Proceedings of the INTERNATIONAL MANAGEMENT CONFERENCE, 2018
As teachers, our general goal is to improve the educational process, to increase knowledge and sk... more As teachers, our general goal is to improve the educational process, to increase knowledge and skills of our students and to increase their motivation to learn. One of the ways to obtain all these is through using board games as part of the experiential learning. This paper presents a series of results after using two board games – Pandemic and Power Grid Deluxe – with business students in The Bucharest University of Economic Studies, Romania. The main methods used are observation of the participants when playing the games, two questionnaires applied after these activities and the development of interview guide, which served as a basis for four group interviews. Our main idea as a conclusion of both our activities and of this paper is that board games and social interaction should be increasingly used in business higher education.
Building on previous research on Organizational Citizenship Behavior (OCB) and its influence on t... more Building on previous research on Organizational Citizenship Behavior (OCB) and its influence on the performance of SMEs, this article intends to expand the investigation area to the concept of Flow and its relationship with OCB. In this paper we performed an analysis of the two theoretical constructs, we highlighted similarities and complementarities and we formulated arguments supporting the need to implement strategies that promote a state of flow. Our study points out that through these strategies, employees are encouraged to perform an extra role, beyond their formal duties, which generates an increase of OCB and favorable conditions for sustainable development.
Proceedings of the INTERNATIONAL MANAGEMENT CONFERENCE, 2018
As teachers, our general goal is to improve the educational process, to increase knowledge and sk... more As teachers, our general goal is to improve the educational process, to increase knowledge and skills of our students and to increase their motivation to learn. One of the ways to obtain all these is through using board games as part of the experiential learning. This paper presents a series of results after using two board games – Pandemic and Power Grid Deluxe – with business students in The Bucharest University of Economic Studies, Romania. The main methods used are observation of the participants when playing the games, two questionnaires applied after these activities and the development of interview guide, which served as a basis for four group interviews. Our main idea as a conclusion of both our activities and of this paper is that board games and social interaction should be increasingly used in business higher education.
Building on previous research on Organizational Citizenship Behavior (OCB) and its influence on t... more Building on previous research on Organizational Citizenship Behavior (OCB) and its influence on the performance of SMEs, this article intends to expand the investigation area to the concept of Flow and its relationship with OCB. In this paper we performed an analysis of the two theoretical constructs, we highlighted similarities and complementarities and we formulated arguments supporting the need to implement strategies that promote a state of flow. Our study points out that through these strategies, employees are encouraged to perform an extra role, beyond their formal duties, which generates an increase of OCB and favorable conditions for sustainable development.
This chapter explores the profound influence of a positive workplace culture on work performance ... more This chapter explores the profound influence of a positive workplace culture on work performance and organizational agility. It delves into the multidimensional aspects of positive psychology, organizational culture, and their interplay in creating a flourishing work environment. A positive workplace culture, informed by principles from positive psychology, sets the stage for a thriving and engaged workforce. By cultivating an environment that values employee well-being, growth, and collaboration, organizations can unlock the full potential of their teams and enhance overall performance. This chapter examines how a positive culture positively impacts work performance, leading to increased productivity, efficiency, and quality of work. We delve into the key elements of a positive workplace culture, including fostering a growth mindset, encouraging resilience in the face of challenges, and promoting psychological safety. Through these components, employees are empowered to take risks, innovate, and embrace change, contributing to enhanced organizational agility, which means companies can adapt quickly to changing market dynamics and seize new opportunities. Therefore, this chapter offers valuable insights for human resources (HR) professionals, managers, and leaders seeking to create a positive, agile work environment that fuels organizational success.
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