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Metal Slader Glory is an adventure game developed and published by HAL Laboratory for the Famicom in 1991. The game is set in 2062 after humans have colonized the Moon and established several space stations. Earth-based mechanic Tadashi and his girlfriend discover a mech from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative.

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  • Metal Slader Glory is an adventure game developed and published by HAL Laboratory for the Famicom in 1991. The game is set in 2062 after humans have colonized the Moon and established several space stations. Earth-based mechanic Tadashi and his girlfriend discover a mech from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative. Development was led by artist Yoshimiru Hoshi, who was contracted to develop the game after Satoru Iwata, who produced the game, was impressed by his character graphics. Yoshimiru wrote the script and was responsible for the game artwork. Although the Famicom had limited graphical capabilities and relied on the use of tilesets for artwork, he used advanced graphical techniques so his pixel art mirrored his manga-style pencil work. The detail placed on the graphics extended the game's development for four years. The long development time and advanced graphics made Metal Slader Glory the largest Famicom game and one of the costliest to develop. It required a special chip which made the carts expensive to produce. Nintendo only sold enough chips to HAL so they could produce one run. The game was met with mixed reviews, and although the first run sold out, it did not cover the game's advertising budget. The game placed a large financial strain on HAL Laboratory. As the company drove towards bankruptcy, they ceased independently publishing console games and entered a close affiliation with Nintendo. Yoshimiru considers Metal Slader Glory his life work. He has continued to explore the universe through manga and other works. A remake for the Super Famicom was released in 2000 on Nintendo Power flash cartridges, and was the last game released for the system. Both the original and remake were later released on the Virtual Console in Japan. A fan translation was released in 2018. (en)
  • Metal Slader Glory (メタルスレイダーグローリー, Metaru Sureidā Gurōrī) est un jeu vidéo d'aventure sorti en 1991 sur Famicom. Il a été développé et édité par HAL Laboratory. Il a ensuite été réédité en 2000 sur Super Famicom sous le nom Metal Slader Glory: Director's Cut par Nintendo, ce qui en fait le dernier jeu sorti sur cette console. Les deux versions sont sorties uniquement au Japon. Les personnages, le scénario, ainsi que les graphismes ont été conçus par un mangaka du nom de Yoshimiru qui a aussi publié des mangas basé sur Metal Slader Glory. (fr)
  • Metal Slader Glory (メタルスレイダーグローリー Metaru Sureidā Gurōrī?) è un'avventura grafica sviluppata da HAL Laboratory e pubblicata nel 1991 da Nintendo per Famicom. Il videogioco ha ricevuto un remake per Super Nintendo Entertainment System ed è stato distribuito per Wii e Wii U tramite Virtual Console. Del gioco era previsto un sequel per Nintendo 64DD, mai commercializzato. Alla realizzazione del gioco ha collaborato Satoru Iwata, futuro presidente di Nintendo, che ha svolto anche il ruolo di produttore. (it)
  • 『メタルスレイダーグローリー』 (Metal Slader Glory) は、1991年8月30日に日本のハル研究所から発売されたファミリーコンピュータ用コマンド選択式アドベンチャーゲーム。 主人公の日向忠を操作し、「メタルスレイダーの創造主を探せ」という謎のメッセージを解き明かす事を目的としている。作品の特徴としては、同機種で唯一の最大容量8メガビット(=1メガバイト)ROMを使用した緻密なグラフィック、特殊チップ「MMC5(メモリーマネージメントコントローラ5)」を使った特殊処理による映像の演出、当時の主流であるバッテリーバックアップ形式ではなく、旧来のパスワード形式を採用したことなどが挙げられる。 開発はハル研究所が行い、企画・デザイン・ストーリー・ディレクターはイラストレーターの☆よしみるが担当、プログラムはディスクシステム用ソフト『ガルフォース』(1986年)を手掛けた向井忠が担当、音楽はライブプランニングが請け負っており、作曲は京田誠一が担当している。 2000年にはリメイク版としてスーパーファミコン用ソフト『メタルスレイダーグローリー ディレクターズカット』が任天堂より発売された。ファミリーコンピュータ版は2007年にWii用ソフトとして、2015年にはWii U用ソフトとしてバーチャルコンソールにて配信された。スーパーファミコン版は2015年にWii U用ソフトとしてバーチャルコンソールにて配信された。 (ja)
