Class 1 - 2
Class 1 - 2
Behavior
Session 1
Chapter Objectives
1. Describe Consumer Behavior as a process
2. Describe why marketers needs to understand
the wants and needs of different consumer
segments
3. Describe how the internet has changed patterns
of consumer behavior
4. Identify and describe behaviors that are termed
as “the negative side” of consumer behavior
What is Consumer Behavior?
. is defined as the study
..
• Popular Culture
Popular culture consists of the music, movies, sports, books,
celebrities, and other forms of entertainment consumed by the
mass market; it is both a product of and an inspiration for
marketers.
Product icons often become central figures in popular culture
• Consumer-Generated Content
Consumer-generated content is the content created when everyday
people voice their opinions about products, brands, and companies
on blogs, podcasts, and social networking sites such as Facebook
and MySpace.
It even includes consumer-generated commercials.
Marketing’s Impact on Consumers
03/20/2021
Copyright © 2011 Pearson Education, Inc.
1-19
publishing as Prentice Hall
Do Marketers Create Artificial Needs?
Consumer
Addictive
terrorism
consumption
Compulsive
consumption Consumed
consumers
Illegal activities
03/20/2021
Copyright © 2011 Pearson Education, Inc.
1-25
publishing as Prentice Hall
The Consumer “Dark Side”
•Consumer Terrorism
The terrorist attacks of 2001 had a tremendous impact on consumerism
throughout the world. Such effects give the indication that both natural and
man-made disruptions to financial, electronic, and supply networks can be
devastating.
Although bioterrorism has occurred in the past, the threat of such attacks is
more prevalent than ever.
•Addictive Consumption
•Consumer addiction is a physiological and/or psychological dependency on
products or services. New examples of this might be video gaming or SMS
addictions.
The Consumer “Dark Side”
• Compulsive Consumption
Compulsive consumption refers to repetitive shopping, often
excessive, as an antidote to tension, anxiety, depression, or
boredom.
These people are often called “shopaholics.”
Note that compulsive consumption is different from impulse
buying
• Negative or destructive consumer behavior. Three aspects are:
The behavior is not done by choice.
The gratification derived from the behavior is short-lived.
The person experiences strong feelings of regret or guilt afterward
The Consumer “Dark Side”
• Gambling is an example of consumption addiction that
touches every segment of society
• Consumed Consumers
People who are used or exploited, whether willingly or
not, for commercial gain in the marketplace can be
thought of as consumed consumers. Examples include:
• Prostitutes
• Organ, blood, and hair donors
• Babies for sale
Three Research Perspectives on Consumer
Behavior
• The Decision-Making
Perspective
• The Experiential
Perspective
• The Behavioral
Influence
Perspective
The Decision-Making Perspective
. . . proposes that • Generic Decision Model
buying results from •Problem Recognition
consumers perceiving
–Search
that they have a
problem and then they –Alternative Evaluation
move through a series –Choice
of rational steps to –Post-acquisition
solve the problem Evaluation
The Experiential Perspective
. . . proposes that in
some instances
buying results from
the consumer’s need
for fun, to create
fantasies, obtain
emotions, and
feelings.
The Behavioral Influence Perspective
03/20/2021
Copyright © 2011 Pearson Education, Inc.
1-33
publishing as Prentice Hall