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Chapter 2 Basic Elements of Java

This chapter discusses the basic elements of Java programs including methods, data types, operators, expressions, input/output statements, and strings. It covers primitive data types like int, float, boolean and how variables are declared and assigned values. Arithmetic, relational and logical operators are presented along with order of operator precedence. The chapter also discusses type casting, strings, and how to write well-structured Java programs using comments.
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0% found this document useful (0 votes)
178 views

Chapter 2 Basic Elements of Java

This chapter discusses the basic elements of Java programs including methods, data types, operators, expressions, input/output statements, and strings. It covers primitive data types like int, float, boolean and how variables are declared and assigned values. Arithmetic, relational and logical operators are presented along with order of operator precedence. The chapter also discusses type casting, strings, and how to write well-structured Java programs using comments.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Chapter 2: Basic Elements of Java

Java Programming:
From Problem Analysis to Program Design,
Second Edition
Chapter Objectives
 Become familiar with the basic components of a Java
program, including methods, special symbols, and
identifiers.
 Explore primitive data types.
 Discover how to use arithmetic operators.
 Examine how a program evaluates arithmetic
expressions.
 Explore how mixed expressions are evaluated.

Java Programming: From Problem Analysis to Program Design, Second Edition 2


Chapter Objectives
 Learn about type casting.
 Become familiar with the String type.
 Learn what an assignment statement is and what it
does.
 Discover how to input data into memory by using
input statements.
 Become familiar with the use of increment and
decrement operators.

Java Programming: From Problem Analysis to Program Design, Second Edition 3


Chapter Objectives
 Examine ways to output results using output
statements.

 Learn how to import packages and why they are


necessary.

 Discover how to create a Java application program.

 Explore how to properly structure a program,


including using comments to document a program.

Java Programming: From Problem Analysis to Program Design, Second Edition 4


Introduction
 Computer program: A sequence of statements
designed to accomplish a task.

 Programming: The process of planning and creating


a program.

Java Programming: From Problem Analysis to Program Design, Second Edition 5


The Basics of a Java Program
 Java program: A collection of classes.

 There is a main method in every Java application


program.

 Token: The smallest individual unit of a program.

Java Programming: From Problem Analysis to Program Design, Second Edition 6


Special Symbols

Java Programming: From Problem Analysis to Program Design, Second Edition 7


Word Symbols
  void
int
  public
float
 static
 double
 throws
 char
 return

Java Programming: From Problem Analysis to Program Design, Second Edition 8


Java Identifiers
 Names of things.
 Consists of:
 Letters
 Digits
 The underscore character (_)
 The dollar sign ($)
 Must begin with a letter, underscore, or the dollar
sign.

Java Programming: From Problem Analysis to Program Design, Second Edition 9


Illegal Identifiers

Java Programming: From Problem Analysis to Program Design, Second Edition 10


Data Types
A set of values together with a set of operations.

Java Programming: From Problem Analysis to Program Design, Second Edition 11


Primitive Data Types

Java Programming: From Problem Analysis to Program Design, Second Edition 12


Primitive Data Types
 Floating-point data types:

 Float: Precision = 6 or 7

 Double: Precision = 15

 Boolean:

 True

 False

Java Programming: From Problem Analysis to Program Design, Second Edition 13


Integral Data Types

Java Programming: From Problem Analysis to Program Design, Second Edition 14


Values and Memory Allocation
for Integral Data Types

Java Programming: From Problem Analysis to Program Design, Second Edition 15


Arithmetic Operators and
Operator Precedence
 Five arithmetic operators:
 + addition
 - subtraction
 * multiplication
 / division
 % mod (modulus)
 Unary operator: An operator that has one operand.
 Binary operator: An operator that has two operands.

Java Programming: From Problem Analysis to Program Design, Second Edition 16


Order of Precedence
* / % (same precedence)
+ - (same precedence)

 Operators in 1 have a higher precedence than


operators in 2.
 When operators have the same level of
precedence, operations are performed from left to
right.

Java Programming: From Problem Analysis to Program Design, Second Edition 17


Expressions
 Integral expressions

 Floating-point or decimal expressions

 Mixed expressions

Java Programming: From Problem Analysis to Program Design, Second Edition 18


Integral Expressions
 All operands are integers.
 Examples:
2 + 3 * 5
3 + x – y / 7
x + 2 * (y – z) + 18

Java Programming: From Problem Analysis to Program Design, Second Edition 19


Floating-Point Expressions
 All operands are floating-point numbers.
 Examples:
12.8 * 17.5 – 34.50
x * 10.5 + y - 16.2

Java Programming: From Problem Analysis to Program Design, Second Edition 20


Mixed Expressions
 Operands of different types.
 Examples:
2 + 3.5
6 / 4 + 3.9
 Integer operands yield an integer result; floating-
point numbers yield floating-point results.
 If both types of operands are present, the result is a
floating-point number.
 Precedence rules are followed.

Java Programming: From Problem Analysis to Program Design, Second Edition 21


Type Conversion (Casting)
 Used to avoid implicit type coercion.
 Syntax:
(dataTypeName) expression
 Expression evaluated first, then type converted to:
dataTypeName
 Examples:
(int)(7.9 + 6.7) = 14
(int)(7.9) + (int)(6.7) = 13

Java Programming: From Problem Analysis to Program Design, Second Edition 22


The class String
 Used to manipulate strings.
 String:
 Sequence of zero or more characters.
 Enclosed in double quotation marks.
 Null or empty strings have no characters.
 Numeric strings consist of integers or decimal
numbers.
 Length is the number of characters in a string.

