Classes and Objects of Java
Classes and Objects of Java
Java Foundations:
Introduction to Programming and Data Structures
by John Lewis,
Peter DePasquale and Joseph Chase
• We can create more interesting programs using
predefined classes and related objects
• Chapter 3 focuses on
– object creation and object references
– the String class and its methods
– the Java standard class library
– the Random and Math classes
– formatting output
– enumerated types
– wrapper classes and autoboxing
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• No object is created with this declaration
• An object reference variable holds the address of an
object
• The object itself must be created separately
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-4
3.1 – Creating Objects
• Generally, we use the new operator to create an object
title = new String ("Java Software Solutions");
• Creating an object is called instantiation
• An object is an instance of a particular class
• We've seen that once an object has been instantiated, we
can use the dot operator to invoke its methods
count = title.length()
• A method may return a value, which can be used in an
assignment or expression
• A method invocation can be thought of as asking an
object to perform a service
• Note that a primitive variable contains the value itself,
but an object variable contains the address of the object
• An object reference can be thought of as a pointer to the
location of the object
• Rather than dealing with arbitrary addresses, we often
depict a reference graphically
num1 38
• The act of assignment takes a copy of a value and stores it
in a variable
• For primitive types
num1 38
Before:
num2 96
num2 = num1;
num1 38
After:
num2 38
• For object references, assignment copies the address
name1 "Steve Jobs"
Before:
name2 "Steve Wozniak"
name2 = name1;
• Two or more references that refer to the same object are
called aliases of each other
• That creates an interesting situation: one object can be
accessed using multiple reference variables
• Aliases can be useful, but should be managed carefully
• Changing an object through one reference changes it for
all of its aliases, because there is really only one object
• When an object no longer has any valid references to it, it
can no longer be accessed by the program
• The object is useless, and therefore is called garbage
• Java performs automatic garbage collection periodically,
returning an object's memory to the system for future use
• In other languages, the programmer is responsible for
performing garbage collection
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• Because strings are so common, we don't have to use the
new operator to create a String object
title = "Java Software Solutions";
• This is special syntax that works only for strings
• Each string literal (enclosed in double quotes) represents a
String object
• Once a String object has been created, neither its value
nor its length can be changed
• Thus we say that an object of the String class is
immutable
• However, several methods of the String class return new
String objects that are modified versions of the original
• A list of String methods can be found in this chapter
• It is occasionally helpful to refer to a particular character
within a string
• This can be done by specifying the character's numeric
index
• The indexes begin at zero in each string
• In the string "Hello", the character 'H' is at index 0
and the 'o' is at index 4
(more…)
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• Other class libraries can be obtained through third party
vendors, or you can create them yourself
Copyright © 2007 Pearson Education, Inc. Publishing as Pearson Addison-Wesley 1-19
3.3 – Packages
• The classes of the Java standard class library are
organized into packages
• Some of the packages in the standard class library are
Package Purpose
• When you want to use a class from a package, you could
use its fully qualified name
java.util.Scanner
• Or you can import the class, and then use just the class
name
import java.util.Scanner;
• To import all classes in a particular package, you can use
the * wildcard character
import java.util.*;
• All classes of the java.lang package are imported
automatically into all programs
• It's as if all programs contain the following line
import java.lang.*;
• That's why we didn't have to import the System or
String classes explicitly in earlier programs
• The Scanner class, on the other hand, is part of the
java.util package, and therefore must be imported
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• The Random class is part of the java.util package
• It provides methods that generate pseudorandom numbers
• A Random object performs complicated calculations based
on a seed value to produce a stream of seemingly random
values
import java.util.Random;
num1 = generator.nextInt();
System.out.println ("A random integer: " + num1);
(more…)
num1 = generator.nextInt(10) + 1;
System.out.println ("From 1 to 10: " + num1);
