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System Programming - II Threads

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System Programming - II

Chapter 5

Threads
Threads

• Overview
• Multithreading Models
• Thread Scheduling
• Threading Issues
• P-threads
• Solaris 2 Threads
• Windows 2000 Threads
• Linux Threads
• Java Threads

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Overview

• A thread, sometimes called a lightweight process (LWP),


is a basic unit of CPU utilization.

• Unit of execution (unit of dispatching) and a collection of


resources, with which the unit of execution is associated,
characterize the notion of a process.

• A thread is the abstraction of a unit of execution.

• A thread is a single sequence stream within a process.

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Overview

• As a basic unit of CPU utilization, a thread consists of an


instruction pointer (also referred to as the PC or
instruction counter), a thread id, a CPU register set and a
stack.

• A thread shares its code and data, as well as system


resources and other OS related information, with its peer
group (other threads of the same process).

• If the process has multiple threads of control, it can do


more than one task at a time.
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The Thread Model

(a) Three processes each with one thread


(b) One process with three threads
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Thread Example

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Single and Multithreaded Processes

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Motivation
A Process with Several Threads of Control.
• Web Browser
– Displaying context while Retrieving Data from the network.
• Word Processor
– A thread for displaying graphics, another thread for reading
keystrokes, and a third thread for performing spelling checking.
An application performs several similar tasks efficiently.
• Web Server
– When several clients are accessing a web server, the server accepts a
client request and creates a separate thread serving the request.
– If separate processes are created instead, process creation and
management overhead follows.
• RPC
– Serving several concurrent client requests.

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Thread Usage

A multithreaded Web server


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Thread Example (2)

• Word processor may have a thread for;


1. Displaying graphics.
2. Reading keystrokes from the user.
3. Performing spelling and grammar checking in
background.
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Benefits
• Responsiveness:
– A multithreaded web browser could still allow user
interaction in one thread while an image is being
loaded in another thread.
– Increasing Responsiveness to the user by running
several threads of control.
• Resource Sharing:
– Several different threads can share the same memory
and resources.
• Economy:
– Allocating memory and resources is costly. But,
threads share resources to which they belong.
– Context switching of threads is more economical.
• Utilization of MP Architectures:
– Each process may be running on a different processor.
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The Thread Model

Each thread has its own stack

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Multicore Programming
• Multicore systems putting pressure on
programmers, challenges include
– Dividing activities
– Balance
– Data splitting
– Data dependency
– Testing and debugging
Multithreaded Server Architecture
Concurrent Execution on a Single-core System
Parallel Execution on a Multicore System
User Threads
• Supported above the kernel and are implemented by thread
library at the user level.

• The library supports thread creating, scheduling, and


management with no support from the kernel.

• Kernel is unaware of user-level threads, all thread creation


and scheduling are done in user space. Hence, they are
generally fast.

• User thread library includes:


- POSIX Pthreads, Mach C-threads, Solaris2 UI-threads
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User Threads Advantages
• User-level threads does not require modification to OS.

• Simple Representation:
Each thread is represented simply by a PC, registers, stack
and a small control block, all stored in the user process
address space.
• Simple Management:
Means that creating a thread, switching between threads
and synchronization between threads can all be done
without intervention of the kernel.
• Fast and Efficient:
Thread switching is not much more expensive than a
procedure call.
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User Threads Disadvantages

• There is a lack of coordination between threads and


operating system kernel. Therefore, process as whole gets
one time slice irrespective of whether process has one
thread or 1000 threads within. It is up to each thread to
relinquish control to other threads.

• Any user-level thread performing a blocking system call


will cause the entire process to block, even if other threads
are available to run.

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Kernel Threads
• Supported directly by the OS.

• Kernel performs thread creation, scheduling and


management in kernel space.

• Kernel threads are generally slower.

• If a thread performs a blocking system call, the kernel


can schedule another thread.

