Programming courses typically differ more by the programming languages in which they are taught t... more Programming courses typically differ more by the programming languages in which they are taught than by anything else (Goldenson, 1996). There are three different approaches to teaching introductory programming: the incremental approach, the sub-language approach, and the mini-language approach (Brusilovsky et al., 1994).
Abstract It is a known fact that we are going through a worldwide environmental crisis and the ne... more Abstract It is a known fact that we are going through a worldwide environmental crisis and the needs to spread awareness about sustainability are growing every day. Various media, including consumer electronic devices [9][5] and virtual pets [3], have always been under investigation and some have already been put to use to reach out to the public. The Internet is one such powerful medium; online social networking tools, such as Facebook [7] and MySpace [8], being the dominant channel.
Abstract Research shows that children construct much of their knowledge through active manipulati... more Abstract Research shows that children construct much of their knowledge through active manipulation of the environment, which allows them to connect abstract concepts to observable outcomes. Despite these findings, although the integration of novel pedagogical technologies into classroom settings has begun, the technologies predominantly have focused on instruction in virtual contexts.
ABSTRACT Translation is a multimedia dance performed on a vertical wall filled with the projected... more ABSTRACT Translation is a multimedia dance performed on a vertical wall filled with the projected image of a lunar surface. Pendaphonics is a low-cost, versatile, and robust motion-sensing hardware-software system integrated with the rigging of Translation to detect the dancers' motion and provide real-time control of the virtual moonscape.
Abstract: Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gam... more Abstract: Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds of learners to become interested in game design, programming, and careers in science, technology, engineering, and mathematics.
We present the results of two Hubble Space Telescope (HST) observing programs, consisting of 11 i... more We present the results of two Hubble Space Telescope (HST) observing programs, consisting of 11 imaging observations of 10 asteroids. The primary focus of the projects was to search for faint companions (satellites) of these asteroids. No binary systems were detected. More specifically, no companions were found at more than 0.1 arcsec separation of brightness down to 4 magnitudes fainter than the primary asteroid.
Abstract Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gami... more Abstract Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds of learners to become interested in game design, programming, and careers in science, technology, engineering, and mathematics.
Abstract In Game As Life---Life As Game (GALLAG), ubiquitous computing and personally-tailored ga... more Abstract In Game As Life---Life As Game (GALLAG), ubiquitous computing and personally-tailored game scenarios integrate activities across the virtual and physical domains to further extend emerging avant-garde" real-life games" that are coordinated by digital means to blur digital-physical-social barriers. Influences and activities in GALLAG game scenarios affect real life and vice versa.
Page 1. MUSICAL APPLICATIONS AND DESIGN TECHNIQUES FOR THE GAMETRAK TETHERED SPATIAL POSITION CON... more Page 1. MUSICAL APPLICATIONS AND DESIGN TECHNIQUES FOR THE GAMETRAK TETHERED SPATIAL POSITION CONTROLLER Adrian Freed Devin McCutchen Andy Schmeder Anne-Marie Skriver Hansen, Dan Overholt Winslow Burleson Camilla Nørgaard Jensen Alex Mesker CNMAT, dept.
Abstract Relationships between creativity in teamwork, and team members' movement and face-to-fac... more Abstract Relationships between creativity in teamwork, and team members' movement and face-to-face interaction strength were investigated" in the wild" using sociometric badges (wearable sensors), electronic Experience Sampling Methods (ESM), the KEYS team creativity assessment instrument, and qualitative methods, in academic and industry settings.
Abstract. Our work involves the design, implementation and evaluation of Affective Learning Compa... more Abstract. Our work involves the design, implementation and evaluation of Affective Learning Companions, real-time computational agents that infer students' emotions and related states and leverage this knowledge to improve educational outcomes. In this paper, we focus on describing the affective support delivered by these learning companions.
Abstract. Intelligent Tutoring Systems are capable of becoming an alternative to expert human tut... more Abstract. Intelligent Tutoring Systems are capable of becoming an alternative to expert human tutors, able to provide direct customized instruction and feedback to students. Although Intelligent Tutoring Systems could differ widely in their attached knowledge bases and user interfaces (including interaction mechanisms), their behaviors are quite similar; thus, it must be possible to establish a common software model for them.
This thesis has developed an affective agent research platform that advances the architecture of ... more This thesis has developed an affective agent research platform that advances the architecture of relational agents and intelligent tutoring systems. The system realizes non-invasive multimodal real-time sensing of elements of user's affective state and couples this ability with an agent capable of supporting learners by engaging in real-time responsive expressivity.
