Isabel C G Froes
Isabel Fróes has a background spanning the disciplines of psychology, interaction and service design.
She is an assistant professor at Copenhagen Business School, working on a broad range of EU funded projects dealing with co-creation, design thinking, sustainable development, smart cities, etc.
Her work focuses on opportunities bridging people, technology and services with creative methods through a people-centred approach. She holds a PhD in Digital Design and for the past twelve years she has also taught a variety of university courses at Design School Kolding, Copenhagen University, IT University, CIID and the Royal College of Art (UK).
Isabel taps into the values and uses of technologies and playful interactions, confronting them critically and, trying to observe, analyse and foresee how they could strongly affect the ways new concepts and activities are socially and culturally developed. Her PhD research focused on pre-school children interactions with digital devices, in particular tablets.
She has received a Bachelor’s degree in psychology from Pontifical Catholic University from Rio de Janeiro (PUC-RJ) and a Master’s degree from the Interactive Telecommunications Programme (ITP) at New York University. Still as undergrad, she worked as a research assistant for the Brazilian National Research Centre (CNPq) in two different universities where she had the opportunity to work on 3 distinct researches for over 6 years.
Supervisors: Susana Tosca, (PhD), Ana Maria Nicolaci da Costa (CNPq), and Lília Maria de Azevedo Moreira (CNPq)
Address: Copenhagen, Denmark
She is an assistant professor at Copenhagen Business School, working on a broad range of EU funded projects dealing with co-creation, design thinking, sustainable development, smart cities, etc.
Her work focuses on opportunities bridging people, technology and services with creative methods through a people-centred approach. She holds a PhD in Digital Design and for the past twelve years she has also taught a variety of university courses at Design School Kolding, Copenhagen University, IT University, CIID and the Royal College of Art (UK).
Isabel taps into the values and uses of technologies and playful interactions, confronting them critically and, trying to observe, analyse and foresee how they could strongly affect the ways new concepts and activities are socially and culturally developed. Her PhD research focused on pre-school children interactions with digital devices, in particular tablets.
She has received a Bachelor’s degree in psychology from Pontifical Catholic University from Rio de Janeiro (PUC-RJ) and a Master’s degree from the Interactive Telecommunications Programme (ITP) at New York University. Still as undergrad, she worked as a research assistant for the Brazilian National Research Centre (CNPq) in two different universities where she had the opportunity to work on 3 distinct researches for over 6 years.
Supervisors: Susana Tosca, (PhD), Ana Maria Nicolaci da Costa (CNPq), and Lília Maria de Azevedo Moreira (CNPq)
Address: Copenhagen, Denmark
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Papers by Isabel C G Froes
Tablet devices bring with them not only a multitude of options, but they also help create notions of digital space and environments defining emerging territories in young children's play experiences. Young children play with these devices and have fun indulging in digital worlds, while discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. A set of tablet play characteristics, such as multimodal applications (apps) combined with tablets' physical and digital affordances shape children's digital play.
The data collected through observations informed some noteworthy aspects, including how children's hands gain and perform an embodied knowledge of digital spaces. This embodied knowledge develops through digital play interactions, defining what is proposed as digital penmanship. Complementary to the penmanship, several symbols and a range of modes of use shape a rich multimodal semiotic vocabulary in children's digital play experiences. These early digital experiences set the rules for the playgrounds and assert digital tablets as twenty-first-century toys, shaping young children's playful literacy.
(This is an Open Access book).