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- research-articleDecember 2024
Stories with Style: Narrative Virtual and Imaginary Spaces of Reading Fiction in Virtual Reality
MUM '24: Proceedings of the International Conference on Mobile and Ubiquitous MultimediaPages 36–50https://doi.org/10.1145/3701571.3701601Achieving the feeling of enjoyment from a reading activity might be harder for consumers due to their gradual adaptation to digital media that provide fast and intense experiences. To preserve the reading tradition with the help of digital technologies, ...
- research-articleJuly 2024
AI Cat Narrator: Designing an AI Tool for Exploring the Shared World and Social Connection with a Cat
DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems ConferencePages 224–228https://doi.org/10.1145/3656156.3663692As technology continues to advance, the interaction between humans and cats is becoming more diverse. Our research introduces a new tool called the AI Cat Narrator, which offers a unique perspective on the shared lives of humans and cats. We combined the ...
- ArticleNovember 2023
Bury Me, My Love: The Boundary Between Reality and Fiction in IDNs for Smartphone
AbstractInteractive digital narratives for telephones, described as smartfictions, are based on our ordinary practices with a smartphone, in particular instant messaging and notifications. Using the example of Bury me, my Love, the paper analyses the play ...
- research-articleSeptember 2023
The boundary between reality and fiction in hyperfictions for smartphone
HT '23: Proceedings of the 34th ACM Conference on Hypertext and Social MediaArticle No.: 14, Pages 1–6https://doi.org/10.1145/3603163.3609081Hyperfictions for telephones, described as smartfictions, are based on our ordinary practices with a smartphone, in particular instant messaging and notifications. Using the example of Bury Me, My Love, we analyse the play on the boundary between ...
- research-articleJuly 2023
Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters
DIS '23: Proceedings of the 2023 ACM Designing Interactive Systems ConferencePages 74–94https://doi.org/10.1145/3563657.3596000Many creative writing tasks (e.g., fiction writing) require authors to write complex narrative components (e.g., characterization, events, dialogue) over the course of a long story. Similarly, literary scholars need to manually annotate and interpret ...
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- research-articleNovember 2022
Care Stories: Understanding People's Hopes and Fears for Technologies of Care through Story Elicitation
Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek ConferencePages 117–128https://doi.org/10.1145/3569219.3569309For a long-time HCI discourse has viewed ageing and elderly care through a medicalised lens in which care is broken down into distinct problems, such as activities of daily living and addressing accessibility problems. Increasingly, this approach is ...
- keynoteOctober 2021
Storyspace
HUMAN '21: Proceedings of the 4th Workshop on Human Factors in HypertextPages 17–18https://doi.org/10.1145/3468143.3483929Storyspace, introduced at the first ACM Workshop on Hypertext in 1987, was developed as a hypertext system for exploring creative writing and for writing instruction. Uniquely among systems of that era, Storyspace continues in use today, and Storyspace ...
- abstractSeptember 2019
48 Hour Hypertext Challenge
HT '19: Proceedings of the 30th ACM Conference on Hypertext and Social MediaPages 299–300https://doi.org/10.1145/3342220.3345458A challenge was issued to members of the hypertext research community to create a complete hypertext fiction in no more than 48 hours of work. Writers were asked to submit the work as well as short reflections on issues of craft and technique they ...
- short-paperSeptember 2019
Envisioning Future Challenges and Possibilities for Shape-Changing Interfaces through Speculative Scenarios
MuC '19: Proceedings of Mensch und Computer 2019Pages 487–492https://doi.org/10.1145/3340764.3344444In this paper, we present three speculative scenarios that explore the future of living with shape-changing interfaces. Each scenario is concerned with one area of this potential future. Three areas, which originated in a workshop with 25 researchers, ...
- research-articleDecember 2018
Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readers
OzCHI '18: Proceedings of the 30th Australian Conference on Computer-Human InteractionPages 1–11https://doi.org/10.1145/3292147.3292172Fiction authors and readers have traditionally interacted through the mediation of a 3rd party (e.g. a publisher or agent), at events such as book signings or author readings. Held in physical spaces (e.g. bookshops or libraries), these events enable ...
