No, I'm referring to my own decreasing interest and desire for novelty in gaming. While various wise and respected commentators stroke their beards over the paucity of new MMORPGs in production and the supposed moribundity of the genre, I find myself surprisingly sanguine over the admittedly thin, not to say threadbare, coat the New Year's wearing.
In the last few months I have spent almost all of my leisure time playing just two MMORPGs: Guild Wars 2 and EverQuest 2. Not only are those games five and thirteen years old respectively but they are each sequels to older games- games that are both still up and running.
Guild Wars may be in mothball mode but it's still there and people still play it. I played it in preparation for Path of Flames and I ran into a few others while I was there. I even saw tickers scrolling across the screen announcing the results of PvP matches so I guess someone still cares.
EverQuest, a good few years GW's senior, is far from entering maintenance mode. As Wilhelm observed with satisfaction, the old game got yet another expansion this year. Moreover, as he says, "Somebody must be buying the $140 versions of those expansions if they keep offering them."
But then, "maintenance mode" is itself becoming both a viable business model and playstyle. Someone recently wondered whether Funcom has any MMOs that aren't in maintenance mode. It does seem the company fortunes have improved since they stopped even pretending to produce new content and began concentrating on simply polishing up and repackaging the old.
Case in point. I'm pretty sure I was meant to know who he was. Maybe if I'd raided in the first PoP... |
Square Enix restarted FFXIV after it failed and that seems to have worked well for them. But then, as a company, they seem to have only the vaguest understanding of the concept of "stopping": FFXIV's predecessor, FFXI, is famously more active in supposed maintenance than many triple-A MMOs were at the peak of their success.
It goes on. Until NCSoft discovered the mountain of money that is Mobile gaming, its biggest earner was the near-two-decade old Lineage. That corner was finally turned not by Lineage's successor, the inevitable Lineage2, itself still bringing in the dollars, but by yet another Lineage, or rather two of them - LineageM and Lineage Revolution.
If it's not sequels or revamps it's versions. Blizzard's biggest reveal of the year wasn't the next WoW expansion. It was the news that they'd thrown in the towel and started work on bringing back Vanilla. They were probably swayed not only by the continuing interest in illegal time-travel via the Emu scene but also by Jagex's joyous capering under the the money-hose that is Old School Runescape.
Two decades and counting since the beginning of the MMORPG revolution and the huge majority of all the MMORPGs ever made are still running. It's news when one closes because it's so unusual.
When Brad McQuaid, John Smedley et al cooked up EQ they were hoping it might last three years. Modern developers think bigger. And longer. GW2 was designed with a ten-year lifecycle in mind and ArenaNet have said they have no plans to make any other new games. That will change, eventually, but when it does, what do you think the new game might be called?
I have actually finished the PoP Signature questline, I just haven't had the time to post about it. It was a lot better than the Path of Fire Story, that's for sure. |
Indeed, once you have a successful MMO up and running, the need to come up with new ideas becomes significantly less pressing. Production of The Elder Scrolls series has effectively gone on hiatus with the success of TESO, for example.
CCP, the one major development team that really relishes the maverick tag, marked the exception to the rule with their advertisement for people to work on "a new and highly ambitious MMO" but then they've said that before, haven't they. And did it happen? Did it heck as like!
Mostly, for developers and players alike, the launch (or Early Access or Open Beta or Give Us Some Money And We'll Describe It For You) of an MMORPG is the beginning of a brave new world of updates, expansions and occasional graphical overhauls. The ship keeps on sailing, the scenery passes by, we dock at the occasional port, the band keeps on playing and we all keep on dancing.
And I like it. It suits me. I'm happy here in the happy house.
Oh, it's partly the season, I'll admit. The season and the weather. Short days, dark nights, rain, snow, warm socks and a comfy jumper. A night in with a mug of hot something and the familiar sights and sounds of 2012 - or 2007 or 2004 even 1999 - all bigger, brighter and less trouble than I remember.
Come the spring I may be yearning again for something fresh and new. As the leaves green and the sun brightens I could be back here, pounding out a thousand words wondering where all the new worlds have gone. I'll deal with that when it happens.
For now I'm quite content. Let this year roll over into next. I'll stay where I am, which is pretty much the same place I was last year. And the year before that.
Happy New MMORPG Year and let's have another one just like it. Please and thank you.