Gerak Dan Gaya PART 1
Gerak Dan Gaya PART 1
Gerak Dan Gaya PART 1
Terminology
• Mechanics = Study of objects in motion.
– 2 parts to mechanics.
• Kinematics = Description of HOW objects move.
• Sebagai contoh seseorang yang berjalan kearah depan kereta api akn
melihat kecepatannya akan bertambah cepat terhadap stasiun/tanah
• Jika ia berjalan dengan kecematan 5 km/janm terhadap lantai
kereta dan kereta berjalan dengan kecepatan 80 km/jam maka
kecepatan orang itu terhadap stasiun/tanah menjadi 85 km/jam
Displacement & Distance
• Distance traveled by an object
displacement of the object!
t1 t2 times
∆x = x2 - x1 = displacement
∆t = t2 - t1 = elapsed time
Average Velocity:
= (x2 - x1)/(t2 - t1)
Bar denotes average
Example 2-1
• Person runs from x1 = 50.0 m to x2 = 30.5 m
in ∆t = 3.0 s. ∆x = -19.5 m
Instantaneous velocity
v ≡ time derivative of displacement x
instantaneous velocity =
These graphs show average velocity
and
instantaneous velocity
average velocity
a = - 2.0 m/s2
Deceleration
The same car is moving
to the left instead of to
the right. Still assume
positive x is to the right.
The car is decelerating
& the initial & final
velocities are the same
as before. Calculate the
average acceleration
now.
– Average velocity:
v = (x - x0)/t (1)
– Acceleration (average = instantaneous):
a = (v - v0)/t (2)
– Average velocity (another form):
v = (½)(v + v0) (3)
Derivation on the board!
Constant Acceleration Equations
• Results (one-dimensional motion only!):
v = v0 + at (1)
x = x0 + v0 t + (½)a t2 (2)
v2 = (v0)2 + 2a (x - x0) (3)
v = (½) (v + v0) (4)
THINK!
DO NOT BLINDLY
APPLY FORMULAS!!!!
Example 2-9: Runway Design
You’re designing an airport. A plane that will use this airport must reach a speed
of vmin = 100 km/h (27.8 m/s). It can accelerate at a = 2 m/s2. (a) If the runway
is x = 150 m long, can this plane reach the speed of before it runs off the end of
the runway? (b) If not, what is the minimum length required for the runway?
Solutions Table of Knowns & Unknowns
(a) Use Eq. (3):
v2 = (v0)2 + 2a(x – x0)
v2 = 0 + 2(2.0)(150 – 0) = 600 m/s2
So v = (600)½ = 24.5 m/s
Note that this means take the
square root! That matters!
(b) Use Eq. (3) again with
v = vmin = 27.8 m/s. Solve for (1)
x – x0 = [v2 – (v0)2]/(2a)
x = [(27.8)2 – 0]/[2(2.0)]
(2)
So x = 193 m. (3)
To be safe, make the runway
(4)
200 m long!
Example 2-10: Acceleration of a Car
How long does it take a car to cross a 30 m wide intersection after
the light turns green if it accelerates at a constant 2.0 m/s2?
Obviously, it
starts from rest!!
2
v = v0 = constant = 14 m/s a = - 6.0 m/s , x0 = 7 m
t = 0.50 s, a = 0, x = v0t = 7 m v decreases from 14 m/s to zero
v0 = 14 m/s, v = 0
Note: The 2nd time interval is the v2 = (v0)2 + 2a(x – x0)
actual braking period when the car x = x0 + [v2 - (v0)2]/(2a)
slows down & comes to a stop. x = 7 m + 16 m = 23 m
Stopping distance depends on 1)
driver’s reaction time, 2) car’s
initial speed, 3) car’s acceleration.
Example 2-12: Braking distances continued
v = const.
v = v0 + at
Plots for this case:
x = x0 + v0t + (½)at2
Problem:
A jet lands on an aircraft carrier at 140 mi/h (63 m/s).
