Chrome 9 になってからシステムごとフリーズする症状が発生するようになってしまいました。どうもWebGLがデフォルトで有効になったことが関係しているようです。 症状と原因(?) これまでChromeが重くなることはあっても、フリーズすることは一度も無かったのですが、何気なしに米国ライフハッカーを見ていたらChromeどころかシステムごとフリーズした様な状態になり、マウスカーソル以外何も操作を受け付けなくなりました。 ただ、別PCからSSHでログインし、コマンドでの再起動は受け付けたので完全にシステムが固まった訳ではないみたいです。 で、フリーズした時のログを見てみると… [0x0-0x12e12e].com.google.Chrome[2940]: [2978:17931:22916742709098:ERROR:/b/build/slave/chrome-official-mac/
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Name Primary programming language Release year Scripting Cross-pl
Background I’ve become a lot more interested in WebGL lately, and remembered reading on Hacker News a while back that WebGL would be available in iOS 5 as part of the iAd framework. WebGL will not be publicly available in iOS 5. It will only be available to iAd developers. When iOS 5.0 went GM, I decided to knock up a quick WebGL demo to see what was involved & how well it performed. Unfortunately
This is an excerpt from the linked article, written by the original author: The aim of the project is to create an epistemic game to teach players how to think more like a creative professional in design. As noted by epistemicgames.org: “Creative professionals learn innovative thinking through training that is very different from traditional academic classrooms because innovative thinking means mo
Canvas mode - no WebGL available. Canvas mode - click to use WebGL Station Maps This is a collection of 3D maps of London Underground/DLR stations - at the moment, only ones I know well, but hopefully expanding to cover more if I get help or detailed station plans. For more information, have a read of the project page. If you like this, you may also be interested in my Twin Tubes underground map.
We haven’t posted in a while here, sorry, but we are busy working on the game and porting it to Native Client. Since the beginning we had the intention to make AirMech available on all platforms that our players are running. Early in our PC alpha we had a lot of requests for Linux and a Mac port and we were planning to do native ports, when Native Client support was made available for the Chrome w
Sup tooltip Yeah thats how we roll.. ▲ Close HTML5Studio Hey chief, So the idea here is: See cool stuff. Learn how it's done. Use it in your own work. The HTML5 Studio has nine demos that show off some fanciful sides of HTML5, CSS3 and friends. Peek around, look under the covers at the source, and feel free to reuse the code in your own applications and sites. Many samples use experimental HTML5/C
3D, A-frame, ARCore, Actions on Google, Android Live Wallpaper API, Android NDK, Android SDK, Android Things, Apps Script, Arduino, Augmented Reality, Blender, CLIP, Canvas, Canvas Quiz, Captive Portal, Cardboard SDK, Cast API, Cinder, Cloud Text-to-Speech API, Convnet.js, D3.js, Demoscene, Dialogflow, Firebase, Framer Motion, GAN, GLSL, GPT-2, Gamepad API, Google Assistant, Google Assistant SDK,
WebGL isn't just for bouncy-marble demos anymore. Google Maps, a major site, now uses the 3D graphics technology after years of development. Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D printing, USB, and new computing technology in general. He has
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