No abstract available.
Proceeding Downloads
Developing a pedagogical framework for designing a multisensory serious gaming environment
The importance of multisensory interaction for learning has increased with improved understanding of children’s sensory development, and a flourishing interest in embodied cognition. The potential to foster new forms of multisensory interaction through ...
Angle discrimination by walking in children
In primary school, children tend to have difficulties in discriminating angles of different degrees and categorizing them either as acute or obtuse, especially at the first stages of development (6-7 y.o.). In the context of a novel approach that ...
Using force-feedback devices in educational settings: a short review
In this short review, we aim at providing an update about recent research on force-feedback devices in educational settings, with a particular focus on primary school teaching. This review describes haptic devices and education virtual environments ...
What cognitive and affective states should technology monitor to support learning?
- Temitayo Olugbade,
- Luigi Cuturi,
- Giulia Cappagli,
- Erica Volta,
- Paolo Alborno,
- Joseph Newbold,
- Nadia Bianchi-Berthouze,
- Gabriel Baud-Bovy,
- Gualtiero Volpe,
- Monica Gori
This paper discusses self-efficacy, curiosity, and reflectivity as cognitive and affective states that are critical to learning but are overlooked in the context of affect-aware technology for learning. This discussion sits within the opportunities ...
An unobtrusive and multimodal approach for behavioral engagement detection of students
In this paper, we investigate detection of students’ behavioral engagement states (On-Task vs. Off-Task) in authentic classroom settings. We propose a multimodal detection approach, based on three unobtrusive modalities readily available in a 1:1 ...
Predicting student engagement in classrooms using facial behavioral cues
Student engagement is the key to successful classroom learning. Measuring or analyzing the engagement of students is very important to improve learning as well as teaching. In this work, we analyze the engagement or attention level of the students from ...
Evaluation of audio-based feedback technologies for bow learning technique in violin beginners
We present a study of the effects of feedback technologies on the learning process of novice violin students. Twenty-one subjects participated in our experiment, divided into two groups: Beginners (participants with no prior violin playing experience, ...
A multimodal LEGO®-based learning activity mixing musical notation and computer programming
This paper discusses a multimodal learning activity based on LEGO® bricks where elements from the domains of music and informatics are mixed. Such an experience addresses children in preschool age and students of the primary schools in order to convey ...
An open platform for full-body multisensory serious-games to teach geometry in primary school
Recent results from psychophysics and developmental psychology show that children have a preferential sensory channel to learn specific concepts. In this work, we explore the possibility of developing and evaluating novel multisensory technologies for ...
Automatic generation of actionable feedback towards improving social competency in job interviews
Soft skill assessment is a vital aspect of a job interview process as these qualities are indicative of the candidates compatibility in the work environment, their negotiation skills, client interaction prowess and leadership flair among other factors. ...
Bowing modeling for violin students assistance
Though musicians tend to agree on the importance of practicing expressivity in performance, not many tools and techniques are available for the task. A machine learning model is proposed for predicting bowing velocity during performances of violin ...
Air violin: a machine learning approach to fingering gesture recognition
We train and evaluate two machine learning models for predicting fingering in violin performances using motion and EMG sensors integrated in the Myo device. Our aim is twofold: first, provide a fingering recognition model in the context of a ...
A multimodal serious-game to teach fractions in primary school
Multisensory learning is considered a relevant pedagogical framework for education since a very long time and several authors support the use of a multisensory and kinesthetic approach in children learning. Moreover, results from psychophysics and ...
Differences of online learning behaviors and eye-movement between students having different personality traits
The information technologies are integrated into education so that mass data is available reflecting each action of students in online environments. Numerous studies have exploited these data to do the learning analytics.In this paper, we aim at ...
Index Terms
- Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education