Camera Tools in Autodesk Maya
Camera Tools in Autodesk Maya
Camera Tools in Autodesk Maya
Select View > Camera Tools to select from among the following camera tools.
Tumble Tool
Revolves the camera by varying the elevation angles in a perspective view.
You can also press Alt + left mouse button. Hold Shift to constrain the
camera movement.
Select View > Camera Tools > Tumble Tool > to set the Tumble Tool options.
Track Tool
Tracks the camera vertically and horizontally. You can also press Alt +
middle mouse button. Hold Shift to constrain the camera movement.
Tip: You can also press Alt + middle-drag to use the Track tool.
Press the Shift key to constrain movement in horizontal or vertical
directions.
Select View > Camera Tools > Track Tool > to set the Track Tool options.
Dolly Tool
• Moves the camera into the view or backs the camera out of the view. When
you use the Dolly tool, you change the perspective; that is, objects far
from the camera change in relative size at a slower rate than objects which
are close to the camera. Compare to Zoom.
• You can use the Dolly tool in a perspective view or an orthographic view.
An orthographic projection is a way of representing a 3D object by using several 2D
views of the object. Orthographic drawings are also known as multiviews. The most
commonly used views are top, front, and right side
• You can also press Alt + right mouse button (or Alt + left and middle mouse
buttons). Use Ctrl + Alt + left mouse button to drag a marquee around the
area you want to dolly in on.
Select View > Camera Tools > Dolly Tool > to set the Dolly Tool options.
Zoom Tool
• Changes the focal length on a camera.
Zooming in is like using a telephoto lens. A telephoto lens increases focal length. It's most
used to show faraway objects with accurate perspective and with a level of precise detail that was
once only possible with close-range photography
Zooming out is like using a wide-angle lens. Wide-angle lenses can capture more things in
one single picture than standard and telephoto lenses; this is probably the easiest explanation that
you'll ever find about them. A wide-angle lens will distort parts of your image.
• You can use zoom in both a perspective or orthographic view.
• The Zoom tool does not change perspective like the Dolly tool does; all
objects in the frame change size at the same rate. The camera doesn’t move,
but the effect is similar.
• To move in or out without changing the viewing angle, use Dolly.
Select View > Camera Tools > Zoom Tool > to set the Zoom Tool options.
Telephoto Lens
Wide-angle Lens
2D Pan/Zoom Tool
• Select this option to choose between the 2D Pan and 2D Zoom tool. Using this
tool, you can drag your mouse to interactively move your view horizontally or
vertically (pan) or zoom into and out of the scene view (zoom)
(Panning is a horizontal movement, while tilting is vertical. Panning a camera
means moving it horizontally in any direction, while tilting means moving it
vertically up or down.)
Select View > Camera Tools > 2D Pan/Zoom Tool > to set the 2D Pan/Zoom options.
You can perform a 2D pan and zoom in two ways.
You can select View > Camera Tools > 2D Pan /Zoom Tool to pan and zoom
interactively.
Alternatively, you can select View > Camera Attribute Editor and set the pan/zoom
values using the 2D Pan/Zoom attributes in the Display Options section.
Grease Pencil Tool
• Opens the Grease Pencil Tool, letting you draw on the scene view using a
virtual marker.
Select View > Camera Tools > Grease Pencil Tool > to set the Grease Pencil Tool
options.
Roll Tool
• Rotates the display around its horizontal axis.
Select View > Camera Tools > Roll Tool > to set the Roll Tool options
Fly Tool
• Let you navigate your scene as if you were playing a 3D first-person
perspective game.
• Hold Ctrl and drag up to fly forward or down to fly backward.
• To change the camera direction, release the Ctrl or Control key and drag
the left mouse button.
• Tumble, track, and dolly are available while the Fly Tool is active.
Walk Tool
• The Walk Tool lets you explore your scene from a first-person
perspective.
• You can create sets and big environments and then move through your
scene using the Walk Tool's game-like navigation controls.