Abstract. We present results from an analysis of students' shallow behaviors, ie, gaming, during ... more Abstract. We present results from an analysis of students' shallow behaviors, ie, gaming, during their interaction with an Intelligent Tutoring System (ITS). The analysis is based on six college classes using the Andes ITS for homework and test preparation. Our findings show that student features are a better predictor of gaming than problem features, and that individual differences between students impact where and how students game.
Abstract: Meta-tutoring applies the basic policies of interactive tutoring to get students to ado... more Abstract: Meta-tutoring applies the basic policies of interactive tutoring to get students to adopt effective meta-cognitive strategies. Unfortunately, when the meta-tutor is removed, students often revert to using ineffective strategies. This paper is an early report on the progress of the Affective Meta-Tutoring (AMT) project, which will use an affective learning companion to motivate students to more permanently adopt effective meta-cognitive strategies.
ABSTRACT Pendaphonics is a tangible physical-digital-sonic environment and interactive system tha... more ABSTRACT Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experiences. The development of this system, as an element of urban revitalization and as a transdisciplinary research endeavor, presents a strategy for the design and evaluation of a low-cost, flexible, distributed system for public interaction and performance in a large scale tangible system.
There is currently a national focus to improve Science, Technology, Engineering, and Mathematics ... more There is currently a national focus to improve Science, Technology, Engineering, and Mathematics (STEM) education at all levels of education (NAE, 2009; NRC, 2009). Even though STEM explicitly includes Engineering and Technology, young children rarely have the opportunity to engage in activities related to technology and engineering in school. This is problematic especially as engineering and technology continue to play a greater role in our daily lives.
Abstract. As unanimously recommended by the participants of the 8th ILEWG International Conferenc... more Abstract. As unanimously recommended by the participants of the 8th ILEWG International Conference in July 2006, the Lunar Beijing Declaration sets out that as the International Lunar Decade begins, and as the current remote-sensing phase of lunar exploration moves to a subsequent phase featuring opportunities for a Lunar Global Robotic Village,“Lunar Exploration is ideal for outreach activities that are accessible and inspiring for the next generation of explorers.
Robotic learning environments may benefit if combined with intelligent tutoring technologies, but... more Robotic learning environments may benefit if combined with intelligent tutoring technologies, but it is unclear how best to integrate the two types of systems. We explore this integration using a tangible teachable agent paradigm, where students teach a robot about geometry concepts. To identify potential design directions, we employ a user-centered method called Speed Dating, involving construction of several scenarios probing student needs, and then orchestration of user enactments of the scenarios.
Programming courses typically differ more by the programming languages in which they are taught t... more Programming courses typically differ more by the programming languages in which they are taught than by anything else (Goldenson, 1996). There are three different approaches to teaching introductory programming: the incremental approach, the sub-language approach, and the mini-language approach (Brusilovsky et al., 1994).
Abstract It is a known fact that we are going through a worldwide environmental crisis and the ne... more Abstract It is a known fact that we are going through a worldwide environmental crisis and the needs to spread awareness about sustainability are growing every day. Various media, including consumer electronic devices [9][5] and virtual pets [3], have always been under investigation and some have already been put to use to reach out to the public. The Internet is one such powerful medium; online social networking tools, such as Facebook [7] and MySpace [8], being the dominant channel.
Abstract Research shows that children construct much of their knowledge through active manipulati... more Abstract Research shows that children construct much of their knowledge through active manipulation of the environment, which allows them to connect abstract concepts to observable outcomes. Despite these findings, although the integration of novel pedagogical technologies into classroom settings has begun, the technologies predominantly have focused on instruction in virtual contexts.
ABSTRACT Translation is a multimedia dance performed on a vertical wall filled with the projected... more ABSTRACT Translation is a multimedia dance performed on a vertical wall filled with the projected image of a lunar surface. Pendaphonics is a low-cost, versatile, and robust motion-sensing hardware-software system integrated with the rigging of Translation to detect the dancers' motion and provide real-time control of the virtual moonscape.
Abstract: Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gam... more Abstract: Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds of learners to become interested in game design, programming, and careers in science, technology, engineering, and mathematics.
We present the results of two Hubble Space Telescope (HST) observing programs, consisting of 11 i... more We present the results of two Hubble Space Telescope (HST) observing programs, consisting of 11 imaging observations of 10 asteroids. The primary focus of the projects was to search for faint companions (satellites) of these asteroids. No binary systems were detected. More specifically, no companions were found at more than 0.1 arcsec separation of brightness down to 4 magnitudes fainter than the primary asteroid.
Abstract Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gami... more Abstract Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds of learners to become interested in game design, programming, and careers in science, technology, engineering, and mathematics.
Abstract In Game As Life---Life As Game (GALLAG), ubiquitous computing and personally-tailored ga... more Abstract In Game As Life---Life As Game (GALLAG), ubiquitous computing and personally-tailored game scenarios integrate activities across the virtual and physical domains to further extend emerging avant-garde" real-life games" that are coordinated by digital means to blur digital-physical-social barriers. Influences and activities in GALLAG game scenarios affect real life and vice versa.
