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Module 1 Lesson 1 Demystifying XR

This document provides an introduction to extended reality (XR) technologies. It explains that XR promises to bridge the gap between digital and physical worlds by transforming how people learn, make decisions, and interact with the physical world. The document contains various activities to help explain concepts like translating languages using augmented reality and matching real-world data to virtual representations. It aims to demystify XR and its potential to connect digital information to the physical world in new ways.

Uploaded by

Taksh Mehta
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
74 views

Module 1 Lesson 1 Demystifying XR

This document provides an introduction to extended reality (XR) technologies. It explains that XR promises to bridge the gap between digital and physical worlds by transforming how people learn, make decisions, and interact with the physical world. The document contains various activities to help explain concepts like translating languages using augmented reality and matching real-world data to virtual representations. It aims to demystify XR and its potential to connect digital information to the physical world in new ways.

Uploaded by

Taksh Mehta
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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AR/VR

Lesson 1
DEMYSTIFYING
EXTENDED REALITY
Level Level
1 | Digital
1 | AR/VR
Citizenship

The Information Age


• Activity: Back to the Future!

• Close your eyes for a moment and think about everything you did last
evening after reaching home.
• Did you send someone a message?
• Did you video call a friend
• Did you buy something online?
• Did you play an online game?
• What else?

• Now try to imagine how your parents might have done the same
things when they were kids. Does it look any different? Discuss these
differences with your class.

• The digital devices are transforming the way we live, work,


learn and play.

Lesson 1: Demystifying Extended Reality 02


Level Level
1 | Digital
1 | AR/VR
Citizenship

The Information Age

• Can you name 5 digital devices that you use at your home?
• Our digital devices connect us to people around the world.
• Internet is the heart of our digital lives.
• Advancements in the internet and computers allow us to experience
fascinating virtual worlds, as well as an augmented real world, through
our digital devices.

Lesson 1: Demystifying Extended Reality 03


Level Level
1 | Digital
1 | AR/VR
Citizenship

The Information Age


Check out the fascinating virtual universe of Roblox created by kids like you!

Lesson 1: Demystifying Extended Reality 04


Level Level
1 | Digital
1 | AR/VR
Citizenship

The Information Age

But there is still a gap


between our digital
and physical worlds!

Lesson 1: Demystifying Extended Reality 05


Level Level
1 | Digital
1 | AR/VR
Citizenship

The Information Age

• Activity - My digital world


• Write down 5 use cases of digital
devices in which you see around
yourself. Get creative!

• Example – Using google maps for


navigation. (
https://www.google.com/maps)

Lesson 1: Demystifying Extended Reality 06


Level Level
1 | Digital
1 | AR/VR
Citizenship

The need for an eXtended Reality

• Activity - Say Hello


• What do you think these
different bubbles say?

• We can translate these


languages into a language of
our choice using Google
Lens (https://lens.google/)

• Do you agree that technology


made our task of translating
these words into our preferred
language extremely easy and
quick?

Lesson 1: Demystifying Extended Reality 07


Level Level
1 | Digital
1 | AR/VR
Citizenship

The need for an eXtended Reality


• There is a fundamental disconnect
between the data and the physical
world in which we apply it. This
• Limits us from taking full advantage
of billions of smart and
interconnected digital devices
worldwide.
• Keeps us from exploring the
possibilities in the virtual universe.
• eXtended Reality (XR) technologies
promise to bridge this gap.
• It can transform the way

• We learn • Make decisions • Interact with our physical world

Lesson 1: Demystifying Extended Reality 08


Level Level
1 | Digital
1 | AR/VR
Citizenship

The need for an eXtended Reality


Column A Column B

Eg: Eg: 10% discount on combo meal!

1. Ball trajectory

• Activity - Lay it over


• Match the images in column A 2. Engineer, 5 years of experience in IT sector
with the appropriate data in
column B. One has been done as
3. 4. 3. INR 57/dozen
an example.

4. 5. 4. 83 miles per hour

5. 6. 5. 47°C

Lesson 1: Demystifying Extended Reality 09


Level Level
1 | Digital
1 | AR/VR
Citizenship

What is eXtended Reality?

• Activity - Virtual Trial


• Check out this amazing feature from lenskart which lets you try
out cool eyewear designs on their website.

• (https://www.lenskart.com/compare-looks)

• This is an example of eXtended Reality (XR).

• Can you think of more similar experience and share with your class?

Lesson 1: Demystifying Extended Reality 010


Level Level
1 | Digital
1 | AR/VR
Citizenship

What is eXtended Reality?

• XR is a term used for “extending” our reality with the help


of technology.

• An umbrella term including

• Augmented Reality (AR)

• Virtual Reality (VR)

• Mixed Reality (MR)

• XR is paving way to concepts such as “Metaverse”.

