Maf'j Alvarez
User Experience Designer and Digital Artist. Graduated with a BA from Interactive arts at the Manchester Metropolitan University and Masters in Digital Media Arts at The University of Brighton. Immersive Reality resident artist at The Brighton Fusebox - Wired Sussex. Currently exploring quantum computing - the intersection of arts, culture and technology with Sebastian Weidt of the Ion Quantum Technology group at Sussex University.
I specialise in the use of interactive digital media and Virtual Reality prototyping in Unity3d with a particular interest in promoting social inclusion, FLOSS and women in tech. I have been involved in developing exhibitions, talks and workshops, websites and educational programmes in the UK, Equador, Austria, India, Peru, Belgium, Portugal and Brazil.
Past work has included 'Warbells' - an immersive experience commissioned by the Vorarlberg museum in Austria about the melting of church bells for munitions in WW1; 'A House for a Fly' - an interactive VR experience about a 6 year old girl's experience of solitude in post-war rural Spain; 'Stroke' - an electronic art installation escape-room about the debilitating experience of stroke; 'Rekwear' with Tanya Meditzky, and 'Mind mine' with Campbell Works.
Currently involved in collaboration with Ongoing projects include 'Rootbeans' - a large-scale public drawing game which asks how choice, chance and circumstance influences our decision-making abilities around things that matter the most to people. http://www.limbicfish.net
I specialise in the use of interactive digital media and Virtual Reality prototyping in Unity3d with a particular interest in promoting social inclusion, FLOSS and women in tech. I have been involved in developing exhibitions, talks and workshops, websites and educational programmes in the UK, Equador, Austria, India, Peru, Belgium, Portugal and Brazil.
Past work has included 'Warbells' - an immersive experience commissioned by the Vorarlberg museum in Austria about the melting of church bells for munitions in WW1; 'A House for a Fly' - an interactive VR experience about a 6 year old girl's experience of solitude in post-war rural Spain; 'Stroke' - an electronic art installation escape-room about the debilitating experience of stroke; 'Rekwear' with Tanya Meditzky, and 'Mind mine' with Campbell Works.
Currently involved in collaboration with Ongoing projects include 'Rootbeans' - a large-scale public drawing game which asks how choice, chance and circumstance influences our decision-making abilities around things that matter the most to people. http://www.limbicfish.net
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The current climate crisis is provoking humanity to re-evaluate industrial manufacture and consumerism brought about by the technological program and economies of scale. We are seeing a possible future where open source software, peer to peer communications models may enable more marginalised groups, particularly women and more specifically artists working with digital tools and net-art to be involved in this important sociopolitical work.
Through conversation with female artists and other women involved in this work, I’m asking them about their relationship with code, and about their relationships to other people who create code for them and with them, and about the impact that this delegation has on the direction of their practice. With a particular focus on the UK, the study looks forward at current efforts that are being made by governmental and non-governmental groups to create a wider diversity within digital arts and technology.
The current climate crisis is provoking humanity to re-evaluate industrial manufacture and consumerism brought about by the technological program and economies of scale. We are seeing a possible future where open source software, peer to peer communications models may enable more marginalised groups, particularly women and more specifically artists working with digital tools and net-art to be involved in this important sociopolitical work.
Through conversation with female artists and other women involved in this work, I’m asking them about their relationship with code, and about their relationships to other people who create code for them and with them, and about the impact that this delegation has on the direction of their practice. With a particular focus on the UK, the study looks forward at current efforts that are being made by governmental and non-governmental groups to create a wider diversity within digital arts and technology.