Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1109/VISUAL.2003.1250407guideproceedingsArticle/Chapter ViewAbstractPublication PagesvisConference Proceedingsconference-collections
Article
Free access

Visibility based methods and assessment for detail-recovery

Published: 22 October 2003 Publication History

Abstract

In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that "imitates" the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hires meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here.

References

[1]
AKMAN, V., FRANKLIN, W., KANKANHALLI, M., AND NARAYANASWAMI, C. 1989. Geometric computing and uniform grid technique. Computer-Aided Design 21, 7 (Sept.), 410-420.
[2]
AMANATIDES, J., AND WOO, A. 1987. A fast voxel traversal algorithm for ray tracing. In Eurographics '87, 3-10.
[3]
BERNARDINI, F., MARTIN, I., AND RUSHMEIER, H. 2001. High-quality texture reconstruction from multiple scans. IEEE Transactions on Visualization and Computer Graphics 7, 4, 318-332.
[4]
BLASCO, O. 2002. Curvature simulation using normal maps. In Game Programming Gems III, Charles River Media, D. Treglia, Ed., 433-443.
[5]
CIGNONI, P., MONTANI, C., ROCCHINI, C., AND SCOPIGNO, R. 1998. A general method for recovering attribute values on simplifed meshes. In IEEE Visualization '98, IEEE Press, 59-66.
[6]
CIGNONI, P., MONTANI, C., AND SCOPIGNO, R. 1998. A comparison of mesh simplification algorithms. Computers And Graphics 22, 1, 37-54.
[7]
CIGNONI, P., ROCCHINI, C., AND SCOPIGNO, R. 1998. Metro: measuring error on simplified surfaces. Computer Graphics Forum 17, 2 (June), 167-174.
[8]
CIGNONI, P., MONTANI, C., ROCCHINI, C., SCOPIGNO, R., AND TARINI, M. 1999. Preserving attribute values on simplified meshes by re-sampling detail textures. The Visual Computer 15, 10, 519-539. (preliminary results in IEEE VIS 98 Proc.).
[9]
COHEN, J., OLANO, M., AND MANOCHA, D. 1998. Appearance-preserving simplification. In SIGGRAPH 98 Conf. Proc., Addison Wesley, M. Cohen, Ed., Annual Conf. Series, ACM SIGGRAPH, 115-122. ISBN 0-89791-999-8.
[10]
DEBEVEC, P., TAYLOR, C., AND MALIK, J. 1996. Modeling and rendering architecture from photographs: A hybrid geometry- and image-based approach. In SIGGRAPH 96 Conf. Proc., Addison Wesley, H. Rushmeier, Ed., Annual Conf. Series, ACM SIGGRAPH, 11-20.
[11]
DESBRUN, M., MEYER, M., AND ALLIEZ, P. 2002. Intrinsic parameterizations of surface meshes. Computer Graphics Forum (EG'02 Proc.) 21, 2.
[12]
GARLAND, M. 1999. Multiresolution modeling: Survey & future opportunities. In EUROGRAPHICS'99, State of the Art Report (STAR). Eurographics Association, Aire-la-Ville (CH).
[13]
KILGARD, M. J. 2000. Pratical and robust bump mapping technique for today's GPU's. In Advanced Opengl Game development.
[14]
KRISHNAMURTHY, V., AND LEVOY, M. 1996. Fitting smooth surfaces to dense polygon meshes. In SIGGRAPH 96 Conf. Proc., Addison Wesley, H. Rushmeier, Ed., Annual Conf. Series, 313-324.
[15]
LINDSTROM, P., AND TURK, G. 2000. Image-driven simplification. ACM Transactions on Graphics 19, 3, 204-241.
[16]
MAUGHAN, C. 2003. All the polygons you can eat. In Game Developer Conf. 2003.
[17]
SANDER, P. V., GU, X., GORTLER, S. J., HOPPE, H., AND SNYDER, J. 2000. Silhouette clipping. In SIGGRAPH 2000, Computer Graphics Proc., Addison Wesley, Annual Conf. Series, 327-334.
[18]
ZHANG, E., AND TURK, G. 2002. Visibility-guided simplification. In Proc. of the 13th IEEE Visualization 2002 Conf. (VIS-02), IEEE Computer Society, Piscataway, NJ, R. Moorhead, M. Gross, and K. I. Joy, Eds., 267-274.

Cited By

View all
  • (2023)Micro-Mesh ConstructionACM Transactions on Graphics10.1145/359244042:4(1-18)Online publication date: 26-Jul-2023
  • (2017)Urban 3D segmentation and modelling from street view images and LiDAR point cloudsMachine Vision and Applications10.1007/s00138-017-0845-328:7(679-694)Online publication date: 1-Oct-2017
  • (2016)Displacement Mapping as a Metric Tool for Optimizing Mesh Models Originated by 3D DigitizationJournal on Computing and Cultural Heritage 10.1145/28439479:2(1-23)Online publication date: 20-May-2016
  • Show More Cited By
  1. Visibility based methods and assessment for detail-recovery

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image Guide Proceedings
    VIS '03: Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
    October 2003
    664 pages
    ISBN:0769520308

    Publisher

    IEEE Computer Society

    United States

    Publication History

    Published: 22 October 2003

    Author Tags

    1. detail recovery
    2. normal mapping
    3. simplification
    4. texture for geometry
    5. texture mapping

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)21
    • Downloads (Last 6 weeks)9
    Reflects downloads up to 03 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2023)Micro-Mesh ConstructionACM Transactions on Graphics10.1145/359244042:4(1-18)Online publication date: 26-Jul-2023
    • (2017)Urban 3D segmentation and modelling from street view images and LiDAR point cloudsMachine Vision and Applications10.1007/s00138-017-0845-328:7(679-694)Online publication date: 1-Oct-2017
    • (2016)Displacement Mapping as a Metric Tool for Optimizing Mesh Models Originated by 3D DigitizationJournal on Computing and Cultural Heritage 10.1145/28439479:2(1-23)Online publication date: 20-May-2016
    • (2014)Projection Mapping on Arbitrary Cubic Cell ComplexesComputer Graphics Forum10.1111/cgf.1226133:1(152-163)Online publication date: 1-Feb-2014
    • (2012)Recovering geometric detail by octree normal mapsTransactions on Edutainment VII10.5555/2231115.2231122(62-73)Online publication date: 1-Jan-2012
    • (2011)Multiscale acquisition and presentation of very large artifactsJournal on Computing and Cultural Heritage 10.1145/1957825.19578273:4(1-20)Online publication date: 11-Apr-2011
    • (2008)IGTACM SIGGRAPH Asia 2008 papers10.1145/1457515.1409090(1-9)Online publication date: 10-Dec-2008
    • (2007)Appearance preserving octree-texturesProceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia10.1145/1321261.1321277(87-93)Online publication date: 1-Dec-2007
    • (2007)Mesh resolution augmentation using 3D skin bankComputer-Aided Design10.1016/j.cad.2007.01.01539:7(610-621)Online publication date: 1-Jul-2007
    • (2005)Rapid visualization of large point-based surfacesProceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage10.5555/2384344.2384355(75-82)Online publication date: 8-Nov-2005

    View Options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Login options

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media