あれ?Application.LoadLevelAdditiveAsyncで複数シーンの非同時ロードが可能になってる?
検証で試したコード
Unity4.5ではasyncOperation2.progressは0を返し続けるけど、Unity5だと0.9を返す。
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { AsyncOperation asyncOperation1; AsyncOperation asyncOperation2; IEnumerator Start () { asyncOperation1 = Application.LoadLevelAdditiveAsync (1); asyncOperation1.allowSceneActivation = false; while (asyncOperation1.progress < 0.9f) { yield return new WaitForEndOfFrame (); } Debug.Log ("done: asyncOperation1"); asyncOperation2 = Application.LoadLevelAdditiveAsync (2); asyncOperation2.allowSceneActivation = false; while (asyncOperation2.progress < 0.9f) { Debug.Log (asyncOperation2.progress); yield return new WaitForEndOfFrame (); } Debug.Log ("done: asyncOperation2"); } void OnGUI () { if (GUILayout.Button ("Additive")) { asyncOperation1.allowSceneActivation = true; asyncOperation2.allowSceneActivation = true; } } }