• Examples
- Windows 95/98/NT/2000, Solaris, Tru64, UNIX, BeOS,
Linux 20
Kernel Threads Advantages

• Because kernel has full knowledge of all threads, Scheduler


may decide to give more time to a process having large
number of threads than process having small number of
threads.

• Kernel-level threads are especially good for applications


that frequently block.

• In multiprocessor system, kernel can schedule threads on


different processors.

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Kernel Threads Disadvantages

• The kernel-level threads are slow and inefficient. For


instance, threads operations are hundreds of times slower
than that of user-level threads.

• Since kernel must manage and schedule threads as well as


processes. It require a full thread control block (TCB) for
each thread to maintain information about threads. As a
result there is significant overhead and increased in kernel
complexity.

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Multithreading Models
Many-to-One

• Many user-level threads mapped to single kernel thread.

• Thread management is done in user space, and so it is


efficient.
• Only one thread can access the kernel at a time, multiple
threads are unable to run in parallel on multiprocessors.

• User level threads libraries implemented on OS that do not


support kernel threads.
• Green Thread – library available for Solaris 2.
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Many-to-One Model

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Multithreading Models (Contd)

One-to-One
• Each user-level thread maps to kernel thread.

• Provides concurrency than many-to-one by allowing another


thread to run when a thread makes a blocking system call.
• Allow multiple threads to run in parallel on multiprocessor.

• Drawback:
• Creating a user thread requires creating the corresponding
kernel thread.
• Overhead of Thread Creation and Management

• Examples
- Windows 95/98/NT/2000, OS/2
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One-to-one Model

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Many-to-Many Model
• Multiplexes many user level threads to a smaller or equal
number of kernel threads.

• The model suffers from neither of those shortcomings of


many-to-one and one-to-one models.
– No Concurrency, Expensive Threads

• Allows the operating system to create a sufficient number


of kernel threads.

• Example:
– Solaris 2, Windows NT/2000 with the ThreadFiber
package

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Many-to-Many Model

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Thread Scheduling
• There are two main approaches to the scheduling of threads.
• Preemptive scheduling:
– Thread may be suspended to make way for another
thread, even it is in run able condition.

• Non-preemptive scheduling:
– Coroutine scheduling, thread runs until it makes a call that
causes it to be rescheduled and another thread to be run.

• Both have been implemented for the C threads package; the


programmer chooses one or other by linking in different
libraries.
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Threading Issues

• There are six(6) Threading Issues

– Semantics of fork() and exec() system calls.


– Thread cancellation.
– Signal handling
– Thread pools
– Thread specific data
– Scheduler activations

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Threading Issues (Contd)
Semantics of fork() and exec() system calls.

• If one thread calls fork( ), does the new process duplicate all
threads or is the new process single-threaded?

• Some UNIX systems provide two versions of fork( ).


– One that duplicates all threads.
– Another that duplicates only the thread that invoked the fork()
system call.

• If a thread invokes the exec() system call, the program


specified the parameter to exec() will replace the entire
process, including all threads
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Threading Issues (Contd)
Thread cancellation.
• A task of terminating a (target) thread before it has completed.
• Example: If multiple threads are concurrently searching through a
database and one thread returns the expected result, the remaining
threads might be cancelled.

• Example: When a user press the stop button on a web browser, the
thread loading a web page should be cancelled.

• Asynchronous Cancellation
– One thread immediately terminates the target thread.

• Deferred Cancellation
– The target thread can periodically check if it should terminate.

• Pthreads API provides deferred cancellation.

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Threading Issues (Contd)
Signal handling.
• A signal is used in UNIX systems to notify a process that a
particular event has occurred.

• Synchronous Signal Delivery.


Synchronous signals are delivered to the same process that
performed the operation causing the signal.
• Example: An illegal memory access or division by zero

• Asynchronous Signal Delivery


When a signal is generated by en event external to a running
process, the signal is asynchronously delivered typically to
another process.
• Example: Terminating a process with <control> <C> or
having a timer expire. 33
Threading Issues (Contd)
Signal handling (Contd).

