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Location-based storytelling in the urban environment

Published: 08 December 2008 Publication History

Abstract

Reality is everywhere. It is right there in our face when we wake up and it continues to sneak up on us throughout our day, in the car, in our offices, and at the dinner table. In recent years it has even invaded our TVs through eternal news streams and endlessly boring reality TV shows. However, people cannot live by reality alone. In fact, we spend quite a lot off effort on escaping reality. We daydream and immerse ourselves in imaginary worlds and stories. We immerse ourselves in fiction. Inspired by this view, we report on our research into the design and user experience of a new genre of mobile location-based services, which uses peoples' physical surroundings as a backdrop for storytelling as they move around an urban environment. We present a prototype system developed to explore the user experience of location-based interactive stories, and the use of interaction designs aimed at blurring the boundary between reality and fiction. Based on qualitative data from a series of field trials, we discuss potentials and challenges for this class of location-based services.

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  • (2023)Interactive Narrative Design and Storytelling, Use Case with Geospatial DataAdvanced Technologies, Systems, and Applications VIII10.1007/978-3-031-43056-5_12(145-156)Online publication date: 1-Sep-2023
  • (2022)Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and AustraliaProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572931(126-142)Online publication date: 29-Nov-2022
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cover image ACM Other conferences
OZCHI '08: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
December 2008
366 pages
ISBN:0980306345
DOI:10.1145/1517744
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2008

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Author Tags

  1. fiction
  2. interactive narratives
  3. location-based services
  4. pervasive computing
  5. urban spaces

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OZCHI '08

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OZCHI '08 Paper Acceptance Rate 28 of 57 submissions, 49%;
Overall Acceptance Rate 362 of 729 submissions, 50%

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  • (2023)Narrating the route: route memorability in navigation instructions augmented with narrative–results from a user studyJournal of Location Based Services10.1080/17489725.2023.226587118:1(75-117)Online publication date: 6-Nov-2023
  • (2023)Interactive Narrative Design and Storytelling, Use Case with Geospatial DataAdvanced Technologies, Systems, and Applications VIII10.1007/978-3-031-43056-5_12(145-156)Online publication date: 1-Sep-2023
  • (2022)Design Probes in a Pandemic: Two Tales of Hybrid Radical Placemaking from Ireland and AustraliaProceedings of the 34th Australian Conference on Human-Computer Interaction10.1145/3572921.3572931(126-142)Online publication date: 29-Nov-2022
  • (2022)Augmented Placemaking: Urban Technologies, Interaction Design and Public Spaces in a Post-Pandemic WorldInteracting with Computers10.1093/iwc/iwac03735:5(637-649)Online publication date: 19-Dec-2022
  • (2022)MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public SpacesHuman-Computer Interaction – INTERACT 201510.1007/978-3-319-22723-8_27(335-353)Online publication date: 10-Mar-2022
  • (2021)Playing Games with TitoJournal on Computing and Cultural Heritage 10.1145/344662014:2(1-26)Online publication date: 29-May-2021
  • (2021)SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00045(294-303)Online publication date: Oct-2021
  • (2021)User Evaluation of a Storytelling Application Assisting Visitors in Protected Nature AreasInteractive Storytelling10.1007/978-3-030-92300-6_34(349-359)Online publication date: 4-Dec-2021
  • (2020)Teaching Cultural Heritage through a Narrative-based GameJournal on Computing and Cultural Heritage 10.1145/341483313:4(1-28)Online publication date: 3-Dec-2020
  • (2020)Play Design as a Relational Strategy to Intensify Affective Encounters in the Art MuseumProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395431(681-693)Online publication date: 3-Jul-2020
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