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Mid-level smoke control for 2D animation

Published: 25 May 2011 Publication History

Abstract

In this paper we introduce the notion that artists should be able to control fluid simulations by providing examples of expected local fluid behavior (for instance, an artist might specify that magical smoke often forms star shapes). As our idea fits between high-level, global pose control and low-level parameter adjustment, we deem it mid-level control. We make our notion concrete by demonstrating two mid-level controllers providing stylized smoke effects for two-dimensional animations. With these two controllers, we allow the artist to specify both density patterns, or particle motifs, which should emerge frequently within the fluid and global texture motifs to which the fluid should conform. Each controller is responsible for constructing a stylized version of the current fluid state, which we feed-back into a global pose control method. This feedback mechanism allows the smoke to retain fluid-like behavior, while also attaining a stylized appearance suitable to integration with 2D animations. We integrate these mid-level controls with an interactive animation system, in which the user can control and keyframe all animation parameters using an interactive timeline view.

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ZIP File (p25-barnat.zip)

References

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Cited By

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  • (2018)Fluid brushProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229165(1-11)Online publication date: 17-Aug-2018
  • (2017)Ballistic Shadow ArtProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141512(190-198)Online publication date: 1-Jun-2017
  • (2016)Energy-BrushesProceedings of the 29th Annual Symposium on User Interface Software and Technology10.1145/2984511.2984585(755-766)Online publication date: 16-Oct-2016
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  1. Mid-level smoke control for 2D animation

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      cover image Guide Proceedings
      GI '11: Proceedings of Graphics Interface 2011
      May 2011
      247 pages
      ISBN:9781450306935

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      Canadian Human-Computer Communications Society

      Waterloo, Canada

      Publication History

      Published: 25 May 2011

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      Overall Acceptance Rate 206 of 508 submissions, 41%

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      View all
      • (2018)Fluid brushProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering10.1145/3229147.3229165(1-11)Online publication date: 17-Aug-2018
      • (2017)Ballistic Shadow ArtProceedings of the 43rd Graphics Interface Conference10.5555/3141475.3141512(190-198)Online publication date: 1-Jun-2017
      • (2016)Energy-BrushesProceedings of the 29th Annual Symposium on User Interface Software and Technology10.1145/2984511.2984585(755-766)Online publication date: 16-Oct-2016
      • (2014)Stylized keyframe animation of fluid simulationsProceedings of the Workshop on Non-Photorealistic Animation and Rendering10.1145/2630397.2630406(63-70)Online publication date: 8-Aug-2014
      • (2014)Smoke BrushProceedings of the Workshop on Non-Photorealistic Animation and Rendering10.1145/2630397.2630404(5-11)Online publication date: 8-Aug-2014

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