num2 = generator.nextFloat();
System.out.println ("A random float (between 0-1): " + num2);
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• The Math class is part of the java.lang package
• The Math class contains methods that perform various
mathematical functions
• These include
– absolute value
– square root
– exponentiation
– trigonometric functions
• The methods of the Math class are static methods (also
called class methods)
• Static methods can be invoked through the class name –
no object of the Math class is needed
value = Math.cos(90) + Math.sqrt(delta);
• We discuss static methods further in Chapter 5
import java.util.Scanner;
(more…)
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• It is often necessary to format values in certain ways so
that they can be presented properly
• The Java standard class library contains classes that
provide formatting capabilities
• The NumberFormat class allows you to format values as
currency or percentages
• The DecimalFormat class allows you to format values
based on a pattern
• Both are part of the java.text package
• The NumberFormat class has static methods that return a
formatter object
getCurrencyInstance()
getPercentInstance()
• Each formatter object has a method called format that
returns a string with the specified information in the
appropriate format
import java.util.Scanner;
import java.text.NumberFormat;
int quantity;
double subtotal, tax, totalCost, unitPrice;
(more…)
• The DecimalFormat class can be used to format a
floating point value in various ways
• For example, you can specify that the number should be
truncated to three decimal places
• The constructor of the DecimalFormat class takes a
string that represents a pattern for the formatted number
import java.util.Scanner;
import java.text.DecimalFormat;
(more…)
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• Java allows you to define an enumerated type, which can
then be used to declare variables
• An enumerated type establishes all possible values for a
variable of that type
• The values are identifiers of your own choosing
• The following declaration creates an enumerated type called
Season
enum Season {winter, spring, summer, fall};
• Any number of values can be listed
• Once a type is defined, a variable of that type can be
declared
Season time;
and it can be assigned a value
time = Season.fall;
• The values are specified through the name of the type
• Enumerated types are typesafe – you cannot assign any
value other than those listed
• Internally, each value of an enumerated type is stored as
an integer, called its ordinal value
• The first value in an enumerated type has an ordinal value
of zero, the second one, and so on
• However, you cannot assign a numeric value to an
enumerated type, even if it corresponds to a valid ordinal
value
• The declaration of an enumerated type is a special type of
class, and each variable of that type is an object
• The ordinal method returns the ordinal value of the
object
• The name method returns the name of the identifier
corresponding to the object's value
//-----------------------------------------------------------------
// Creates and uses variables of the Flavor type.
//-----------------------------------------------------------------
public static void main (String[] args)
{
Flavor cone1, cone2, cone3;
cone1 = Flavor.rockyRoad;
cone2 = Flavor.chocolate;
(more…)
System.out.println ();
System.out.println ("cone2 value: " + cone2);
System.out.println ("cone2 ordinal: " + cone2.ordinal());
System.out.println ("cone2 name: " + cone2.name());
cone3 = cone1;
System.out.println ();
System.out.println ("cone3 value: " + cone3);
System.out.println ("cone3 ordinal: " + cone3.ordinal());
System.out.println ("cone3 name: " + cone3.name());
}
}
• Creating Objects
• The String Class
• Packages
• The Random Class
• The Math Class
• Formatting Output
• Enumerated Types
• Wrapper Classes
• The java.lang package contains wrapper classes that
correspond to each primitive type
Primitive Type Wrapper Class
byte Byte
short Short
int Integer
long Long
float Float
double Double
char Character
boolean Boolean
void Void
• The following declaration creates an Integer object
which represents the integer 40 as an object
Integer age = new Integer(40);
• An object of a wrapper class can be used in any situation
where a primitive value will not suffice
• For example, some objects serve as containers of other
objects
• Primitive values could not be stored in such containers,
but wrapper objects could be
• Autoboxing is the automatic conversion of a primitive
value to a corresponding wrapper object
Integer obj;
int num = 42;
obj = num;
• The assignment creates the appropriate Integer object
• The reverse conversion (called unboxing) also occurs
automatically as needed
• Chapter 3 focused on
– object creation and object references
– the String class and its methods
– the Java standard class library
– the Random and Math classes
– formatting output
– enumerated types
– wrapper classes and autoboxing