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ToonTastic: a global storytelling network for kids, by kids

Published: 24 January 2010 Publication History

Abstract

Creativity, collaboration, and cultural understanding are becoming increasingly important in our workplace and society. As educators, we are therefore challenged to create new opportunities for children to express their ideas and share their work in collaboratively playful settings, both locally and online the world over. ToonTastic is a storytelling and animation tool that empowers young children to create their own cartoons and share their stories with other children around the world. The software is designed to be used with custom-built multi-pen interactive displays for arts and technology museums, but can also be used online with a conventional mouse. Our goal is to build an online Global Storytelling Network that will inspire creative collaboration and spread cultural understanding through the power of story.

References

[1]
Davis, R.C., Colwell, B., & Landay, J.A. (2008). K-Sketch: A 'Kinetic' Sketch Pad for Novice Animators, In Proc. SIGCHI, 413--422.
[2]
Igarashi, T., Moscovich, T., & Hughes, J.F. (2005). As-Rigid-As-Possible Shape Manipulation, ACM Trans. Graphics (Proc. SIGGRAPH), Vol. 24, No. 3, 1134-1141.
[3]
McKee, R. (1997). Story: Substance, Structure, Style, and the Principles of Screenwriting. New York, NY: HarperCollins.
[4]
Papert, S. (1980). Mindstorms. New York: Basic Books.
[5]
Parrott, W.G. (2001). Emotions in Social Psychology. Philadelphia, PA: Psychology Press.
[6]
Ryokai, K., Cassell, J. (1999). StoryMat: A Play Space for Collaborative Storytelling, Proc. CHI'99, 272--273.
[7]
Vygotsky, L.S. (1978). Mind in Society. Cambridge, MA: Harvard University Press.

Cited By

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  • (2024)Understanding children’s use of a mobile digital storytelling appDigital Creativity10.1080/14626268.2024.233402635:2(91-106)Online publication date: 29-Mar-2024
  • (2024)Enhancing group interactions and story quality in primary school students: an investigation into the impact of collaborative storytelling methodologiesJournal of Computers in Education10.1007/s40692-024-00330-1Online publication date: 4-Dec-2024
  • (2022)Towards Object-oriented Storytelling via 1st and 3rd Person PerspectivesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519649(1-6)Online publication date: 27-Apr-2022
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    cover image ACM Conferences
    TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
    January 2010
    414 pages
    ISBN:9781605588414
    DOI:10.1145/1709886
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 24 January 2010

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    Author Tags

    1. animation
    2. interactive display
    3. multi-pen
    4. storytelling

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    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    Cited By

    View all
    • (2024)Understanding children’s use of a mobile digital storytelling appDigital Creativity10.1080/14626268.2024.233402635:2(91-106)Online publication date: 29-Mar-2024
    • (2024)Enhancing group interactions and story quality in primary school students: an investigation into the impact of collaborative storytelling methodologiesJournal of Computers in Education10.1007/s40692-024-00330-1Online publication date: 4-Dec-2024
    • (2022)Towards Object-oriented Storytelling via 1st and 3rd Person PerspectivesExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519649(1-6)Online publication date: 27-Apr-2022
    • (2022)Tools for Animation and Shape Manipulation: A Scoping Review2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering (CSDE)10.1109/CSDE56538.2022.10089225(1-8)Online publication date: 18-Dec-2022
    • (2022)Raising Awareness of Stereotyping Through Collaborative Digital StorytellingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102727157:COnline publication date: 1-Jan-2022
    • (2021)StoryCoder: Teaching Computational Thinking Concepts Through Storytelling in a Voice-Guided App for ChildrenProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445039(1-15)Online publication date: 6-May-2021
    • (2020)Collaborative comic-based digital storytelling with primary school childrenProceedings of the Interaction Design and Children Conference10.1145/3392063.3394433(426-437)Online publication date: 21-Jun-2020
    • (2020)Design for Change With and for ChildrenProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395470(505-518)Online publication date: 3-Jul-2020
    • (2019)Créer un manga en classe à l’aide d’un environnement numériqueEnfance10.3917/enf2.192.0155N° 2:2(155-180)Online publication date: 21-Jun-2019
    • (2019)Collaborative learning through story envisioning in virtual realityCALL and complexity – short papers from EUROCALL 201910.14705/rpnet.2019.38.1026(297-303)Online publication date: 9-Dec-2019
    • Show More Cited By

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