column: System
– Two column: Actor system interaction
Use case
Writing Requirements
in Context
Elevator problem
A product is to be installed to control n elevators in a
building within m floors. The problem concerns the
logic required to move elevators between floors
according to the following constraints

1. Each floor , except the first floor and the top floor,
has two buttons, one to request an up elevator and
one to request a down elevator. These illuminates
when pressed. The illumination is cancelled when an
elevator visits the floor and then moves in the desired
direction
2. Each elevator has a set of m buttons, one for each
floor. These illuminates when pressed and cause the
elevator to visit the corresponding floor. The
illumination is cancelled when corresponding floor is
visited by the elevator
3. There is a display window that shows the current
floor being visited by the elevator
4. When an elevator has no request, it remains at its
current floor with its door closed
Problem customization
Visitor have to pass through a
security system, in which he has to
enter a card to get authenticate
before entering the elevator
There is only one elevator in the
building
There are 8 floor in the building
Identify Actor, Goals, Use cases
Elevator
Goals
•He get
Get authenticate authentication and
pass the security
system
•He visits the
Start elevator elevator and wants
to move to the
destination floor
Visitor without interruption
Visit Floor
Fully Dressed Example
– Use case name
• Use case UC1: Start Elevator
– Primary Actor
• Who calls on system services to fulfill a goal
– user: visitor
– Stakeholders and Interests
• Interacting with system, and have specific
interests in the system operation
– Visitor: he visits the elevator and wants to get in side
without interruption
– Elevator boy: he helps people in navigation and
elevator operation when asked
– Electrician: he solve elevator functionality related
problems
– Preconditions
• What must always be true before
beginning of a scenario, they are not
tested in use case but are considered
true before hand
– Visitor is authenticated and is identified
– Success Guaranties (Post condition)
• What must be true on success
completion of the use case
– Visitor presses the button and get inside
the elevator and elevator door close's
– Main success Scenario
• Describes typical success path, it stores three
record,
– interaction between actors
– A validation
– A state change
1. Visitor A authenticate himself
2. Visitor A presses the Up floor button at
floor 3 to request an elevator, he wishes to
go to floor 7
3. The up floor button turned on
4. An elevator arrives at floor 3
5. The up floor button turn off
6. The elevator doors open
7. The timer starts
8. Visitor A enters the elevator
9. The elevators door close after the time out
– Extensions (Alternative Flow)
• They indicates all the other scenarios or
branches, both success and failures
• An extension has two parts; the condition and
the handling
• At the end of the extension handling the
scenario merges back with the main scenario
– 1a. Unauthorized Visitor
• System indicates error message
– Special requirements
• Any non functional requirement specific to use
case under consideration
– Language internationalization on the text
display
– Technology and Data Variations list
• Technology constraints of customer
– Visitor identification by card system

– Open Issues
• Any other relevant information
– Department laws
Class Assignment
Identify major requirements
Identify actor, goals and use cases
Case study: Rent a car
In order to rent a car first of all customer provides the start
date and finish date for the rental and his personal details
(name, address and credit card number) as well. All rentals
are paid via cash.
Company also provides a facility that if a car is stolen proper
assistance and help should be provided to the customer; in
this regard they issue a notice that a car is stolen. A clerk
may alert the system that a car is now considered to be
stolen.
Each week, the clerk will provide a list of the rentals, which
have been initiated the previous week, as report to the
manager who monitors the over all system flows.
Clerks can also add cars to the system when new cars are
purchased by the Company. Store Managers are allowed to
delete cars from the system as well. A car is deleted from the
system when sold or destroyed in an accident
Use case Diagram
Super Market Example
Use case Diagram
 A pictorial representation of actors, use cases
and the system boundary
– UML allows various rendering of items
– Draw a simple diagram but in conjunction
with the actor goal list
 Captures system functionality as seen by users
 Built in early stages of development
 Purpose
– Specify the context of a system
– Capture the requirements of a system
– Validate a system’s architecture
– Drive implementation and generate test
cases
 Developed by analysts and domain experts
Packaging Use Cases
Packages can be used to organise use
cases
–Package can represent one business area
–Packages contain packages and/or use cases
–Each use case belongs to one package