• Three Steps of Signal Processing.


1. A signal is generated by the occurrence of an event.
2. A generated signal is delivered to a process.
3. Once delivered, the signal must be handled.

• Two Ways of Signal Handling.


1. A Default Signal Handler (run by kernel).
2. A User-defined Signal Handler

• Overwrites the default handler.

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Threading Issues (Contd)
Signal handling (Contd).

• Options to delivering signal for Multi-threading.


1. Deliver it to the thread to which the signal applies.
2. Deliver it to every thread in the process.
3. Deliver it to certain threads in the process.
4. Deliver it to a specific thread which was assigned to receive
all signals for the process.

• The method for delivering a signal depends upon the type


of signal generated.
– Ex: Synchronous signal
– Ex: Asynchronous signal terminating a process

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Threading Issues (Contd)
Thread pools.
Create a number of threads in a pool where they await work
• Motivation
– A multi-threaded server may spend too much time in
creating and deleting many threads.
– A large number of (unlimited) threads could exhaust
system resource such as CPU time and memory.
• Solution
– To create a number threads at process startup and place
them into a pool, where they sit and wait for job.
– When a server receives a request, it awakens a thread
from the pool. And, the thread returns to poll upon
completing the job.
– If no available thread in the pool, the server waits until
one becomes available. 36
Threading Issues (Contd)
Thread pools (Contd).

• Benefits
– It is faster to service a request with an existing thread
than waiting to create a new thread.
– A thread pool limits the number of threads that exist at
any one point.

• Size of the thread pool


– Can be static or dynamic.

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Threading Issues (Contd)
Thread pools (Contd).
• Advantages:
– Usually slightly faster to service a request with an
existing thread than create a new thread
– Allows the number of threads in the application(s) to
be bound to the size of the pool
Threading Issues (Contd)
Thread - Specific Specific Data.
• Threads share the data of the process.
– One of the benefits of multi-threaded programming

• However, in some cases, each thread needs its own copy of


certain data, called thread-specific data.

• Ex: Transaction Processing (TP) System


– Each transaction is serviced by a separate thread, and the
transaction has additional data such as unique
transaction ID and status, i.e. thread-specific data.

• Most thread library including Win32 and Pthreads support


this data. 39
Scheduler Activations
• Both M:M and Two-level models require
communication to maintain the appropriate
number of kernel threads allocated to the
application
• Scheduler activations provide upcalls - a
communication mechanism from the kernel to
the thread library
• This communication allows an application to
maintain the correct number kernel threads
Thread Libraries

• Thread library provides programmer with API


for creating and managing threads
• Two primary ways of implementing
– Library entirely in user space
– Kernel-level library supported by the OS
Pthreads

• A POSIX standard (IEEE 1003.1c) API for thread creation


and synchronization.

• API specifies behavior of the thread library,


implementation is up to development of the library.

• Common in UNIX operating systems.

• Windows operating systems have generally not


supported Pthreads.

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Solaris 2 Threads
• Solaris 2 is a version of UNIX.
• It supports
– Kernel Threads,
– User level Threads, and
– An intermediate level of threads, lightweight process
(LWP).
• Each process contains at least one LWP. The thread library
multiplexes user-level threads on the pool of LWP, and only
the user-level threads currently connected to an LWP
accomplish work.
• Each LWP has a kernel thread, and some kernel threads
have no associated LWP.
• Many-to-Many Model
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Solaris 2 Threads

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Solaris 2 Threads
Data Structure for Implementation
• User level thread contains a thread ID, register set, stack,
and priority.
• An LWP has a register set for the user-level thread it is
running, as well as memory and accounting information. An
LWP is a kernel data structure.
• A kernel thread has only a small data structure and a stack.
The data structure includes a copy of kernel registers, a
pointer to LWP to which it is attached, and priority and
scheduling information.

• Solaris Process
Has a conventional PCB.
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Solaris Process

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