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  • Kris Primeau, Ph.D., is a Registered Professional Archaeologist with seventeen years in the field. Kris specializes i... moreedit
This research presents the development and critical assessment of an Archaeoacoustics Toolbox for Geographic Information Systems (GIS) technology written in the Python programming language, and applies this methodology to cross cultural... more
This research presents the development and critical assessment of an Archaeoacoustics Toolbox for Geographic Information Systems (GIS) technology written in the Python programming language, and applies this methodology to cross cultural case studies exploring the importance of soundsheds in an anthropological-archaeological context. As counterpoint to a common critique of experiential theoretical approaches the Soundshed Analysis and Soundshed Analysis-Variable Cover tools provide a replicable means of modeling baseline estimates of the experience of sound. Testing against modern acoustical studies establishing scientific accuracy, and explanations of the sound physics calculations performed by the tools are provided. The tools are then applied to case studies situated in Ancestral Puebloan sites within Chaco Canyon; the Classic Period Maya Kingdom of Copan; and nineteenth- and early twentieth-century Ireland to explore a variety of modeling techniques and culturally-derived inputs. In addition to demonstrating the use of the Archaeoacoustics Toolbox, each of the case studies represents an individual contribution to understanding the importance of what was heard in the past. By incorporating a consideration of landscape acoustics, archaeologists can more fully understand the embodied experience explored through phenomenological, perceptive, and performance-based approaches. A GIS approach to landscape scale archaeoacoustics provides a contextualizing framework by which researchers can
approach auditory hypotheses, explore embodied experience, and listen to what the past is telling us.
Humans inhabit rich social and physical worlds and archaeology is increasingly engaging with the multisensory experience of life in the past. In this article, the authors model the soundscapes of five Chacoan communities on the Colorado... more
Humans inhabit rich social and physical worlds and archaeology is increasingly engaging with the multisensory experience of life in the past. In this article, the authors model the soundscapes of five Chacoan communities on the Colorado Plateau, where habitation sites cluster around monumental great houses. The work demonstrates that the audible range of a conch-shell trumpet blown from atop these great houses consistently maps the distribution of associated habitation sites. Staying within the audible reach of great houses may have helped maintain the social cohesion of communities in the past which, the authors argue, also has implications for the management of archaeological landscapes in the modern world.
Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision,... more
Archaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception. Using GIS, 3D, and acoustic tools we create multisensory experiences in VR with spatial sound using an immersive headset (Oculus Rift) and touch controllers (for movement). The case study simulates the late eighth and early ninth-century landscape of the ancient Maya city of Copan to investigate the role of landscape in facilitate movement, send messages, influence social interaction, and structure cultural events. We perform two simulations to begin to study the impact of vegetation on viewsheds and soundsheds of a stela at ancient Copan. Our objectives are twofold: (1) design and test steps towards developing a GIS computational approach to analyse the impact of vegetation within urban agrarian landscapes on viewsheds and soundsheds and (2) explore cultural significance of Stela 12, and more generally the role of synesthetic experience in ancient Maya society using a multisensory approach that incorporates GIS and VR.
Chaco Canyon, NM, USA, was the center of an Ancestral Puebloan polity from approximately 850-1140 CE, and home to a dozen palatial structures known as "great houses" and scores of ritual structures called "great kivas". It is hypothesized... more
Chaco Canyon, NM, USA, was the center of an Ancestral Puebloan polity from approximately 850-1140 CE, and home to a dozen palatial structures known as "great houses" and scores of ritual structures called "great kivas". It is hypothesized that the 2.5 km 2 centered on the largest great house, Pueblo Bonito (i.e., "Downtown Chaco"), served as an open-air performance space for both political theater and sacred ritual. The authors used soundshed modeling tools within the Archaeoacoustics Toolbox to illustrate the extent of this performance space and the interaudibility between various locations within Downtown Chaco. Architecture placed at liminal locations may have inscribed sound in the landscape, physically marking the boundary of the open-air performance space. Finally, the implications of considering sound within political theater will be discussed.
During the past few decades, researchers have developed methodologies for understanding how past people experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how individuals... more
During the past few decades, researchers have developed methodologies for understanding how past people experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how individuals visually observed their environment and navigated through it. However, these reconstructions have tended to ignore another sense which played a major role in how people experienced the wider, physical world: that of sound. While the topic of sound has been discussed within phenomenology at the theoretical level, and has been approached at the site level through the growing study of “acoustic archaeology,” there has been limited practical application at the landscape level. This article illustrates how GIS technology can be utilized to model soundscapes, exploring how people heard their wider surroundings.