Page 1. MUSICAL APPLICATIONS AND DESIGN TECHNIQUES FOR THE GAMETRAK TETHERED SPATIAL POSITION CON... more Page 1. MUSICAL APPLICATIONS AND DESIGN TECHNIQUES FOR THE GAMETRAK TETHERED SPATIAL POSITION CONTROLLER Adrian Freed Devin McCutchen Andy Schmeder Anne-Marie Skriver Hansen, Dan Overholt Winslow Burleson Camilla Nørgaard Jensen Alex Mesker CNMAT, dept.
Abstract Relationships between creativity in teamwork, and team members' movement and face-to-fac... more Abstract Relationships between creativity in teamwork, and team members' movement and face-to-face interaction strength were investigated" in the wild" using sociometric badges (wearable sensors), electronic Experience Sampling Methods (ESM), the KEYS team creativity assessment instrument, and qualitative methods, in academic and industry settings.
Abstract. Our work involves the design, implementation and evaluation of Affective Learning Compa... more Abstract. Our work involves the design, implementation and evaluation of Affective Learning Companions, real-time computational agents that infer students' emotions and related states and leverage this knowledge to improve educational outcomes. In this paper, we focus on describing the affective support delivered by these learning companions.
Abstract. Intelligent Tutoring Systems are capable of becoming an alternative to expert human tut... more Abstract. Intelligent Tutoring Systems are capable of becoming an alternative to expert human tutors, able to provide direct customized instruction and feedback to students. Although Intelligent Tutoring Systems could differ widely in their attached knowledge bases and user interfaces (including interaction mechanisms), their behaviors are quite similar; thus, it must be possible to establish a common software model for them.
This thesis has developed an affective agent research platform that advances the architecture of ... more This thesis has developed an affective agent research platform that advances the architecture of relational agents and intelligent tutoring systems. The system realizes non-invasive multimodal real-time sensing of elements of user's affective state and couples this ability with an agent capable of supporting learners by engaging in real-time responsive expressivity.
Abstract. We present results from an analysis of students' shallow behaviors, ie, gaming, during ... more Abstract. We present results from an analysis of students' shallow behaviors, ie, gaming, during their interaction with an Intelligent Tutoring System (ITS). The analysis is based on six college classes using the Andes ITS for homework and test preparation. Our findings show that student features are a better predictor of gaming than problem features, and that individual differences between students impact where and how students game.
Abstract: Meta-tutoring applies the basic policies of interactive tutoring to get students to ado... more Abstract: Meta-tutoring applies the basic policies of interactive tutoring to get students to adopt effective meta-cognitive strategies. Unfortunately, when the meta-tutor is removed, students often revert to using ineffective strategies. This paper is an early report on the progress of the Affective Meta-Tutoring (AMT) project, which will use an affective learning companion to motivate students to more permanently adopt effective meta-cognitive strategies.
ABSTRACT Pendaphonics is a tangible physical-digital-sonic environment and interactive system tha... more ABSTRACT Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experiences. The development of this system, as an element of urban revitalization and as a transdisciplinary research endeavor, presents a strategy for the design and evaluation of a low-cost, flexible, distributed system for public interaction and performance in a large scale tangible system.
There is currently a national focus to improve Science, Technology, Engineering, and Mathematics ... more There is currently a national focus to improve Science, Technology, Engineering, and Mathematics (STEM) education at all levels of education (NAE, 2009; NRC, 2009). Even though STEM explicitly includes Engineering and Technology, young children rarely have the opportunity to engage in activities related to technology and engineering in school. This is problematic especially as engineering and technology continue to play a greater role in our daily lives.
Abstract. As unanimously recommended by the participants of the 8th ILEWG International Conferenc... more Abstract. As unanimously recommended by the participants of the 8th ILEWG International Conference in July 2006, the Lunar Beijing Declaration sets out that as the International Lunar Decade begins, and as the current remote-sensing phase of lunar exploration moves to a subsequent phase featuring opportunities for a Lunar Global Robotic Village,“Lunar Exploration is ideal for outreach activities that are accessible and inspiring for the next generation of explorers.
Robotic learning environments may benefit if combined with intelligent tutoring technologies, but... more Robotic learning environments may benefit if combined with intelligent tutoring technologies, but it is unclear how best to integrate the two types of systems. We explore this integration using a tangible teachable agent paradigm, where students teach a robot about geometry concepts. To identify potential design directions, we employ a user-centered method called Speed Dating, involving construction of several scenarios probing student needs, and then orchestration of user enactments of the scenarios.
Uploads