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Developing a pedagogical framework for designing a multisensory serious gaming environment

Published: 13 November 2017 Publication History
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  • Abstract

    The importance of multisensory interaction for learning has increased with improved understanding of children’s sensory development, and a flourishing interest in embodied cognition. The potential to foster new forms of multisensory interaction through various sensor, mobile and haptic technologies is promising in providing new ways for young children to engage with key mathematical concepts. However, designing effective learning environments for real world classrooms is challenging, and requires a pedagogically, rather than technologically, driven approach to design. This paper describes initial work underpinning the development of a pedagogical framework, intended to inform the design of a multisensory serious gaming environment. It identifies the theoretical basis of the framework, illustrates how this informs teaching strategies, and outlines key technology research driven perspectives and considerations important for informing design. An initial table mapping mathematical concepts to design, a framework of considerations for design, and a process model of how the framework will continue to be developed across the design process are provided.

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    cover image ACM Conferences
    MIE 2017: Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education
    November 2017
    75 pages
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    Published: 13 November 2017

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    Author Tags

    1. Education
    2. Interaction design
    3. Participatory design
    4. Ubiquitous and mobile computing

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