06 - Unity Animation (Part 1)
06 - Unity Animation (Part 1)
ON TO UNITY
ANIMATIONS
(PART 1)
Amir Ali
Reference : https://www.raywenderlich.com/1494-introduction-to-unity-animation
OBJECTIVE
Animations
Animations
Animations
and Animations
ANIMATION
The state of being full of life or vigour; liveliness.
The technique of photographing successive drawings or positions of
puppets or models to create an illusion of movement when the film is
shown as a sequence.
GAME ANIMATION
Game is combination of Animation
Etc.
Humanoid animations
captured at a motion capture studio
Animations created from scratch by an artist in an external 3D application (such as
Autodesk® 3ds Max® or Autodesk® Maya®)
Animation sets from 3rd-party libraries (eg, from Unity’s asset store)
Multiple clips cut and sliced from a single imported timeline.
ANIMATION
VOCABULARY
TIMELINE
The timeline is the part of the animation software that represents
the animation's progress over time.
FRAME RATE
The frame rate of an animation is the number of individual images (or
frames) that are being displayed over the span of one second. It is a
setting you can adjust in the animation software.
Animation is usually done in 24 frames per second (FPS).
KEYFRAMES | BREAKDOWNS
| INBETWEENS
Key frames, breakdowns and in-betweens are important terms, but they
mean slightly different things depending on the type of animation.
In 3D, a keyframe is any position on the timeline where the animator has
defined the position of the character. In-betweens are all the frames that
the computer interprets or automatically generates to move the character
from key to key.
In hand drawn animation, keyframes (or just
keys) are the major important poses that define
the scene.
Breakdowns come between keys and define
what the motion from key to key will be.
In-betweens are all the frames that come
in between to smooth out the motion.
BEFORE CREATING ANIMATION, IT
IS IMPORTANT TO UNDERSTAND
THE 12 PRINCIPLES OF
ANIMATION
Squash and stretch Arc
Anticipation Secondary action
Staging Timing
Straight ahead action and pose to
Exaggeration
pose
Solid drawing
Follow through and overlapping action
Slow in and slow out Appeal
NOT DONE YET ….
Video Reference Tutorial : https://www.youtube.com/watch?v=EmbA-AitPow
Video Reference Tutorial : https
://www.youtube.com/watch?v=FTxQKHG5WCA
Raywenderlich Reference Tutorial : https://
www.raywenderlich.com/1494-introduction-to-unity-animation#toc-anchor-
003
Unity Reference Tutorial : https://
docs.unity3d.com/Manual/animeditor-UsingAnimationEditor.html
Unity Reference Tutorial : https://
docs.unity3d.com/Manual/AnimatorControllers.html
Unity Reference Tutorial :
https://docs.unity3d.com/Manual/AnimationSection.html