Professionally I focus on real time rendering with ray tracing or raster/compute techniques, high performance heterogeneous computing with GPUs, cross-platform rendering, building plugin runtimes and compilers. I have a deep passion for computer graphics, be it research in ray tracing and real time rendering, designing libraries and tools to help solve challenging rendering problems, or teaching through interactive articles.
AMD Radeon Technologies Group November 15, 2021 to Present · 3 years Orlando, Florida, United States · Remote
Worked on AMD's DirectX Ray Tracing driver team, analyzing and improving the performance of individual game titles, improving ray tracing performance, fixing platform specific issues, and fixing driver releases.
Graphics Software Engineer
Marmoset June 19, 2017 to November 12, 2021 · 4 years Ames, Iowa, United States · Remote
Worked on Marmoset Toolbag 4 and 3, a C++ 3D real-time ray tracing rendering, animation, and baking suite, providing artists a powerful and efficient workflow for all stages of production.
Research Assistant
FIU Natural User Interface Laboratory June 16, 2014 to June 16, 2017 · 3 years Miami, Florida, United States
Published and contributed to several papers focused on 3D user interaction and computer graphics for symposiums such as IEEE VR, 3DUI.
Education
BSc Computer Science
FIU School of Computing and Information Science August 20, 2012 to December 9, 2016 · 4 years Miami, Florida, United States · Remote
Participated in MLH programming competitions and learned to love traveling to symposiums and universities.