Principles of It ITBP 103: Unit 2 Information
Principles of It ITBP 103: Unit 2 Information
Principles of It ITBP 103: Unit 2 Information
ITBP 103
UNIT 2
INFORMATION
This unit discusses the transformation of data that simply exist with no particular
significance, into useful information that give meaning to data within particular contexts.
Information becomes knowledge when it is associated with an explanation of how or why
such transformation occurred. IT offers systems at each level of this transformation,
namely: database systems, information systems and knowledge-based systems, where the
information plays a pivotal role between raw data and expert knowledge.
ITBP103 – IT Principles
3 Unit Contents
1. Data
Definition
Data Format
Data Modeling
Database
Database Systems
2. Information
Definition
Data vs Information
Transformation of data into information
Why is information valuable?
Information quality
3. Knowledge
Definition
Infer knowledge from information
Knowledge Based System
Game
ITBP103 – IT Principles
4 DATA
5 Data
Digital
10110010…
camera
a 0 1 1 0 0 0 0 1 a
Shift a 0 1 0 0 0 0 0 1 A
"Is a"
Reality
All Data Digitization Database
structures and
processes Captured Data
Reality
All Data Data Modeling Database
structures and
processes Captured Data
Database System
Reality
All Data Process Modeling Database
structures and
processes Captured Data
Title
Database System
Nancy Andrew Janet .. Margaret Laura Anne
Data Information
$6.34
$6.54
$6.45 My Company Stocks
$6.59
$6.57
$6.64
$6.64
$6.82
$7.12
$7.06
Information ???
Yes Percentage =
Total Responses = 11
No Percentage = 100 = 36.36%
Yes Responses = 7 The percentage of Yes is higher than the
No Responses = 4 percentage of No
ITBP103 – IT Principles Information
23 Information
Example
Information ???
Exercise 1: Consider the following data transformation, and derive the information and possible
knowledge
Information ???
Exercise 2: Consider the marketing survey presented earlier, how could a Marketing Manager
use this information ?
User Interface
A B C D E A B C D E A B C D E A B C D E
X X L X L Y X L Y Z
Principle: Collect data (clues), derive information (hints) from putting data into context and
derive knowledge (by combining data) to escape from the room (using the lift)
Step 1: Notice all the data clues. Similarly to the real world, not all captured data are relevant to
the context (of the game) in order to derive useful information
Step 2: Capture relevant clues and set them on the side together. This particular square panel is
hiding a crowbar, which could be used as a lever tool to open something…
Step 3: After adding the crowbar to the database of relevant clues, switch on the TV to reveal
an additional clue…
Step 4: After pressing the TV knob to switch it on, colored circles to reveal a pattern
information, that could be useful to the next phase of the game… Notice here, we inferred a
new information that was not apparent initially.
Step 5: Use the crowbar to remove the square panel above the elevator button. Notice here, we
use existing clues (or data) to infer new clues (or data).
Step 6: The panel shows after zooming into it a rectangle with grey circles. Change colors to
the same pattern as the ones on the TV: Black red yellow orange green (shown below)
Step 7: Now the lift button will open the door to escape to the next level (of the game).
Wrap-up
Try the game: On your iPhone/iPad, search for “Escape if you can” in AppStore, or on
Android mobile device, search for “Floors Escape” in Google Play Store. Both are free!
Across
Down
ITBP103 – IT Principles