Lesson 8 Solving Problems
Lesson 8 Solving Problems
Social Variables
Personality Variables
Context Variables
Learning Objectives:
experimental room
lighting
These may be addressed using control techniques
so that the chances of an internally valid experiment
can be attained. The techniques include: elimination,
constancy of conditions and balancing.
Physical Variables
Explain elimination.
Physical Variables
How does constancy of conditions work?
Physical Variables
How does balancing work?
Physical Variables
In which order should you use these techniques?
Physical Variables
Social Variables
What are social variables?
Social Variables
Explain demand characteristics.
Social Variables
How can demand characteristics threaten internal
validity?
Social Variables
How can demand characteristics threaten internal
validity?
Social Variables
What is a single-blind experiment?
Social Variables
What is the placebo effect?
Social Variables
How do cover stories control demand
characteristics?
Social Variables
What is experimenter bias?
Social Variables
What is the Rosenthal effect?
Social Variables
What is the Rosenthal effect?
Social Variables
What is the Rosenthal effect?
Social Variables
Why is a double-blind design superior to a single-
blind design in controlling experimenter bias?
Social Variables
Personality Variables
How might an experimenter's personality affect
experimental results?
Personality Variables
How can experimenters control personality
variables?
Personality Variables
How can experimenters control personality
variables?
Personality Variables
How do volunteers differ from nonvolunteers?
Personality Variables
What are context variables?
Context Variables
When might subjects select the experiment?
Context Variables
Why shouldn’t you run your friends in your
experiment?
Context Variables
Summarize the folklore about subjects.
Context Variables
Case Analysis
“We are inadvertently steering girls away from computer technology. Video
games are children’s gateways to computers. And ultimately this has
ramifications for the kinds of careers people choose.” Dr. Sandra Calvert of
Georgetown University made this statement at a recent conference of the
American Psychological Association.
Carol was concerned about this and developed a computer game that she
believed would appeal to girls in their early teens. In addition to some
visual/spatial challenges that typify most computer games, Carol included
challenges that required verbal reasoning and strategic cooperation among the
characters to successfully complete challenges. She then designed a study to
verify that girls would be more interested in her game than would boys. She
began by posting a request for participants in the eighthgrade classrooms at
the local school. Boys and girls signed up for specific test dates and times.
Testing took place after school in the school’s media room. When each
participant arrived, Carol informed the student that she had developed a
computer game that she believed would be more appealing to girls than to boys
and that she was testing this research question.
Case Analysis
Carol decided to measure the participants’ interest in the game in two ways.
First, she sat adjacent to each participant at the computer and rated, at five-
minute intervals, the perceived interest of the participant. Second, she asked
each participant, at the end of the session, to rate on a Likert scale their interest
in the computer game. The testing went well except that one-third of the boys
had to withdraw from the experiment early to attend football practice. Carol
summarized the data and was happy to note that both the experimenter ratings
and participant ratings showed that the girls were more interested in the
computer game than the boys.