Java Programming: From Problem Analysis to Program Design, Second Edition 23


Input
Named constant
 Cannot be changed during program execution.
 Declared by using the reserved word final.
 Initialized when it is declared.

Example 2-11
final double CENTIMETERS_PER_INCH = 2.54;
final int NO_OF_STUDENTS = 20;
final char BLANK = ' ';
final double PAY_RATE = 15.75;

Java Programming: From Problem Analysis to Program Design, Second Edition 24


Input
Variable (name, value, data type, size)
 Content may change during program execution.
 Must be declared before it can be used.
 May not be automatically initialized.
 If new value is assigned, old one is destroyed.
 Value can only be changed by an assignment
statement or an input (read) statement.

Example 2-12
double amountDue;
int counter;
char ch;
int x, y;
Java Programming: From Problem Analysis to Program Design, Second Edition 25
Input
The Assignment Statement
variable = expression;

Example 2-13
int i, j;
double sale;
char first;
String str;

i = 4;
j = 4 * 5 - 11;
sale = 0.02 * 1000;
first = 'D';
str = "It is a sunny day.";
Java Programming: From Problem Analysis to Program Design, Second Edition 26
Input
 Standard input stream object is System.in.
 Input numeric data to program.
 Separate by blanks, lines, or tabs.

 To read data:
1. Create an input stream object of the class
Scanner.
2. Use the methods such as next, nextLine,
nextInt, and nextDouble.

Java Programming: From Problem Analysis to Program Design, Second Edition 27


Input
static Scanner console = new Scanner(System.in);

Example 2-16
static Scanner console = new Scanner(System.in);
int feet;
int inches;

Suppose the input is

23 7

feet = console.nextInt(); //Line 1


inches = console.nextInt(); //Line 2

Java Programming: From Problem Analysis to Program Design, Second Edition 28


Increment and
Decrement Operators
 ++ increments the value of its operand by 1.
 -- decrements the value of its operand by 1.
 Syntax:
Pre-increment: ++variable
Post-increment: variable++
Pre-decrement: --variable
Post-decrement: variable--

Java Programming: From Problem Analysis to Program Design, Second Edition 29


Strings and the Operator +
 Operator + can be used to concatenate two strings,
or a string and a numeric value or character.

Example 2-20
String str;
int num1, num2;
num1 = 12;
num2 = 26;
str = "The sum = " + num1 + num2;

After this statement executes, the string assigned to str is:


"The sum = 1226";
Java Programming: From Problem Analysis to Program Design, Second Edition 30
Strings and the Operator +
 Example 2-20
String str;
int num1, num2;
num1 = 12;
num2 = 26;
str = "The sum = " + num1 + num2;
After this statement executes, the string assigned to str is:
"The sum = 1226";
 Consider the following statement:
str = "The sum = " + (num1 + num2);
 In this statement, because of the parentheses, you first evaluate
num1 + num2. Because num1 and num2 are both int
variables, num1 + num2 = 12 + 26 = 38. After this
statement executes, the string assigned to str is:
"The sum = 38";
Java Programming: From Problem Analysis to Program Design, Second Edition 31
Output
 Standard output object is System.out.

 Methods:
print
println

 Syntax:
System.out.print(stringExp);
System.out.println(stringExp);
System.out.println();

Java Programming: From Problem Analysis to Program Design, Second Edition 32


Commonly Used
Escape Sequences

Java Programming: From Problem Analysis to Program Design, Second Edition 33


Packages, Classes, Methods, and
the import Statement
 Package: A collection of related classes.

 Class: Consists of methods.

 Method: Designed to accomplish a specific task.

Java Programming: From Problem Analysis to Program Design, Second Edition 34


import Statement
 Used to import the components of a package into a
program.
 Reserved word.
 import java.io.*;
Imports the (components of the) package java.io
into the program.
 Primitive data types and the class String:
 Part of the Java language.
 Don’t need to be imported.

Java Programming: From Problem Analysis to Program Design, Second Edition 35


Creating a Java
Application Program
 Syntax of a class:

 Syntax of the main method:

Java Programming: From Problem Analysis to Program Design, Second Edition 36


Programming Style and Form
 Know common syntax errors and rules.

 Use blanks appropriately.

 Use a semicolon as a statement terminator.

 Important to have well-documented code.

 Good practice to follow traditional rules for naming


identifiers.

Java Programming: From Problem Analysis to Program Design, Second Edition 37


More on Assignment Statements

variable = variable * (expression);


is equivalent to:
variable *= expression;
Similarly,
variable = variable + (expression);
is equivalent to:

variable += expression;

Java Programming: From Problem Analysis to Program Design, Second Edition 38


Programming Examples
 Convert Length program:
 Input: Length in feet and inches.
 Output: Equivalent length in centimeters.
 Make Change program:
 Input: Change in cents.
 Output: Equivalent change in half-dollars, quarters,
dimes, nickels, and pennies.

Java Programming: From Problem Analysis to Program Design, Second Edition 39


Chapter Summary
 Basic elements of a Java program include:
 The main method
 Reserved words
 Special symbols
 Identifiers
 Data types
 Expressions
 Input
 Output
 Statements

Java Programming: From Problem Analysis to Program Design, Second Edition 40


Chapter Summary

 To create a Java application, it is important to


understand:
 Syntax rules.
 Semantic rules.
 How to manipulate strings and numbers.
 How to declare variables and named constants.
 How to receive input and display output.
 Good programming style and form.

Java Programming: From Problem Analysis to Program Design, Second Edition 41

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