The present study investigates how group-cooperation heuristics boost voluntary contributions in ... more The present study investigates how group-cooperation heuristics boost voluntary contributions in a repeated public goods game. We manipulate two separate factors in a two-person public goods game: i) group composition (Selfish Subjects vs. Conditional Cooperators) and ii) common knowledge about group composition (Information vs. No Information). In addition, we let the subjects signal expectations of the other’s contributions in the experiment’s second phase. Common knowledge of Selfish type alone slightly dampens contributions but dramatically increases contributions when signaling of expectations is allowed. The results suggest that group-cooperation heuristics are triggered when two factors are jointly salient to the agent: (i) that there is no one to free-ride on; and (ii) that the other wants to cooperate because of (i). We highlight the potential effectiveness of group-cooperation heuristics and proposesolution thinkingas the schema of reasoning underlying the heuristics. The ...
Data and replication codes for the article "Fostering safe food handling among consumers: Ca... more Data and replication codes for the article "Fostering safe food handling among consumers: Causal evidence on game- and video-based online interventions". 1,973 participants from the UK and Norway, aged 18- 89 years, were assigned to (i) a control condition, or (ii) exposed to a brief information video, or (iii) in addition played an online game (two different conditions). In all conditions, participants answered a pre-survey and seven days later a post-survey. In the survey, next to collecting some information on sociodemographic background and certain preferences, subjects reported some recent food safety behaviors and we elicited beliefs in the efficacy of certain food safety actions, as well as beliefs in myths related to food and hygiene.
Data were collected in a randomized controlled trial of a game-based online intervention aimed at... more Data were collected in a randomized controlled trial of a game-based online intervention aimed at fostering awareness of food safety and risk-reducing behavior among consumers. 1,973 participants from the UK and Norway, aged 18–89 years, were assigned to (i) a control condition, or (ii) exposed to a brief information video, or (iii) in addition played an online game (two different conditions). In all conditions, participants answered a pre- and post-survey with seven days in between. The surveys comprised questions on sociodemographic background, preferences related to food, recent food safety behaviors and beliefs in the efficacy of a number of food safety actions, as well as beliefs in myths related to food and hygiene. Efficacy beliefs (13 questions in the pre- and post-surveys) capture how an individual thinks particular actions will affect the likelihood of contracting food-borne disease. Beliefs in myths (8 questions in the pre- and post-surveys) refer to commonly held ‘true-or-false’ beliefs with no base in scientific facts. Target behavior (21 questions in the pre- and post-surveys) refer to self-reported food safety behaviors that were targeted in the interventions. Additional questions address beliefs and behavior in relevant food safety areas that were not targeted in the interventions. The survey items related to beliefs and behaviors were based on or inspired by previous work of the SafeConsume EU consortium (www.safeconsume.eu). In the information condition, participants watched a two-minute information video about food safety. Participants were given information about five broad themes: personal hygiene (hand washing), kitchen hygiene (cleaning utensils and surfaces), washing fresh vegetables and fruits, not rinsing meat or poultry, checking the temperature of cooked meat or poultry. In the game conditions, participants first watched an information video (either the neutrally framed one from the information condition or a version with pictures framed to trigger a disgust reaction). Then participants prepared four recipes in an online game, where they were repeatedly confronted with food safety related actions. After each recipe, participants received feedback on how they handled a number of important food safety actions. Our survey measures provide scholars and practitioners with data from adults in Norway and the UK to perform analyses regarding consumers’ knowledge and behavior related to food safety. Data and the replication code for the associated research article Koch et al. [3] are accessible at Koch et al. [4].
We know that emotions matter in politics, but less is known about the role of individual affectiv... more We know that emotions matter in politics, but less is known about the role of individual affective styles (i.e., the individual way of processing and responding to emotions). Building on the Process Model of Emotional Regulation (PMER), we report on two studies exploring the relationship between affective style (i.e. tolerating, adjusting, and concealing) and social and political trust. First, based on large-n survey data from Denmark (N=1048) and the United States (N=1046), we show strong cross-country similarities that adjusting positively predicts trust, while concealing negatively correlates with trust. Second, in a laboratory experiment (N=152), we conclude that concealing individuals are most influenced by emotions and contribute significantly less in a public goods game. In sum, combining various methodologies, we pioneer conclusions, showing affective style is a salient predictor for trust. We conclude by setting a research agenda for the inclusion of affective style in futu...
