Blender: G Pullaiah College of Engineering and Technology (Autonomous) Department of Computer Science and Engineering
Blender: G Pullaiah College of Engineering and Technology (Autonomous) Department of Computer Science and Engineering
Blender: G Pullaiah College of Engineering and Technology (Autonomous) Department of Computer Science and Engineering
(AUTONOMOUS)
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING
TECHNICAL SEMINAR
BLENDER
SEMINAR SUPERVISOR
D. JAYANARAYANA REDDYM.Tech
PRESENTED BY
T.VIJAY
GPCET - DEPT OF CSE 16AT1A05B0
Contents
● Introduction
● History
● Interface
● Features
● Examples
Introduction
Blender is free and open source 3D creation suite. It supports the entirety
of the 3D pipeline modeling, rigging, animation, simulation, rendering, compositing and
motion tracking, video editing and 2D animation pipeline. Blender is cross-platform and
runs equally well on Linux, Windows, and Macintosh computers. Its interface uses
OpenGL to provide a consistent experience. Blender has no price tag, but you can invest,
participate and help to advance a powerful collaborative tool: Blender is your own 3D
software. The Blender project is a powerful, open source 3D creation suite that enables
users to work on every aspect of 3D work.
History
❖ The dutch animation studio Neo Geo started to develop blender as an in-house
application.
❖ Ton Roosendaal founded Not a Number Technologies(NaN) in June 1998 for further
development of Blender.
❖ In may 2002, NaN went Bankrupt.
USER INTERFACE
Features
The main features of Blender are:
● Modeling
● Texturing
● Animation
● Rendering
Modeling
3D modeling is the process of developing a mathematical representation of any
surface of an object (either inanimate or living) in three dimensions via
specialized software.Three-dimensional (3D) models represent a physical body
using a collection of points in 3D space, connected by various geometric entities
such as triangles, lines, curved surfaces, etc. Being a collection of data (points
and other information), 3D models can be created by hand, algorithmically
(procedural modeling), or scanned. Their surfaces may be further defined with
texture mapping.
Texturing
To texture an image