Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.5555/982792.982906acmconferencesArticle/Chapter ViewAbstractPublication PagessodaConference Proceedingsconference-collections
Article

Computing equilibria for congestion games with (im)perfect information

Published: 11 January 2004 Publication History

Abstract

We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each customer has a particular demand of service and the behavior of the customers is determined by utility functions that are non-increasing in the congestion. Customers decide whether to join or leave the service based on the experienced congestion and the offered prices. Following standard game theory, we assume each customer behaves in the most rational way. If the prices of service are fixed, then such a customer behavior leads to a pure, not necessarily unique Nash equilibrium among the customers. In order to evaluate marketing strategies, the service provider is interested in estimating its revenue under the best and worst customer equilibria. We study the complexity of this problem under different models of information available to the provider.•We first consider the classical model in which the provider has perfect knowledge of the behavior of all customers. We present a complete characterization of the complexity of computing optimal pricing strategies and of computing best and worst equilibria. Basically, we show that most of these problems are inapproximable in the worst case but admit an "average-case FPAS." Our average case analysis covers general distributions for customer demands and utility thresholds. We generalize our analysis to robust equilibria in which players change their strategies only when this promises a significant utility improvement.•We extend our analysis to a more realistic model in which the provider has incomplete information. Following the game theoretic framework of Bayesian games introduced by Harsanyi, we assume that the provider is aware of probability distributions describing the behavior of the customers and aims at estimating its expected revenue under best and worst equilibria. Somewhat counterintuitive, we obtain an FPRAS for the equilibria problem in the model with imperfect information although the problem with perfect information is inapproximable under the worst case measures. In particular, the worst case complexity of the considered stochastic equilibria problems increases with the precision of the available knowledge.

References

[1]
R. Beier and B. Vöcking. Random knapsack in expected polynomial time. 35th STOC, 2003.
[2]
R. Beier and B. Vöcking. Probabilistic Analysis of Knapsack Core Algorithms. To appear in 15th SODA, 2004.
[3]
V. Conitzer and T. Sandholm. Complexity results about Nash equilibria. TR CMU-CS-02-135. Carnegie-Mellon U., 2002.
[4]
X. Deng, C. H. Papadimitriou, and S. Safra. On the complexity of equilibria. 34th STOC, 67--71, 2002.
[5]
N. R. Devanur, C. H. Papadimitriou, A. Saberi, and V. V. Vazirani. Market equilibrium via a primal-dual-type algorithm. 43rd FOCS, 2002.
[6]
D. Fotakis, S. Kontogiannis, E. Koutsoupias, M. Mavronicolas, and P. Spirakis. The structure and complexity of Nash equilibria for a selfish routing game. 29th ICALP, 123--134, 2002.
[7]
R. Feldmann, M. Gairing, T. Lücking, B. Monien, and M. Rode. Nashification and the coordination ratio for a selfish routing game. 30th ICALP, 2003.
[8]
M. R. Garey and D. S. Johnson. Computers and Intractability: A Guide to the Theory of NP-completeness. Freeman, 1979.
[9]
A. Goel and P. Indyk. Stochastic load balancing and related problems. 40th FOCS, 1999.
[10]
A. Goldberg and A. Marchetti-Spaccamela. On finding the exact solution to a zero-one knapsack problem. 16th STOC, 359--368, 1984.
[11]
M. Harris and A. Raviv. A theory of monopoly pricing schemes with demand uncertainty. The American Economic Review, 71(3): 347--365, 1981.
[12]
J. C. Harsanyi. Games with incomplete information played by Bayesian players, I, II, III. Management Science, 14: 159--182, 320--332, 468--502, 1968.
[13]
J. C. Harsanyi. Games with randomly disturbed payoffs. International Journal of Game Theory, 2: 1--23, 1973.
[14]
R. Holzman, N. Law-Yone. Strong equilibrium in congestion games. Games and Economic Behavior, 21: 85--101, 1997.
[15]
R. Impagliazzo and M. Naor. Efficient cryptographic schemes provably as secure as subset sum. J. Cryptology, 9(4): 199--216, 1996.
[16]
J. Kleinberg, Y. Rabani, and É. Tardos. Allocating bandwidth for bursty connections. 29th STOC, 664--673, 1997.
[17]
A. S. Kyle. Informed speculation with imperfect competition. The Review of Economic Studies, 56(3): 317--355, 1989.
[18]
H E. Leland and A. Meyer. Monopoly pricing structures with imperfect discrimination. The Bell J. Economics, 7(2): 449--462, 1976.
[19]
D. Manlove. Minimaximal and maximinimal optimization problems: a partial order-based approach. PhD thesis, University of Glasgow, Dept. of Computing Science, June 1998. http://www.dcs.gla.ac.uk/ davidm/publications.html.
[20]
E. Maskin and J. Riley. Monopoly with incomplete information. The RAND Journal of Economics, 15(2): 171--196, 1984.
[21]
I. Milchtaich. Congestion games with player-specific payoff function. Games and Economic Behavior, 13: 111--124, 1996.
[22]
I. Milchtaich. Crowding games are sequentially solvable. International Journal of Game Theory, 27: 501--509, 1998.
[23]
D. Monderer and L. S. Shapley. Potential games. Games and Economic Behavior, 14: 124--143, 1996.
[24]
W. Y. Oi. A Disneyland dilemma: Two part tariffs for a Mickey Mouse monopoly. The Quarterly Journal of Economics, 85(1): 77--96, 1971.
[25]
A. Ronen. On approximating optimal auctions. 3rd ACM Conference on Electronic Commerce (EC '01), 2001.
[26]
A. Ronen and A. Saberi. On the hardness of optimal auctions. 43st FOCS, 396--405, 2002.
[27]
R. W. Rosenthal. A class of games possessing pure-strategy Nash equilibria. Int. Journal of Game Theory, 2: 65--67, 1973.
[28]
R. Schmalensee. Monopolistic two-part pricing arrangements. The Bell J. of Economics, 12(2): 445--466, 1981.
[29]
S. Scotchmer. Two-tier pricing of shared facilities in a free-entry equilibrium. The RAND J. Economics, 16: 456--472, 1985.
[30]
R. W. Staiger and F. A. Wolak. Collusive pricing with capacity constraints in the presence of demand uncertainty. The RAND Journal of Economics, 23(2): 203--220, 1992.
[31]
T. Ui. A Shapley value representation of potential games. Games and Economic Behavior, 31: 121--135, 2000.

