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Collaboration, computation, and creativity: media arts practices in urban youth culture

Published: 16 July 2007 Publication History
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  • Abstract

    The focus of this paper is to turn our attention to the arts as an understudied area within the computer-supported collaborative learning community and examine how studying the learning of arts and programming can open new avenues of research. We analyze urban youths' media arts practices within the context of the design studio, particularly by focusing on how collaboration, computation, and creativity play out within this context. We utilize a mixed methods design that draws upon three approaches: (1) participant observations; (2) media arts object analyses; and (3) comparative in-depth case studies. Aspects of new literacy studies, social theories of literacy, and situated learning guide the methodology and interpretation in this study. Media arts projects like these are not well understood in the research literature but have the potential to teach us about learning and literacy in the age of multimedia.

    References

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    AEP (2004). The Arts and Education: New Opportunities for Research. Washington, DC: Arts Education Partnership (AEP).
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    Barton, D., & Hamilton, M. (2000). Literacy Practices. In D. Barton, M. Hamilton & R. Ivanic (Eds.), Situated Literacies: Reading and Writing in Context (pp. 7-15). London: Routledge.
    [3]
    Buckingham, D. (2003). Media Education: Literacy, learning and contemporary culture. Cambridge, UK: Polity Press.
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    Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
    [5]
    Hagood, M. C., Stevens, L. P., & Reinking, D. (2002). What do THEY Have to Teach US? Talkin, 'Cross Generations! In D. E. Alvermann (Ed.), Adolescents and Literacies in a Digital World. New York: Peter Lang Publishing.
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    Lankshear, C., & Knobel, M. (2003). New Literacies: Changing Knowledge and Classroom Learning. Berkshire: Open University Press.
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    Moje, E. B. (2000). "To Be Part of the Story": The Literacy Practices of Gangsta Adolescents. Teachers College Record, 102(3), 651-690.
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    Muchnic, S. (2005, April 24, 2005). Art on the move. Los Angeles Times, pp. E1, E34-36.
    [9]
    Peppler, K.A. (in progress). Creative Bytes: Literacy and Learning in the Media Arts Practices of Urban Youth. Unpublished dissertation. UCLA: Los Angeles.
    [10]
    Poissant, L. (2005). New Media Dictionary. Retrieved July 17, 2005, from http://mitpress.mit.edu/e-journals/LEA/NMD/nmdhome.html

    Cited By

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    • (2016)Art in theory of computationJournal of Computing Sciences in Colleges10.5555/3007225.300725732:1(162-168)Online publication date: 1-Oct-2016
    • (2013)The simulation creation toolkitProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445346(501-506)Online publication date: 6-Mar-2013
    • (2011)CS education re-kindles creativity in public schoolsProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999800(183-187)Online publication date: 27-Jun-2011
    • Show More Cited By

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    Published In

    cover image DL Hosted proceedings
    CSCL'07: Proceedings of the 8th iternational conference on Computer supported collaborative learning
    July 2007
    881 pages

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    International Society of the Learning Sciences

    Publication History

    Published: 16 July 2007

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    Overall Acceptance Rate 182 of 334 submissions, 54%

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    View all
    • (2016)Art in theory of computationJournal of Computing Sciences in Colleges10.5555/3007225.300725732:1(162-168)Online publication date: 1-Oct-2016
    • (2013)The simulation creation toolkitProceeding of the 44th ACM technical symposium on Computer science education10.1145/2445196.2445346(501-506)Online publication date: 6-Mar-2013
    • (2011)CS education re-kindles creativity in public schoolsProceedings of the 16th annual joint conference on Innovation and technology in computer science education10.1145/1999747.1999800(183-187)Online publication date: 27-Jun-2011
    • (2011)Recognizing computational thinking patternsProceedings of the 42nd ACM technical symposium on Computer science education10.1145/1953163.1953241(245-250)Online publication date: 9-Mar-2011
    • (2010)"Let the players play!" & other earnest remarks about videogame authorshipProceedings of the 9th International Conference of the Learning Sciences - Volume 110.5555/1854360.1854382(166-173)Online publication date: 29-Jun-2010
    • (2010)Using scalable game design to teach computer science from middle school to graduate schoolProceedings of the fifteenth annual conference on Innovation and technology in computer science education10.1145/1822090.1822154(224-228)Online publication date: 26-Jun-2010
    • (2009)Influence of the familiarization with "scratch" on future teachers' opinions and attitudes about programming and ICT in educationACM SIGCSE Bulletin10.1145/1595496.156295741:3(258-262)Online publication date: 6-Jul-2009
    • (2009)Influence of the familiarization with "scratch" on future teachers' opinions and attitudes about programming and ICT in educationProceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education10.1145/1562877.1562957(258-262)Online publication date: 6-Jul-2009

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