Full article is available at https://doi.org/10.1016/j.jasrep.2017.05.044
Like visibility, audibility can be an actively managed aspect of the built environment, and one can question the relationship between site and sound in the landscape. As approached via the combined frameworks of phenomenology, performance... more
Like visibility, audibility can be an actively managed aspect of the built environment, and one can question the relationship between site and sound in the landscape. As approached via the combined frameworks of phenomenology, performance theory, and political theater, interaudibility between sites would have served to create, manipulate, and reinforce power relations within the Chacoan community and afford experiences contributing to individual negotiations of identities and meaning. Using the Archaeoacoustics Toolbox for GIS, estimated soundsheds were created for 33 locations within Downtown Chaco dating to the 10th and 11th century CE. Sound Pressure Levels were then evaluated to understand how events at shrines, stone circles, isolated kivas, and great houses may have been heard and experienced at other locations.
In recent years, archaeological research has trended towards the exploration of the experiences of past people, particularly through engagement with the senses, seeking new methodologies and associated theories to develop this... more
In recent years, archaeological research has trended towards the exploration of the experiences of past people, particularly through engagement with the senses, seeking new methodologies and associated theories to develop this understanding. Sounds and auditory experiences occurred ubiquitously throughout time and within all cultures and were ascribed cultural meanings. Current research approaches to archaeoacoustics, psychoacoustics, neuroacoustics, soundscapes, and archaeomusicology are as variable as the sonic hypotheses that can be explored. The importance of what was and was not heard in the past is approached through a variety of methods including: subject-centered-survey, on-site experimentation and recording, reproduction or playing of instruments, and computer-aided modeling such as Virtual Reality or Geographic Information Systems approaches. Theoretical approaches such as affordance theory, performance theory and phenomenology situate our methods and task us to delve deeper, considering how auditory experiences conferred connotations of power or contributed to the formation of individual and group identities. This paper serves as an introduction to the papers being presented within the symposium "Archaeoacoustics: sound, hearing, and experience in archaeology," and presents a general overview of the field of archaeoacoustics by reviewing commonly employed methods and theories.
Researchers have been applying Geographic Information Systems (GIS) to examine the roles of visibility and movement in archaeological landscapes around the world. However, few studies have investigated the role sound potentially played in... more
Researchers have been applying Geographic Information Systems (GIS) to examine the roles of visibility and movement in archaeological landscapes around the world. However, few studies have investigated the role sound potentially played in structuring experience in ancient cities. To begin to fill this gap, this paper builds on our initial investigations to develop new geospatial and virtual reality (VR) methods to examine ancient acoustics. For the ancient Maya, sight and sound worked in concert to create synesthetic experiences that influenced daily life and shaped society. To explore this interaction, we apply a combination of GIS modeling: viewshed analysis, soundshed analysis, and an Urban Digital Elevation Model (Urban DEM) generated from airborne LiDAR and 3D modeling data. This approach provides an opportunity to perform computational analysis on a simulated ancient landscape rather than the contemporary landscape. We then take these GIS-derived computational data into a VR environment to combine sound and vision to illustrate the complementary roles of visual and auditory experience at ancient Copan.
Research Interests:
Recent methodological developments in archaeology center on reconstructing the lived experiences of people. However, these efforts, which focus on viewsheds and movement, tend to ignore another sense which played an important role in how... more
Recent methodological developments in archaeology center on reconstructing the lived experiences of people. However, these efforts, which focus on viewsheds and movement, tend to ignore another sense which played an important role in how people observed and navigated the wider, physical world: that of sound. While the topic of sound has been discussed within phenomenological theory, and has been investigated at the site level through the growing study of archaeoacoustics, landscape level applications have been limited. Sound is governed by physical laws that are as applicable to past societies as they are today. We present a GIS tool developed over the past two years that allows us to model the presence and propagation of culturally significant sounds. With it, we investigate the interaudibility present within the built landscape of Chaco Canyon. This tool allows us to illustrate how events at shrines, stone circles, isolated kivas, and great houses may have been heard at other locations, and explore the relationship between sound, ritual, and performance space. Not only have the modeling results and outputs produced by this tool begun to shape hypotheses, but they are guiding the development of subsequent GIS tools within an archaeoacoustics Sound Analysis Toolbox.