Beyond Synchrony: Complementarity and Asynchrony in Joint Action Rick Dale (rdale@ucmerced.edu) C... more Beyond Synchrony: Complementarity and Asynchrony in Joint Action Rick Dale (rdale@ucmerced.edu) Cognitive and Information Sciences, UC Merced, 5200 N. Lake Road Merced, CA 95343 Riccardo Fusaroli (semrf@hum.au.dk) Center for Semiotics and the Interacting Minds Center, Aarhus University, Jens Chr. Skous Vej 2, 8000 Aarhus C, Denmark Dorthe Dojbak Hakonsson (dod@asb.dk) Interdisciplinary Center for Organizational Architecture, Fuglesangs Alle 20, Building 2635 I106 8210 Aarhus V, Denmark Patrick Healey (ph@eecs.qmul.ac.uk) Department of Computer Science and Electronic Engineering, Queen Mary University of London, Mile End Road London E1 4NS Dan Monster (danm@asb.dk) School of Business and Social Sciences, Department of Economics and Business, Fuglesangs Alle 4 8210 Aarhus V, Denmark John J. McGraw (iksjmc@hum.au.dk) TESIS Network, Ostboulevarden 11F, 2 8000 Aarhus C, Denmark Panagiotis Mitkidis (mitkidispan@gmail.com) Center for Advanced Hindsight, Social Science Research Institute, D...
The present study investigates how group-cooperation heuristics boost voluntary contributions in ... more The present study investigates how group-cooperation heuristics boost voluntary contributions in a repeated public goods game. We manipulate two separate factors in a two-person public goods game: i) group composition (Selfish Subjects vs. Conditional Cooperators) and ii) common knowledge about group composition (Information vs. No Information). In addition, we let the subjects signal expectations of the other’s contributions in the experiment’s second phase. Common knowledge of Selfish type alone slightly dampens contributions but dramatically increases contributions when signaling of expectations is allowed. The results suggest that group-cooperation heuristics are triggered when two factors are jointly salient to the agent: (i) that there is no one to free-ride on; and (ii) that the other wants to cooperate because of (i). We highlight the potential effectiveness of group-cooperation heuristics and proposesolution thinkingas the schema of reasoning underlying the heuristics. The ...
Data and replication codes for the article "Fostering safe food handling among consumers: Ca... more Data and replication codes for the article "Fostering safe food handling among consumers: Causal evidence on game- and video-based online interventions". 1,973 participants from the UK and Norway, aged 18- 89 years, were assigned to (i) a control condition, or (ii) exposed to a brief information video, or (iii) in addition played an online game (two different conditions). In all conditions, participants answered a pre-survey and seven days later a post-survey. In the survey, next to collecting some information on sociodemographic background and certain preferences, subjects reported some recent food safety behaviors and we elicited beliefs in the efficacy of certain food safety actions, as well as beliefs in myths related to food and hygiene.