- research-articleOctober 2018
Links: Exercises In Style
WS.2 2018: Proceedings of the 2nd International Conference on Web StudiesPages 5–11https://doi.org/10.1145/3240431.3240433New media were meant to augment our abilities and to liberate our understanding. We dreamed of fast access to unbounded libraries, of university-level courses delivered at minuscule cost to remote villages, of access to tools. We envisioned new literary ...
- research-articleJuly 2018
A Villain's Guide To Social Media And Web Science
HT '18: Proceedings of the 29th on Hypertext and Social MediaPages 246–250https://doi.org/10.1145/3209542.3210576If we have not yet achieved planetary super-villainy on the desktop, it may be feasible to fit it into a suburban office suite. Social media and Web science permit the modern villain to deploy traditional cruelties to great and surprising effect. ...
- research-articleJuly 2018
As We May Hear: Our Slaves of Steel II
HT '18: Proceedings of the 29th on Hypertext and Social MediaPages 242–245https://doi.org/10.1145/3209542.3210575Our slaves of steel [4] explored some moral questions that arise from narrative with persistent digital agents. If we propose to her on the holodeck, can Ophelia conceivably consent to marry us? Here, we propose simple audio agents that are well within ...
- abstractMarch 2018
Distant Voices in the Dark: Understanding the Incongruent Information Needs of Fiction Authors and Readers
CHIIR '18: Proceedings of the 2018 Conference on Human Information Interaction & RetrievalPages 342–344https://doi.org/10.1145/3176349.3176359Online tools enable authors and readers to share information, questions and feedback about a written work without the mediation of a publisher or agent. Little is known about how the two groups interact online around works of fiction, using either ...
- research-articleSeptember 2017
Using science fiction texts to surface user reflections on privacy
UbiComp '17: Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable ComputersPages 213–216https://doi.org/10.1145/3123024.3123080We explore how an excerpt from a science fiction novel describing a near-future miniature wireless streaming camera technology can be used to elicit privacy concerns from participants. We conduct an online experiment (n=151) to compare participants' ...
- research-articleNovember 2016
Incorporation of Generational Learning in Familiar Interfaces and Systems: A Design Fiction
GROUP '16: Proceedings of the 2016 ACM International Conference on Supporting Group WorkPages 355–361https://doi.org/10.1145/2957276.2957294This design fiction presents a self-contained fictional study of the following description: Familiar interfaces have grown to be one of the most common forms of reaction computing in applications today. The last few years have seen a rise in the number ...
- research-articleOctober 2016
Toward an understanding of fiction and information behavior
ASIST '16: Proceedings of the 79th ASIS&T Annual Meeting: Creating Knowledge, Enhancing Lives through Information & TechnologyArticle No.: 66, Pages 1–10The study of information science and technology has expanded over the years to include more kinds of people, more kinds of behavior, more methods, and a broader inclusion of fields. There is at least one area, however, where very few information studies ...
- short-paperJuly 2016
Storyspace 3
HT '16: Proceedings of the 27th ACM Conference on Hypertext and Social MediaPages 201–206https://doi.org/10.1145/2914586.2914624Storyspace was introduced in one of the first papers presented at the first ACM Workshop of Hypertext, and gave rise to a number of significant hypertexts, both fiction and nonfiction. A new implementation of Storyspace for contemporary computing ...
- research-articleMay 2016Best Paper
Empath: Understanding Topic Signals in Large-Scale Text
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 4647–4657https://doi.org/10.1145/2858036.2858535Human language is colored by a broad range of topics, but existing text analysis tools only focus on a small number of them. We present Empath, a tool that can generate and validate new lexical categories on demand from a small set of seed terms (like "...
- research-articleMay 2016Honorable Mention
Augur: Mining Human Behaviors from Fiction to Power Interactive Systems
CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing SystemsPages 237–247https://doi.org/10.1145/2858036.2858528From smart homes that prepare coffee when we wake, to phones that know not to interrupt us during important conversations, our collective visions of HCI imagine a future in which computers understand a broad range of human behaviors. Today our systems ...