Note! Before working this problem, we need to work another problem, which
will give us an ESTIMATE of the acceleration aP of the police car. In order to
do this, we take numbers from ads for the type of car the police drive. These
claim that this car can accelerate from rest to 100 km/h (28 m/s) in 5.0 s. Using
v = v0 + aPt with these numbers gives 28 = 0 + aP(5) or aP = 5.6 m/s2. So, to
solve this problem of the police car catching up to the speeder, we use this
ESTIMATE for the acceleration aP
Problem is: A car, speeding at v0S = 150 km/h (42 m/s) passes a still
police car (v0P = 0) which immediately takes off (accelerates!) in hot
pursuit. Assume that the speeder continues at constant speed v0S = 42
m/s & that aP = 5.6 m/s2. ESTIMATE how long it takes the police car to
overtake the speeder. Then ESTIMATE the police car’s speed at that
time & decide if the assumptions were reasonable.
“FREE FALL”
Legend: Dropped
objects off of the
leaning tower of Pisa.
• Acceleration due to gravity
g = 9.8 m/s2 (approximately)
– Depends on location on Earth, latitude, & altitude:
A COMMON MISCONCEPTION!
• Note: My treatment is slightly different than the book’s, but it
is, of course, equivalent!
• To treat motion of falling objects, use the same
equations we already have, but change notation
slightly:
Replace a by g = 9.8 m/s2
– But in the equations it could have a + or a - sign
in front of it! Discuss this next!
• Usually, we consider vertical motion to be in the y
direction, so replace xf by yf and xi by yi (often y0i = 0)
NOTE!!!
Whenever I (or the author!) write the
symbol g, it ALWAYS means the
POSITIVE numerical value 9.8 m/s2!
It NEVER is negative!!! The sign (+
or -) of the gravitational acceleration
is taken into account in the equations
we now discuss!
Sign of g in 1d Equations
• Magnitude (size) of g = 9.8 m/s2 (POSITIVE!)
– But, acceleration is a vector (1 dimensional), with 2
possible directions.
– Call these + and -.
– However, which way is + and which way is - is
ARBITRARY & UP TO US!
– May seem “natural” for “up” to be + y and “down”
to be - y, but we could also choose (we sometimes
will!) “down” to be + y and “up” to be - y
– So, in equations g could have a + or a - sign in
front of it, depending on our choice!
Directions of Velocity & Acceleration
• Objects in free fall ALWAYS have downward
acceleration.
• Still use the same equations for objects thrown
upward with some initial velocity vi
• An object goes up until it stops at some point
& then it falls back down. Acceleration is
always g in the downward direction. For the
first half of flight, the velocity is UPWARD.
For the first part of the flight, velocity &
acceleration are in opposite directions!
VELOCITY & ACCELERATION
Often, y0 = 0. Sometimes v0 = 0
Equations for Bodies in Free Fall
• Written taking “down” as + y!
v = v0 + g t (1)
y = y0 + v0t + (½)gt2 (2)
(v)2 = (v0)2 + 2g(y - y0) (3)
vavg = (½)(v + v0) (4)
g = 9.8 m/s2
Often, y0 = 0. Sometimes v0 = 0
Free Fall Examples
Example 2-14
v1 = (9.8)(1) Falling from a tower
= 9.8 m/s
v2 = (9.8)(2)
= 19.6 m/s
Note: y is positive
v3 = (9.8)(3) DOWNWARD!
= 29.4 m/s
v = at
y = (½) at2
a = g = 9.8 m/s2
Example 2-15: Thrown Down From a Tower
Suppose a ball is thrown downward with an initial
velocity of 3.0 m/s, instead of being dropped.
(a) What then would be its position after 1.0 s & 2.0 s?
vC = -vA
(= -v0)
vA = v0 = 15 m/s
choose y as positive upward
a = -g
Example 2-19: Ball thrown upward; the quadratic formula.
For a ball thrown upward at an initial speed of v0 = 15.0 m/s,
calculate the times t the ball passes a point y = 8.0 m above the
person’s hand.
Example 2-20: Ball thrown upward at the edge of a cliff.
Need vector
addition to
add Forces!
Classes of Forces “Pushing”
force
“Contact” forces: “Pulling” forces
Newton was
born the same
year Galileo
died!