Data were collected in a randomized controlled trial of a game-based online intervention aimed at... more Data were collected in a randomized controlled trial of a game-based online intervention aimed at fostering awareness of food safety and risk-reducing behavior among consumers. 1,973 participants from the UK and Norway, aged 18–89 years, were assigned to (i) a control condition, or (ii) exposed to a brief information video, or (iii) in addition played an online game (two different conditions). In all conditions, participants answered a pre- and post-survey with seven days in between. The surveys comprised questions on sociodemographic background, preferences related to food, recent food safety behaviors and beliefs in the efficacy of a number of food safety actions, as well as beliefs in myths related to food and hygiene. Efficacy beliefs (13 questions in the pre- and post-surveys) capture how an individual thinks particular actions will affect the likelihood of contracting food-borne disease. Beliefs in myths (8 questions in the pre- and post-surveys) refer to commonly held ‘true-or-false’ beliefs with no base in scientific facts. Target behavior (21 questions in the pre- and post-surveys) refer to self-reported food safety behaviors that were targeted in the interventions. Additional questions address beliefs and behavior in relevant food safety areas that were not targeted in the interventions. The survey items related to beliefs and behaviors were based on or inspired by previous work of the SafeConsume EU consortium (www.safeconsume.eu). In the information condition, participants watched a two-minute information video about food safety. Participants were given information about five broad themes: personal hygiene (hand washing), kitchen hygiene (cleaning utensils and surfaces), washing fresh vegetables and fruits, not rinsing meat or poultry, checking the temperature of cooked meat or poultry. In the game conditions, participants first watched an information video (either the neutrally framed one from the information condition or a version with pictures framed to trigger a disgust reaction). Then participants prepared four recipes in an online game, where they were repeatedly confronted with food safety related actions. After each recipe, participants received feedback on how they handled a number of important food safety actions. Our survey measures provide scholars and practitioners with data from adults in Norway and the UK to perform analyses regarding consumers’ knowledge and behavior related to food safety. Data and the replication code for the associated research article Koch et al. [3] are accessible at Koch et al. [4].
We know that emotions matter in politics, but less is known about the role of individual affectiv... more We know that emotions matter in politics, but less is known about the role of individual affective styles (i.e., the individual way of processing and responding to emotions). Building on the Process Model of Emotional Regulation (PMER), we report on two studies exploring the relationship between affective style (i.e. tolerating, adjusting, and concealing) and social and political trust. First, based on large-n survey data from Denmark (N=1048) and the United States (N=1046), we show strong cross-country similarities that adjusting positively predicts trust, while concealing negatively correlates with trust. Second, in a laboratory experiment (N=152), we conclude that concealing individuals are most influenced by emotions and contribute significantly less in a public goods game. In sum, combining various methodologies, we pioneer conclusions, showing affective style is a salient predictor for trust. We conclude by setting a research agenda for the inclusion of affective style in futu...
Beyond Synchrony: Complementarity and Asynchrony in Joint Action Rick Dale (rdale@ucmerced.edu) C... more Beyond Synchrony: Complementarity and Asynchrony in Joint Action Rick Dale (rdale@ucmerced.edu) Cognitive and Information Sciences, UC Merced, 5200 N. Lake Road Merced, CA 95343 Riccardo Fusaroli (semrf@hum.au.dk) Center for Semiotics and the Interacting Minds Center, Aarhus University, Jens Chr. Skous Vej 2, 8000 Aarhus C, Denmark Dorthe Dojbak Hakonsson (dod@asb.dk) Interdisciplinary Center for Organizational Architecture, Fuglesangs Alle 20, Building 2635 I106 8210 Aarhus V, Denmark Patrick Healey (ph@eecs.qmul.ac.uk) Department of Computer Science and Electronic Engineering, Queen Mary University of London, Mile End Road London E1 4NS Dan Monster (danm@asb.dk) School of Business and Social Sciences, Department of Economics and Business, Fuglesangs Alle 4 8210 Aarhus V, Denmark John J. McGraw (iksjmc@hum.au.dk) TESIS Network, Ostboulevarden 11F, 2 8000 Aarhus C, Denmark Panagiotis Mitkidis (mitkidispan@gmail.com) Center for Advanced Hindsight, Social Science Research Institute, D...
Convergent Cross-Mapping (CCM) has shown high potential to perform causal inference in the absenc... more Convergent Cross-Mapping (CCM) has shown high potential to perform causal inference in the absence of models. We assess the strengths and weaknesses of the method by varying coupling strength and noise levels in coupled logistic maps. We find that CCM fails to infer accurate coupling strength and even causality direction in synchronized time-series and in the presence of intermediate coupling. We find that the presence of noise deterministically reduces the level of cross-mapping fidelity, while the convergence rate exhibits higher levels of robustness. Finally, we propose that controlled noise injections in intermediate-to-strongly coupled systems could enable more accurate causal inferences. Given the inherent noisy nature of real-world systems, our findings enable a more accurate evaluation of CCM applicability and advance suggestions on how to overcome its weaknesses.
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