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Recognizing computational thinking patterns

Published: 09 March 2011 Publication History

Abstract

End-user game design tools are effective in motivating and exposing students with no prior programming experience to computer science. However, while there is good evidence that these environments are effective motivators, the question remains what do students actually learn? For our purposes, using AgentSheets, we would like to know if students can apply the knowledge obtained from programming games to creating science simulations. Specifically, we want to better understand if students are able to recognize Computational Thinking Patterns (CTP) from their game programming experience. Computational Thinking Patterns are abstract programming patterns that enable agent interactions not only in games but also in science simulations. Students and teachers who participated in a game design summer institute were administered a Computational Thinking Pattern Quiz (CTP Quiz). This quiz tested the participants' ability to recognize and understand patterns in a context removed from game programming. We found that participants, for the most part, were able to understand and recognize the patterns in a variety of contexts

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cover image ACM Conferences
SIGCSE '11: Proceedings of the 42nd ACM technical symposium on Computer science education
March 2011
754 pages
ISBN:9781450305006
DOI:10.1145/1953163
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 09 March 2011

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Author Tags

  1. computational thinking
  2. computational thinking patterns
  3. middle school computer education
  4. scalable game design
  5. student observation
  6. transfer
  7. university programming education

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SIGCSE '11 Paper Acceptance Rate 107 of 315 submissions, 34%;
Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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Cited By

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  • (2024)Constructing a Computational Thinking Evaluation Framework for PupilsIEEE Transactions on Education10.1109/TE.2024.342442367:6(878-888)Online publication date: Dec-2024
  • (2024)The use of makerspaces for the development of computational thinking skills and dispositions: pedagogical practices facilitators useComputer Science Education10.1080/08993408.2024.2374679(1-40)Online publication date: 12-Jul-2024
  • (2024)Recommendations for Improving End-User Programming Education: A Case Study with Undergraduate Chemistry StudentsJournal of Chemical Education10.1021/acs.jchemed.4c00219101:8(3085-3096)Online publication date: 5-Jul-2024
  • (2024)Adaptation of the Computational Thinking Skills Assessment Tool (TechCheck-K) in Early ChildhoodJournal of Science Education and Technology10.1007/s10956-023-10089-233:3(365-382)Online publication date: 2-Jan-2024
  • (2023)Introducing Computational Thinking at Vocational High SchoolsProceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 110.1145/3587102.3588818(68-74)Online publication date: 29-Jun-2023
  • (2023)"Piece it together": Insights from one year of engagement with electronics and programming for people with intellectual disabilitiesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581401(1-17)Online publication date: 19-Apr-2023
  • (2023)Video games for assessing computational thinking: a systematic literature reviewJournal of Computers in Education10.1007/s40692-023-00284-w11:3(921-966)Online publication date: 29-Aug-2023
  • (2023)Game Design Tools: A Systematic Literature Review: Choice of a Game Design Tool for an Experimentation in the Nursing FieldComputer Supported Education10.1007/978-3-031-40501-3_4(81-99)Online publication date: 7-Aug-2023
  • (2023)Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational ConceptsEnd-User Development10.1007/978-3-031-34433-6_15(230-240)Online publication date: 6-Jun-2023
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