Lesson 1: Demystifying Extended Reality 011


Level Level
1 | Digital
1 | AR/VR
Citizenship

What is eXtended Reality?

Here are some exciting use cases!

Shopping Training

Lesson 1: Demystifying Extended Reality 012


Level Level
1 | Digital
1 | AR/VR
Citizenship

What is eXtended Reality?

Here are some exciting use cases!

Entertainment Gaming

Lesson 1: Demystifying Extended Reality 013


Level Level
1 | Digital
1 | AR/VR
Citizenship

What is eXtended Reality?


• Activity - Augment your world with Data
• Watch this video
below and imagine
yourself to be the main
lead of the video as
you enact the scenes
and situations
imagining it to be real.

• Understand and
observe the elements
that aid us to augment
reality.

• (Creed: Rise to Glory


Virtual Reality)

Lesson 1: Demystifying Extended Reality 014


Level Level
1 | Digital
1 | AR/VR
Citizenship

Introduction to Metaverse

• Do you like music?

• Imagine attending a
mega-concert of your
favourite music star, with
millions from all over the
world, in a virtual
universe, and as a digital
avatar! Too hard to
believe? Well, look at this!

• This is a video of Daler


Mehndi's virtual concert

Lesson 1: Demystifying Extended Reality 015


Level Level
1 | Digital
1 | AR/VR
Citizenship

Introduction to Metaverse

• A metaverse is considered to
be the next generation of the
internet.

• It is a virtual environment where


users can interact with each
other in a digital space, similar
to the real world.

• It combines physical reality,


gaming, social interactions, and
digital currencies to enable
users to live virtually.

• Check out this intriguing


introduction scene from the
movie Ready Player One which
is set in one such Metaverse -
The Oasis.

• (Ready Player One)

Lesson 1: Demystifying Extended Reality 016


Level Level
1 | Digital
1 | AR/VR
Citizenship

Introduction to Metaverse

In a
Metaverse,
you can

2 4
watch a movie watch your favourite
with your virtual sports team in their
friends virtual stadium

Can you imagine what else would


you like to do in the Metaverse?
1 3
shop in a virtual buy virtual sneakers Discuss with your class.
supermarket from Nike or Samsung
mobile phones
Lesson 1: Demystifying Extended Reality 017
Level Level
1 | Digital
1 | AR/VR
Citizenship

Introduction to Metaverse
Play single-
player and 3
Here are a few things that 2 multiplayer
games Change
are possible in a Metaverse 1 Explore stores, your virtual
Interact with museums, appearances
other people games, 4 .
through chat houses, etc. 5
or voice. Listen to music
and experience
6 art created by
other users.
Build your
own world,
like in
Minecraft.

and much more!!!

Lesson 1: Demystifying Extended Reality 018


Level Level
1 | Digital
1 | AR/VR
Citizenship

Elements of Metaverse

Digital
Currencies Gaming Workplace

Online Non-Fungible Concerts, Digital


shopping Tokens Social, and Humans
Entertainment
events

Lesson 1: Demystifying Extended Reality 019


Level Level
1 | Digital
1 | AR/VR
Citizenship

Activity: Create your


Metaverse Avatar

Go to “Ready Player Me” and click on ‘Create Avatar’

Lesson 1: Demystifying Extended Reality 020


Level Level
1 | Digital
1 | AR/VR
Citizenship

Activity: Create your


Metaverse Avatar

Choose your body type by clicking on the appropriate option

Lesson 1: Demystifying Extended Reality 021


Level Level
1 | Digital
1 | AR/VR
Citizenship

Activity: Create your


Metaverse Avatar

ck an avatar to get started. You can customi se it lat

In this step, we recommend that you ‘Continue without a photo’. You may choose
other options after taking permission from your teacher/parents.

Lesson 1: Demystifying Extended Reality 022


Level Level
1 | Digital
1 | AR/VR
Citizenship

Activity: Create your


Metaverse Avatar

Pick an avatar to get started. You can customise it later on.

Lesson 1: Demystifying Extended Reality 023


Level Level
1 | Digital
1 | AR/VR
Citizenship

Activity: Create your


Metaverse Avatar

Explore the various options to customise your avatar using the available features. Change your hairstyle,
your dress, try on a headgear, and more to come up with an avatar you like! You can also move your avatar
around using the mouse button. Once you are done, click on ‘ENTER HUB’
Lesson 1: Demystifying Extended Reality 024
Level Level
1 | Digital
1 | AR/VR
Citizenship

Activity: Create your


Metaverse Avatar

Congratulations, your avatar is ready! Click on ‘Share’ to download the avatar image and share it with your
class, and check out how your classmates will look in the digital world!

Lesson 1: Demystifying Extended Reality 025


Created by

Curriculum developed by teachers and academic advisors,


managed by 1M1B and supported by Meta Platforms Inc.

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