Cited By

View all
  • (2019)Multi-population congestion games with incomplete informationProceedings of the 28th International Joint Conference on Artificial Intelligence10.5555/3367032.3367113(565-571)Online publication date: 10-Aug-2019
  • (2011)On the existence of pure strategy nash equilibria in integer-splittable weighted congestion gamesProceedings of the 4th international conference on Algorithmic game theory10.5555/2050805.2050834(236-253)Online publication date: 17-Oct-2011
  • (2010)Evolutionary equilibrium in Bayesian routing gamesTheoretical Computer Science10.1016/j.tcs.2009.11.015411:7-9(1054-1074)Online publication date: 1-Feb-2010
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SODA '04: Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
January 2004
1113 pages
ISBN:089871558X

Sponsors

Publisher

Society for Industrial and Applied Mathematics

United States

Publication History

Published: 11 January 2004

Check for updates

Qualifiers

  • Article

Acceptance Rates

Overall Acceptance Rate 411 of 1,322 submissions, 31%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)2
  • Downloads (Last 6 weeks)0
Reflects downloads up to 27 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2019)Multi-population congestion games with incomplete informationProceedings of the 28th International Joint Conference on Artificial Intelligence10.5555/3367032.3367113(565-571)Online publication date: 10-Aug-2019
  • (2011)On the existence of pure strategy nash equilibria in integer-splittable weighted congestion gamesProceedings of the 4th international conference on Algorithmic game theory10.5555/2050805.2050834(236-253)Online publication date: 17-Oct-2011
  • (2010)Evolutionary equilibrium in Bayesian routing gamesTheoretical Computer Science10.1016/j.tcs.2009.11.015411:7-9(1054-1074)Online publication date: 1-Feb-2010
  • (2008)Graphical congestion games with linear latenciesProceedings of the twentieth annual symposium on Parallelism in algorithms and architectures10.1145/1378533.1378571(194-196)Online publication date: 1-Jun-2008
  • (2005)Selfish routing with incomplete informationProceedings of the seventeenth annual ACM symposium on Parallelism in algorithms and architectures10.1145/1073970.1074000(203-212)Online publication date: 18-Jul-2005
  • (2005)Fairness and optimality in congestion gamesProceedings of the 6th ACM conference on Electronic commerce10.1145/1064009.1064015(52-57)Online publication date: 5-Jun-2005

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media