Big events provide a lucrative field for introducing and testing new technology, where technologi... more Big events provide a lucrative field for introducing and testing new technology, where technologically mediated and real-life social behavior can be studied simultaneously. However, these events often bring about a change in social norms and the use of technology that challenges the traditional conceptions of field research conducted in humanecomputer interaction. This paper discusses field studies in, what we call, carnivalistic settings that involve social norms distinct from everyday settings. We compare our experiences from a carnivalistic field research with previous literature to discuss how to pragmatically and ethically address the challenges of unpredictable carnivalistic settings. We argue that the main challenge is to find a balance between the carnivalistic environment and the scientific goals of a field trial. We believe that explicit discussion about the unique challenges is crucial to design viable field evaluations in exceptional conditions, promoting an awareness of what can be achieved and which hurdles will have to be crossed.
The wide adoption of mobile devices and streaming music services has paved the way for location-b... more The wide adoption of mobile devices and streaming music services has paved the way for location-based music services. However, there has not yet been any commercial breakthrough. We designed OUTMedia, a location-sensitive music discovery application with unique features, to explore rewarding user interactions. This article reports the design efforts and a field study of the functional prototype. We utilised user interviews, log data and the ResQue instrument to study use and user experience of the prototype. All measures found the overall concept feasible and the use of the application resulted in serendipitous experiences of music and places. Our findings call for service designers to support the interplay between media and places in personal meaning-making processes, to enrich urban cultural experiences with user-created information layers that accumulate over time. The design implications can be used to support serendipitous music experiences through the interplay between places and media in future content discovery services.
Matkapuhelimet ja niihin liittyvät kulttuuriset ja viestinnälliset ilmiöt ovat olennainen osa 200... more Matkapuhelimet ja niihin liittyvät kulttuuriset ja viestinnälliset ilmiöt ovat olennainen osa 2000-luvun alun suomalaiseen tietoyhteiskuntaan ja sen konkretisoitumiseen liittyvää kehitystä. Matkapuhelimet mahdollistavat ajan ja paikan rajoituksia vähentävän ja ...
Teknologian yhteiskunnallinen ja kulttuurinen tutkimus, Jan 1, 2004
Pirkka Åman Taideteollinen korkeakoulu MediaLab paman@ uiah. fi DIGITAALISEN MUSIIKIN JAKELU JA K... more Pirkka Åman Taideteollinen korkeakoulu MediaLab paman@ uiah. fi DIGITAALISEN MUSIIKIN JAKELU JA KULUTUS KÄYTTÄJÄLÄHTÖISIÄ MALLEJA JA SKENAARIOITA Työn tarkoitus on kehittää käyttäjälähtöisesti malleja ja skenaarioita lähitulevaisuuden digitaalisen ...
Big events provide a lucrative field for introducing and testing new technology, where technologi... more Big events provide a lucrative field for introducing and testing new technology, where technologically mediated and real-life social behavior can be studied simultaneously. However, these events often bring about a change in social norms and the use of technology that challenges the traditional conceptions of field research conducted in humanecomputer interaction. This paper discusses field studies in, what we call, carnivalistic settings that involve social norms distinct from everyday settings. We compare our experiences from a carnivalistic field research with previous literature to discuss how to pragmatically and ethically address the challenges of unpredictable carnivalistic settings. We argue that the main challenge is to find a balance between the carnivalistic environment and the scientific goals of a field trial. We believe that explicit discussion about the unique challenges is crucial to design viable field evaluations in exceptional conditions, promoting an awareness of what can be achieved and which hurdles will have to be crossed.
The wide adoption of mobile devices and streaming music services has paved the way for location-b... more The wide adoption of mobile devices and streaming music services has paved the way for location-based music services. However, there has not yet been any commercial breakthrough. We designed OUTMedia, a location-sensitive music discovery application with unique features, to explore rewarding user interactions. This article reports the design efforts and a field study of the functional prototype. We utilised user interviews, log data and the ResQue instrument to study use and user experience of the prototype. All measures found the overall concept feasible and the use of the application resulted in serendipitous experiences of music and places. Our findings call for service designers to support the interplay between media and places in personal meaning-making processes, to enrich urban cultural experiences with user-created information layers that accumulate over time. The design implications can be used to support serendipitous music experiences through the interplay between places and media in future content discovery services.
Matkapuhelimet ja niihin liittyvät kulttuuriset ja viestinnälliset ilmiöt ovat olennainen osa 200... more Matkapuhelimet ja niihin liittyvät kulttuuriset ja viestinnälliset ilmiöt ovat olennainen osa 2000-luvun alun suomalaiseen tietoyhteiskuntaan ja sen konkretisoitumiseen liittyvää kehitystä. Matkapuhelimet mahdollistavat ajan ja paikan rajoituksia vähentävän ja ...
Teknologian yhteiskunnallinen ja kulttuurinen tutkimus, Jan 1, 2004
Pirkka Åman Taideteollinen korkeakoulu MediaLab paman@ uiah. fi DIGITAALISEN MUSIIKIN JAKELU JA K... more Pirkka Åman Taideteollinen korkeakoulu MediaLab paman@ uiah. fi DIGITAALISEN MUSIIKIN JAKELU JA KULUTUS KÄYTTÄJÄLÄHTÖISIÄ MALLEJA JA SKENAARIOITA Työn tarkoitus on kehittää käyttäjälähtöisesti malleja ja skenaarioita lähitulevaisuuden digitaalisen ...
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