Research Interests:
The New York State Department of Environmental Conservation manages approximately 4 million acres of state owned land and an additional 910,000 acres through conservation easements with the stated goal “to conserve, improve, and protect... more
The New York State Department of Environmental Conservation manages approximately 4 million acres of state owned land and an additional 910,000 acres through conservation easements with the stated goal “to conserve, improve, and protect New York’s natural resources and environment….” New York state law interprets “environment” broadly, including cultural and historic resources within the concept. Thousands of archaeological sites, ranging from Archaic camps to Revolutionary War battlefields to historic mills, are located on, and enhance the value of, state land, and NYSDEC is charged with their conservation. This paper discusses the role that NYSDEC plays in managing these resources, and how the agency cooperates with colleges throughout the state as they conduct field schools on various sites. We will focus on the inherent contradictions present within the goal of “conserving” cultural resources, while also working with schools to obtain the information necessary to better manage those very resources for the public good and train future generations of archaeologists in the skills required to manage cultural resources.
Research Interests:
During the past few decades, researchers have developed methodologies for understanding how past people have experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how... more
During the past few decades, researchers have developed methodologies for understanding how past people have experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how individuals visually observed their environment and navigated through it. However, these reconstructions have tended to ignore another sense which played a major role in how people experienced the wider, physical world: that of sound. While the topic of sound has been discussed within phenomenology at the theoretical level, and has been approached at the site level through the growing study of “acoustic archaeology,” it has not seen much practical application at the landscape level. This multimedia presentation illustrates how GIS technology can be utilized to develop soundscapes, exploring how people heard their wider surroundings, as well as saw them.
Research Interests:
Recent work has demonstrated that audibility between habitation sites, monumental construction, and other landscape elements was an actively managed aspect of the Ancestral Puebloan built environment both within Chaco Canyon and the... more
Recent work has demonstrated that audibility between habitation sites, monumental construction, and other landscape elements was an actively managed aspect of the Ancestral Puebloan built environment both within Chaco Canyon and the Greater Chaco Landscape (GCL). GCL communities were inhabited for hundreds of years, during which the layout and relationships between features of the built environment transformed. These changes resulted in different sound environments and thus different auditory experiences over time. Focusing on the Morris 40 community, located on Ute Mountain Ute Land in northwest New Mexico, the authors modeled estimated soundsheds using the Archaeoacoustics Toolbox for GIS to explore how sounds produced within the landscape may have been heard and experienced as the community was established, grew, and declined between 750-1300 CE.
Recent development in the field of landscape archaeoacoustics has resulted in improved GIS-based soundshed modeling solutions, however, it has also led to the identification of several limitations of these tools. Foremost among these... more
Recent development in the field of landscape archaeoacoustics has resulted in improved GIS-based soundshed modeling solutions, however, it has also led to the identification of several limitations of these tools.  Foremost among these limitations is the lack of reliable modeling capability to explore the effects of vegetation attenuation or variable ground cover types on audibility.  While these limitations do not impact the study of archaeoacoustics in fairly homogenous landscapes, use of these tools in a landscape of ecotones can result in the production of audibility maps and models which do not reflect the ecological and anthropogenic variation in sonorous environments.  This study describes the current state of soundshed modeling; provides a detailed examination of the challenges and tools available to model vegetation attenuation, variable ground cover types, and other impacts to acoustic transmission paths; and explores solutions to these obstacles.  The results of this analysis will be discussed in relation to the “Soundshed Analysis Toolbox” (presented in Primeau and Witt 2018), written in Python script for use in ArcGIS.  Ultimately, this research will be used to improve the toolbox allowing landscape scale soundshed modeling to be applied to a vast array of site locations.
Sound has been a long disregarded aspect of the cultural landscape, despite being an important factor in how we, as human beings, interact with the wider world. By incorporating a consideration of sound, archaeologists can more fully... more
Sound has been a long disregarded aspect of the cultural landscape, despite being an important factor in how we, as human beings, interact with the wider world. By incorporating a consideration of sound, archaeologists can more fully understand the embodied experience explored through phenomenological approaches. In this poster, we investigate the interaudibility present within the built landscape of Chaco Canyon, using a GIS tool we have developed over the past two years. Focusing on Downtown Chaco, we present a soundscape, illustrating how events at shrines, stone circles, isolated kivas, and great houses may have been heard at other locations as part of a sacred performance space.
