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An application of scalable massive model interaction using shared-memory systems

Published: 11 May 2006 Publication History

Abstract

During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ray tracing can provide maintenance personnel with the capability to easily visualize the entire aircraft at once. This paper describes the design of the renderer used to demonstrate the feasibility of integrating interactive ray tracing in a commerical aircraft inspection and maintenance scenario. We describe the feasibility demonstration involving actual personnel performing real-world tasks and the scalable architecture of the parallel shared memory renderer.

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  • (2013)Image-parallel ray tracing using OpenGL interceptionProceedings of the 13th Eurographics Symposium on Parallel Graphics and Visualization10.5555/2602119.2602131(65-72)Online publication date: 4-May-2013
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cover image ACM Conferences
EGPGV '06: Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
May 2006
177 pages
ISBN:3905673401

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Eurographics Association

Goslar, Germany

Publication History

Published: 11 May 2006

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  • (2013)Image-parallel ray tracing using OpenGL interceptionProceedings of the 13th Eurographics Symposium on Parallel Graphics and Visualization10.5555/2602119.2602131(65-72)Online publication date: 4-May-2013
  • (2010)Parallel SAH k-D tree constructionProceedings of the Conference on High Performance Graphics10.5555/1921479.1921492(77-86)Online publication date: 25-Jun-2010
  • (2010)Two-level ray tracing with reordering for highly complex scenesProceedings of Graphics Interface 201010.5555/1839214.1839241(145-152)Online publication date: 31-May-2010
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