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Computer System Overview

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Computer System Overview

Chapter 1

Operating System
Exploits the hardware resources of one or more processors Provides a set of services to system users Manages secondary memory and I/O devices

Basic Elements
Processor Main Memory volatile referred to as real memory or primary memory I/O modules secondary memory devices communications equipment terminals System bus communication among processors, memory, and I/O modules
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Processor
Two internal registers
Memory address register (MAR)
Specifies the address for the next read or write

Memory buffer register (MBR)


Contains data written into memory or receives data read from memory

I/O address register I/O buffer register

Top-Level Components
CPU System Bus Main Memory

0 1 2

PC IR

MAR MBR I/O AR

Ins tru ction Ins tru ction Ins tru ction Data Data Data Data

Exe cution unit

I/O BR

I/O Module

n-2 n-1

Buffers

PC IR MAR MBR I/O AR I/O BR

= = = = = =

Program counter Ins truction regis ter Memory address register Memory buffer register Input/output address register Input/output buffer regis ter

Figure 1.1 Computer Components: Top-Level View

Processor Registers
User-visible registers
Enable programmer to minimize mainmemory references by optimizing register use

Control and status registers


Used by processor to control operating of the processor Used by privileged operating-system routines to control the execution of programs
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User-Visible Registers
May be referenced by machine language Available to all programs - application programs and system programs Types of registers
Data Address
Index Segment pointer Stack pointer
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User-Visible Registers
Address Registers
Index
Involves adding an index to a base value to get an address

Segment pointer
When memory is divided into segments, memory is referenced by a segment and an offset

Stack pointer
Points to top of stack
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Control and Status Registers


Program Counter (PC)
Contains the address of an instruction to be fetched

Instruction Register (IR)


Contains the instruction most recently fetched

Program Status Word (PSW)


Condition codes Interrupt enable/disable Supervisor/user mode

Control and Status Registers


Condition Codes or Flags
Bits set by the processor hardware as a result of operations Examples
Positive result Negative result Zero Overflow

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Instruction Execution
Two steps
Processor reads instructions from memory
Fetches

Processor executes each instruction

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Instruction Cycle

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Instruction Fetch and Execute


The processor fetches the instruction from memory Program counter (PC) holds address of the instruction to be fetched next Program counter is incremented after each fetch

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Instruction Register
Fetched instruction is placed in the instruction register Categories
Processor-memory
Transfer data between processor and memory

Processor-I/O
Data transferred to or from a peripheral device

Data processing
Arithmetic or logic operation on data

Control
Alter sequence of execution
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Characteristics of a Hypothetical Machine

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Example of Program Execution

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Direct Memory Access (DMA)


I/O exchanges occur directly with memory Processor grants I/O module authority to read from or write to memory Relieves the processor responsibility for the exchange

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Interrupts
Interrupt the normal sequencing of the processor Most I/O devices are slower than the processor
Processor must pause to wait for device

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Classes of Interrupts

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Program Flow of Control Without Interrupts

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Program Flow of Control With Interrupts, Short I/O Wait


User Program 1 I/O Program 4 I/O Command WRITE

2a

2b

Interrupt Handler 5 END

WRITE

3a

3b

WRITE (b) Interrupts; short I/O wait

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Program Flow of Control With Interrupts; Long I/O Wait

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Interrupt Handler
Program to service a particular I/O device Generally part of the operating system

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Interrupts
Suspends the normal sequence of execution

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Interrupt Cycle

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Interrupt Cycle
Processor checks for interrupts If no interrupts fetch the next instruction for the current program If an interrupt is pending, suspend execution of the current program, and execute the interrupt-handler routine

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Timing Diagram Based on Short I/O Wait

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Timing Diagram Based on Short I/O Wait

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Simple Interrupt Processing

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Changes in Memory and Registers for an Interrupt

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Changes in Memory and Registers for an Interrupt

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Multiple Interrupts
Disable interrupts while an interrupt is being processed

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Multiple Interrupts
Define priorities for interrupts

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Multiple Interrupts

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Multiprogramming
Processor has more than one program to execute The sequence the programs are executed depend on their relative priority and whether they are waiting for I/O After an interrupt handler completes, control may not return to the program that was executing at the time of the interrupt
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Memory Hierarchy
Faster access time, greater cost per bit Greater capacity, smaller cost per bit Greater capacity, slower access speed

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Memory Hierarchy

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Going Down the Hierarchy


Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor
Locality of reference

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Secondary Memory
Nonvolatile Auxiliary memory Used to store program and data files

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Disk Cache
A portion of main memory used as a buffer to temporarily to hold data for the disk Disk writes are clustered Some data written out may be referenced again. The data are retrieved rapidly from the software cache instead of slowly from disk
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Cache Memory
Invisible to operating system Increase the speed of memory Processor speed is faster than memory speed Exploit the principle of locality

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Cache Memory

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Cache Memory
Contains a copy of a portion of main memory Processor first checks cache If not found in cache, the block of memory containing the needed information is moved to the cache and delivered to the processor

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Cache/Main Memory System


Line Number Tag 0 1 2 Block Memory address 0 1 2 3 Block (K words)

C-1
Block Length (K Words)

(a) Cache

Block 2n - 1
Word Length

(b) Main memory

Figure 1.17 Cache/Main-Memory Structure

Cache Read Operation

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Cache Design
Cache size
Small caches have a significant impact on performance

Block size
The unit of data exchanged between cache and main memory Larger block size more hits until probability of using newly fetched data becomes less than the probability of reusing data that have to be moved out of cache
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Cache Design
Mapping function
Determines which cache location the block will occupy

Replacement algorithm
Determines which block to replace Least-Recently-Used (LRU) algorithm

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Cache Design
Write policy
When the memory write operation takes place Can occur every time block is updated Can occur only when block is replaced
Minimizes memory write operations Leaves main memory in an obsolete state

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Programmed I/O
I/O module performs the action, not the processor Sets appropriate bits in the I/O status register No interrupts occur Processor checks status until operation is complete

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Interrupt-Driven I/O
Processor is interrupted when I/O module ready to exchange data Processor saves context of program executing and begins executing interrupt-handler No needless waiting Consumes a lot of processor time because every word read or written passes through the processor

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Direct Memory Access


Transfers a block of data directly to or from memory An interrupt is sent when the transfer is complete Processor continues with other work

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