Research Interests:
Sound has been a long disregarded aspect of the cultural landscape, despite being an important factor in how we, as human beings, interact with the wider world. By incorporating a consideration of sound, archaeologists can more fully... more
Sound has been a long disregarded aspect of the cultural landscape, despite being an important factor in how we, as human beings, interact with the wider world. By incorporating a consideration of sound, archaeologists can more fully understand the embodied experience explored through phenomenological approaches. In this poster, we investigate the interaudibility present within the built landscape of Chaco Canyon, using a GIS tool we have developed over the past two years. Focusing on Downtown Chaco, we present a soundscape, illustrating how events at shrines, stone circles, isolated kivas, and great houses may have been heard at other locations as part of a sacred performance space.
During the past few decades, researchers have developed methodologies for understanding how past people have experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how... more
During the past few decades, researchers have developed methodologies for understanding how past people have experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how individuals visually observed their environment and navigated through it. However, these reconstructions have tended to ignore another sense which played a major role in how people experienced the wider, physical world: that of sound. While the topic of sound has been discussed within phenomenology at the theoretical level, and has been approached at the site level through the growing study of “acoustic archaeology,” it has not seen much practical application at the landscape level. This multimedia presentation illustrates how GIS technology can be utilized to develop soundscapes, exploring how people heard their wider surroundings, as well as saw them.
Researchers have been applying Geographic Information Systems (GIS) to examine the roles of visibility and movement in archaeological landscapes around the world. However, few studies have investigated the role sound potentially played in... more
Researchers have been applying Geographic Information Systems (GIS) to examine the roles of visibility and movement in archaeological landscapes around the world. However, few studies have investigated the role sound potentially played in structuring experience in ancient cities. To begin to fill this gap, this paper builds on our initial investigations to develop new geospatial and virtual reality (VR) methods to examine ancient acoustics. For the ancient Maya, sight and sound worked in concert to create synesthetic experiences that influenced daily life and shaped society. To explore this interaction, we apply a combination of GIS modeling: viewshed analysis, soundshed analysis, and an Urban Digital Elevation Model (Urban DEM) generated from airborne LiDAR and 3D modeling data. This approach provides an opportunity to perform computational analysis on a simulated ancient landscape rather than the contemporary landscape. We then take these GIS-derived computational data into a VR environment to combine sound and vision to illustrate the complementary roles of visual and auditory experience at ancient Copan.
The New York State Department of Environmental Conservation manages approximately 4 million acres of state owned land and an additional 910,000 acres through conservation easements with the stated goal “to conserve, improve, and protect... more
The New York State Department of Environmental Conservation manages approximately 4 million acres of state owned land and an additional 910,000 acres through conservation easements with the stated goal “to conserve, improve, and protect New York’s natural resources and environment….” New York state law interprets “environment” broadly, including cultural and historic resources within the concept. Thousands of archaeological sites, ranging from Archaic camps to Revolutionary War battlefields to historic mills, are located on, and enhance the value of, state land, and NYSDEC is charged with their conservation. This paper discusses the role that NYSDEC plays in managing these resources, and how the agency cooperates with colleges throughout the state as they conduct field schools on various sites. We will focus on the inherent contradictions present within the goal of “conserving” cultural resources, while also working with schools to obtain the information necessary to better manage those very resources for the public good and train future generations of archaeologists in the skills required to manage cultural resources.
During the past few decades, researchers have developed methodologies for understanding how past people experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how individuals... more
During the past few decades, researchers have developed methodologies for understanding how past people experienced their wider world. The majority of these reconstructions focused upon viewsheds and movement, illustrating how individuals visually observed their environment and navigated through it. However, these reconstructions have tended to ignore another sense which played a major role in how people experienced the wider, physical world: that of sound. While the topic of sound has been discussed within phenomenology at the theoretical level, and has been approached at the site level through the growing study of “acoustic archaeology,” there has been limited practical application at the landscape level. This article illustrates how GIS technology can be utilized to model soundscapes, exploring how people heard their wider surroundings. Full article is available at https://doi.org/10.1016/j.jasrep.2017.05.044