  • Metal Slader Glory (メタルスレイダーグローリー Metaru Sureidā Gurōrī?) é um jogo gráfico de aventura e ficção científica, desenvolvido pela HAL Laboratory e lançado para o Family Computer exclusivamente no Japão em 30 de agosto de 1991. Foi o último jogo lançado pela HAL Laboratory como uma desenvolvedora independente de terceiros antes de sua aquisição pela Nintendo. A história e o design dos personagens do jogo foram feitos por Yoshimiru Hoshi, que ligeiramente baseou o jogo no seu mangá de 1984 Akûtensô Fixallia (亜空転騒フィクサリア Akūtensō Fikusaria?). O jogo foi desenvolvido em um período de mais de quatro anos, com gráficos e som que forçavam o hardware do Family Computer ao limite, exigindo um cartucho de 8 megabits (o maior de toda a biblioteca do Family Computer) e o uso de um chip especializado chamado MMC5 para desenhar seus gráficos. Porém, quando o jogo foi lançado, o Super Famicom já estava no mercado e as vendas do jogo não foram suficientes para cobrir o orçamento utilizado na sua divulgação, colocando fim nas atividades da HAL Laboratory como uma publicadora independente. O jogo passou a ser um item de colecionador muito procurado no mercado de segunda mão por causa de sua qualidade e raridade. O jogo foi refeito para o Super Famicom em 29 de novembro de 2000 com o título Metal Slader Glory: Director's Cut, com gráficos e som melhorados, incluindo também novas cenas. A versão original para Family Computer foi lançada no Virtual Console no Japão em 18 de dezembro de 2007. (pt)
  • 《金属之光》(日语:メタルスレイダーグローリー,Metal Slader Glory,又译作「金属荣耀」)是一款由HAL研究所公司制作和发行的图像冒险游戏。本游戏于1991年8月30日在紅白機发行,后以导演剪辑版於2000年11月29日在超级任天堂平台,由任天堂在日本发行(同年12月1日發行閃存卡版),為超级任天堂上最後一款遊戲。 玩家在游戏中,要通过一个命令菜单与周围进行交流。玩家需要搜索每一个可能的选项,目的是为每一个可能的选项。 (zh)
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  • Seiichi Kyoda (en)
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  • Yoshimiru Hoshi (en)
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  • Metal Slader Glory (メタルスレイダーグローリー, Metaru Sureidā Gurōrī) est un jeu vidéo d'aventure sorti en 1991 sur Famicom. Il a été développé et édité par HAL Laboratory. Il a ensuite été réédité en 2000 sur Super Famicom sous le nom Metal Slader Glory: Director's Cut par Nintendo, ce qui en fait le dernier jeu sorti sur cette console. Les deux versions sont sorties uniquement au Japon. Les personnages, le scénario, ainsi que les graphismes ont été conçus par un mangaka du nom de Yoshimiru qui a aussi publié des mangas basé sur Metal Slader Glory. (fr)
  • Metal Slader Glory (メタルスレイダーグローリー Metaru Sureidā Gurōrī?) è un'avventura grafica sviluppata da HAL Laboratory e pubblicata nel 1991 da Nintendo per Famicom. Il videogioco ha ricevuto un remake per Super Nintendo Entertainment System ed è stato distribuito per Wii e Wii U tramite Virtual Console. Del gioco era previsto un sequel per Nintendo 64DD, mai commercializzato. Alla realizzazione del gioco ha collaborato Satoru Iwata, futuro presidente di Nintendo, che ha svolto anche il ruolo di produttore. (it)
  • 《金属之光》(日语:メタルスレイダーグローリー,Metal Slader Glory,又译作「金属荣耀」)是一款由HAL研究所公司制作和发行的图像冒险游戏。本游戏于1991年8月30日在紅白機发行,后以导演剪辑版於2000年11月29日在超级任天堂平台,由任天堂在日本发行(同年12月1日發行閃存卡版),為超级任天堂上最後一款遊戲。 玩家在游戏中,要通过一个命令菜单与周围进行交流。玩家需要搜索每一个可能的选项,目的是为每一个可能的选项。 (zh)
  • Metal Slader Glory is an adventure game developed and published by HAL Laboratory for the Famicom in 1991. The game is set in 2062 after humans have colonized the Moon and established several space stations. Earth-based mechanic Tadashi and his girlfriend discover a mech from a war eight years past with an ominous message stored in its memory suggesting Earth is in danger. Tadashi decides to venture to nearby space colonies along with Elina and his younger sister Azusa to investigate the origins of the mech. As Tadashi, the player speaks with other characters and picks dialogue and action commands to advance the narrative. (en)
  • 『メタルスレイダーグローリー』 (Metal Slader Glory) は、1991年8月30日に日本のハル研究所から発売されたファミリーコンピュータ用コマンド選択式アドベンチャーゲーム。 主人公の日向忠を操作し、「メタルスレイダーの創造主を探せ」という謎のメッセージを解き明かす事を目的としている。作品の特徴としては、同機種で唯一の最大容量8メガビット(=1メガバイト)ROMを使用した緻密なグラフィック、特殊チップ「MMC5(メモリーマネージメントコントローラ5)」を使った特殊処理による映像の演出、当時の主流であるバッテリーバックアップ形式ではなく、旧来のパスワード形式を採用したことなどが挙げられる。 開発はハル研究所が行い、企画・デザイン・ストーリー・ディレクターはイラストレーターの☆よしみるが担当、プログラムはディスクシステム用ソフト『ガルフォース』(1986年)を手掛けた向井忠が担当、音楽はライブプランニングが請け負っており、作曲は京田誠一が担当している。 (ja)
  • Metal Slader Glory (メタルスレイダーグローリー Metaru Sureidā Gurōrī?) é um jogo gráfico de aventura e ficção científica, desenvolvido pela HAL Laboratory e lançado para o Family Computer exclusivamente no Japão em 30 de agosto de 1991. Foi o último jogo lançado pela HAL Laboratory como uma desenvolvedora independente de terceiros antes de sua aquisição pela Nintendo. A história e o design dos personagens do jogo foram feitos por Yoshimiru Hoshi, que ligeiramente baseou o jogo no seu mangá de 1984 Akûtensô Fixallia (亜空転騒フィクサリア Akūtensō Fikusaria?). (pt)
rdfs:label
  • Metal Slader Glory (it)
  • Metal Slader Glory (fr)
  • メタルスレイダーグローリー (ja)
  • Metal Slader Glory (en)
  • Metal Slader Glory (pt)
  • 金属之光 (zh)
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