• When Maya is in walk mode (hot key: Alt + X), Maya's cursor changes to
a multi-directional arrow, and a heads-up display message appears at
the bottom of the viewport.
Perspective View
In this lesson you learn how to:
Understand the difference between moving objects in the scene and moving the point
of view on the scene.
Use the dolly, track, and tumble camera tools to change the view of your scene in both
the orthographic and perspective views.
(An orthographic projection is a way of representing a 3D object by using several 2D views of
the object. Orthographic drawings are also known as multiviews. The most used views are
top, front, and right side.)
Rotate objects using the transformation tools in the Toolbox.
Select objects using a variety of techniques.
Group objects together so they can be transformed as a unit.
Camera tools
When you view the scene through the perspective view, you are viewing the scene in a three-dimensional
manner. The perspective view simulates what your scene would look like from a camera’s point of view.
•In Maya, you view the scene through a
set of virtual cameras.
•These cameras are either orthographic
or perspective in nature.
• You can adjust how these cameras view
the scene using the Camera Tools.
•The three primary methods for
manipulating the camera view
are dolly, tumble, and track.
Dolly Tool
• The Dolly Tool gets its name from filmmaking where a camera, mounted on a wheeled tripod, is moved towards or
away from the scene. In Maya, dollying allows you to view the items in your scene either close up or from further
back.
To dolly the perspective view
1. Enlarge the scene view to a single perspective view.
2. Do one of the following:
(Windows & Linux) Press the Alt key and drag the mouse to the right while holding down the right
button on your mouse.
(Mac OS X) Press the Option key and drag the mouse to the right while holding down the right button
on your mouse.
1. To dolly the camera outwards from the subject in the scene you can
perform the same key and mouse combinations as described above but
drag the mouse to the left.
• Dolly works in both the perspective and orthographic views.
• TIP: If you make an error when adjusting your camera view of the
scene, you can reset the camera to its default home setting.
• To reset the camera view for a particular orthographic or perspective
view:
From the panel menu, select View > Default View.
Tumble Tool
• The Tumble Tool allows you to tumble or rotate the camera’s view around
a particular center of interest to achieve either a higher or lower vantage
point, or a different side angle.
To tumble the perspective view
1. Press the Alt key (Windows & Linux) or the Option key (Mac OS X) and drag the
mouse either left or right, or up or down while holding down the left button on your
mouse.
• Tumbling the view revolves the camera around the center of the scene view, in
whichever direction you drag (left, right, up, or down). The Tumble Tool does not
work in the orthographic views.
Track Tool
• The Track Tool allows you to move the camera up, down, or sideways in
relation to the scene.
To track the perspective view
1. Press the Alt key (Windows & Linux) or the Option key (Mac OS X) and drag the mouse in
any direction, while holding down the middle button on your mouse.
• The Track Tool works for both orthographic and perspective views.
NOTE:.
Even though the objects appear to move across the screen when operating
any of these camera tools, it is the viewing camera that is moved in
relation to the scene, not the objects
Workflow overview
The columns are made up of multiple primitives that are moved, scaled, and
rotated into position. Once the first column is created, with each component
named and accurately positioned, you will group and duplicate it to create
others.
Leave the other options at their default settings.
NOTE:
If the Polygon Cube Options window does not appear, ensure that
the Interactive Creation option for primitives is turned off by first selecting
Create > Polygon Primitives > Interactive Creation so that a checkmark does not
appear beside this menu item.
3. In the Polygon Cube Options window, click Create.
Maya creates a cube primitive and positions it at its origin.
4. In the side view, move the cube upwards (Y-axis) so it rests on the top
surface of the temple base.
You can do this using the Move Tool or with the Channel Box. If you use
the Channel Box, enter a Translate Y value of 2.3.
You may find it useful to dolly or tumble the scene view to obtain a better
viewpoint
1. In the Channel Box, rename the cube columnPedestal.
1. In the Channel Box, rename the cylinder columnShaft.
The capital for the column rests on top of the column and is very similar to the pedestal. You
duplicate the pedestal and position the duplicate at the top of the column.
To duplicate the pedestal to create the capital