Shopping
Customer

Buying Returning

Saver Card Admin

Saver Card
Withdraw Cash
Admin Request Change
Saver Card Saver Card
Details
Return
Complain Eat in Cafeteria Saver Card
Use case diagram views

System/Business level use


case diagram
Analysis level use case
diagram
System/Business level use case
diagram
– Show system level or black box use
cases
– Usually captured in Inception

Supermarket System

Buy Goods Produce Cash


Customer Flow Report Manager

Return Goods Update Stock Product


Database
Analysis/ Detail level use case
diagram
– Show detail level or white box use cases
– Concrete, Abstract, Base and Addition
Use cases
– Add inclusion, extension and
generalization relation ships
– Usually captured in Elaboration iteration
2
Include Relationship
 Extract a common sequence of events or partial
behaviour that is common across several use cases
– From multiple use cases
– Create a new inclusion use case
– Modify the base use cases to include the inclusion
– Avoid repetition

For each product that the customer


Inclusion selects: the product is identified to the
Select Items system the system finds the product
and looks up its price the price is
supplied to the customer

<<include>> <<include>>

The use case starts when the customer


requests to buy goods. Include Select
Base Items use case. When there are no
Buy Goods Return Goods more products, . . .
The appropriate application of
<<include>> is to eliminate
redundancy that would otherwise
make the set of use cases difficult to
understand. If two or more use cases
have a set of steps in common, than
rather than re-writing those steps we
can collect them into a common use
case.
Extend Relationship
 Base use case
– Add extension points - locations where extensions are
allowed
 Extension use cases
– Specify the added behaviour at one or more extension
points
The use case starts when the customer
requests to buy goods. Include Select Items
use case.
Base When there are no more products, the total
Buy Goods
amount is produced. Include Pay for
Purchases use case.
If a valid payment is made, then the stock is
<<extend>> reduced for each item sold,
(saver card) extension point: <saver card>
[ store card offered ] otherwise the goods remain unsold.

segment <saver card>


If the customer provides a saver card, then
the number of points on the saver card
Extension account is increased by 1 for each pound
Store card spent.
 Create an extension use case when an
alternative course of action interrupts a
number of steps in a scenario.
 Create an extension use case by extracting
all of the steps that are associated with the
thread of the alternatives and place them in
an extension use case. For each statement
in the extension use case, specify which
statement in the original or base use case is
being interrupted. This approach has two
benefits:
o The thread of an interrupting alternative is kept
together and therefore the reader can see the
context of the alternative (one stop shopping
principle)
o The original or base use case is not cluttered
Generalization Relationship
 Parent use case
– May be concrete or abstract
 Child use case
– A more specific form of the parent
– Modifications of the parent behaviour are allowed
throughout
The customer chooses a payment method.
The details are checked, and recorded. May
be successful or unsuccessful. May be
Parent retried.
Pay for Purchases

The customer chooses to pay by debit card.


The debit card details are read. The system
contacts the debit agency and requests
payment of the required amount from the
supplied card. If successful the debit
Child Pay for Purchases
transaction is remembered for future
by Debit Card
reconciliation. If unsuccessful, another debit
card may be used.
Actor Generalization/Specialization
– Generic actors have use cases common to
all specialised actors
– Specialised actors have special use cases

Buy Goods

Customer
Returns Goods

Request
Saver Card

Registered
Customer Return
Saver Card
“The most important characteristic of a
good use case is that the stake
holders understand it.
Diagramming suggestions

 To categorize an element use stereotypes


– A stereotype represents the meta-classification of
an element
• New UML element based on standard ones
• Allows additional semantics to be defined
– New stereotypes may be added to the meta-model
– Stereotypes are then used in the domain model

<<include>>
Select Items

Buy Goods
Customer
<<Role>> <<extend>>
Buy Goods with Store Card
Show computer system actors with
an alternate notation than a stick
figure
Put primary actor on left and
supporting actors on right
Class Assignment

Draw package diagram


Draw
– Business level use cases diagram
– Analysis level use cases diagram
References
Class Assignments
Applying UML and Patterns by
Craig Larman
– Chapter 6, Chapter 25

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