Strategy For The Indian Market
Strategy For The Indian Market
Strategy For The Indian Market
Market
Differentiators for OTT & TV Channel v/s OTT
Markets
On-Demand Content Ecosystem
Payment
Marketing Partners/
Channels Gateways
• Partners with interested in • Credit card, Debit Cards
similar customer segments • Net banking
• ATL • Mobile Wallet
• BTL
OTT Business Models in India
Content
Understanding Customer Behavior • For OTT Platforms “Content is King”
• Varied Content – Originals, Long/Short type , Catch-up TV etc
• To understand different customer segments • Different types of content developed and syndicated by OTT
• To provide a complete consumer experience - Platforms
reduce churn rate & increase retention
• Make use of Analytics for personalization
• In India : Regional Content is in demand, Distribution, Promotion & Marketing
especially in the South
• Select the right distribution mix
Setting the right price point • To create awareness - For customer
acquisition
Demand for Basis the rural & urban divide and other demographics, demand for content like
Varied movies, TV serials, news, sports etc. gave rise to different channels across
Content languages.
Limited time
Limited slots per channel led to an increase in the number of channels under one
slots per umbrella. E.g. Zee has over 90+ channels catering to different demographics in
channel terms of content – Zee News, Zee Marathi, Zee TV HD etc.
Viable Television moved from mass channels to mass + niche channels with pay revenue
Economic model catering to niche channels & advertisement revenue catering to
model mass/general entertainment channels.
Customer Behavior
• Customers are largely fickle, and they switch their accounts to different platforms
• According to a BCG Report, most customers have up to three video/OTT Apps on their
smartphones – hence OTT platforms will need to compete for being in the top three positions
Size of Major Industry Segments FY19 Size of Major Industry Segments FY21P
(US$ billion) (US$ billion) Shift of entertainment industry from
Television
Print
Television
Print
TV and Print media to Digital
1%
2%
4%2% 1%
2%
5%2%
5% Filmed 5% Filmed Entertainment Media will pick pace with the
11 Entertainment 5% 41 Digital Entertainment
%
44 Digital Entertainment Digital
Entertainment – % Animation & VFX advent of 5G deployment, with
11 % Animation & VFX 15 Live Events
Online Gaming
A rising trend % Online Gaming
data consumption set to grow from
%
Out of Home media
10
Out of Home Media 3.5GB per user to 17.5GB per user
20 Radio 14 Radio
% Music % % Music by 2022.
Who is the Indian OTT consumer? (1/2)
Median Age
Segment About (years)
Location Platform preferences Content preferences
Consumers
with a strict
preference
10%
for originals
Supply of
originals 1%
Movies are the preferred category with comedy,
drama, and action being preferred genres
Language preference
OTT TV
19%
28% 28%
37%
44% 43%
Source: KPMG, Unravelling the digital video consumer, 2019, BARC, 2017
How happy are Indians with OTT rates?
7% 6% 4%
16% 10% ₹0 - 50 7%
20% 20%
23%
24% ₹50-200 22%
34%
₹201- 400 30%
₹800+ 7%
Australia India Philippines Singapore Thailand
Yes No Don't Know
Average monthly OTT rental ₹ 306
Indian consumers, just like those in other
developing nations, don’t mind ads if it % consumers unwilling to pay 59%
reduces their bill
Consumers subscribed to one or more paid OTT There is no single service that provides all
the content I want
42%
Reasons One or more of my video services is bundled
Australia 44% 10% 46%
for having or sold as a package together with other 36%
more than services
Source: Ovum, OTT Media Services Consumer Survey, 2019 video OTTs
Online video service has poor content library
Other 12%
Can OTTs drive behavior of pay?
% whose entertainment needs are Active television subscriptions Migration from DTH to OTT
being met online (millions)
2
36 5
38
↓17%
161
50% 21%
133
Average monthly OTT rental ₹ 306 Average monthly DTH rental ₹ 467
As traditional TVC content becomes increasingly accessible on OTT platforms and internet connectivity
improves, consumers willingness to pay for OTT would increase and users will migrate to OTT.
Source: Ovum, OTT Media Services Consumer Survey, 2019, EY, The era of consumer ART, 2020, YouGov, 2020
IPL v/s Original Content – What should an
OTT choose?
HOW OTT is affecting SPORTS
Increasing consumer
engagement by improving 1
upon features like VR feed,
live chat, score predictions, 2 Putting out highlights and
contests etc. original content as
freemium to bring people
into the product with
something that can be
enjoyed year-round, 24/7.
0.1
2017 2020
Telco
Organic Total
partnerships
Source: TheKen
Growth through partnerships is driven by strong
mutual benefits
Benefits for OTTs Benefits for Telcos
Large share of costs subsidised by telco Customers more likely to stay longer & pay more due to OTT
bundles
All customer
60% More likely to stick
$6 acquisition costs
Increased customer with their current
subsidised 43%
retention telecom provider
Complete ARPU
100% $5 through telco
Spend more on their
Higher willingness to pay 42% carrier plan due to
bundles
Large chunk of
60% ₹15 ARPU subsidised
Increasing smartphone penetration & data % of daily online video watching time
consumption
33
58%
Mobile phone 87%
46% Smart TV
21 5%
38%
Laptop 4%
30%
23% PC 2%
17%
13% 1%
Tablet
6
Other 1%
2014 2015 2016 2017 2018 2019 2020
0% 20% 40% 60% 80% 100%
Column1
Smartphone penetration (% of popn)
Smart TV prices (in Rs.) have fallen 30-50% in just 2 yrs Smart TV penetration has thus grown exponentially
75%
-31%
-40%
-53%
14
80,000
29,000 50,000
55,000 8
30,000
13,500 5
Globally, people prefer watching on TVs after signing up on laptop & mobile
TV
Viewing preferences
+ rise in family
oriented content
Laptop
will drive OTT
viewership towards
smart TVs
Mobile
Tab
Hardware: Providing real estate on the remote Software: Get priority access on TV homescreen &
incentivises the view to subscribe recommendation push
Push content
recommendations on
homescreen + before
beginning viewing
Conventional TV
viewing
Content studios Cable/DTH companies TV companies
? ? ? ?
OTT Business Models
Business Model Canvas
• Key Partners
• Key Activities • Value Propositions • Customer Relationships • Customer Segments
Production Licensing
Self service
GenZ
Producers & Actors Wide variety of content
Data Analytics Marketing (Family & Kids)
• Channels
Broadcasters & Stream anywhere
Millennials
Cable companies (All you can
watch)
Talent Brand
Online
AWS
Data capabilities
(Recommendations)
• Cost Structure • Revenue Streams
Production
costs Maintenance Marketing Infrastructure Subscription model Product placement
(AWS)
Business Model Canvas
• Key Partners
• Key Activities • Value Propositions • Customer Relationships • Customer Segments
Production Operations
Actors Producers Experience oriented
Game designers
(Microsoft & Sony) Brand Theme parks Theme parks
Online
Publishing
Advertising
Licensing
Production
Royalties Maintenance Marketing Infrastructure Theme park revenue
costs
Thank You!