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Vol-3599
urn:nbn:de:0074-3599-4
Copyright © 2023 for
the individual papers by the papers' authors.
Copyright © 2023 for the volume
as a collection by its editors.
This volume and its papers are published under the
Creative Commons License Attribution 4.0 International
(CC BY 4.0).
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CEV 2023
II Congreso Español de Videojuegos 2023
Actas del II Congreso Español de Videojuegos (CEV 2023)
Madrid, Spain, November 9-10, 2023.
Edited by
Elena Shliakhovchuk *
Miguel Chover **
*
Universitat Politècnica de Valencìa,
Camino de Vera, s/n. 46022 Valencìa, Spain
**
Universitat Jaume I de Castelló,
Av. Vicent Sos Baynat s/n, 12071 Castelló, Spain
Table of Contents
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Preface
Summary: There were 30 papers submitted for peer-review to this
workshop. Out of these,
15 papers were accepted for this volume,
10 as regular papers,
5 as short papers.
Session 1: Inteligencia Artificial
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Disfrute percibido en los juegos de realidad virtual:
La influencia de los contextos ambientales de festival y los grupos de edad
(Perceived enjoyment in virtual reality games:
The influence of festival environmental contexts and age groups)
Robi Barranco Merino,
Gloria Santiago Méndez,
Antonio Villanueva Martín
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AI Behavior Graphs: A Visual Toolkit for Defining
NPC Specifications for Regression Testing
Pablo Gutiérrez-Sánchez,
Marco A. Gómez-Martín,
Pedro A. González-Calero,
Pedro P. Gómez-Martín
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TotalBotWar: An Innovative AI Challenge and
Competition for Pseudo Real-time Multi-action games
Raúl Montoliu,
Alejandro Estaben,
César Díaz,
Sergi Fuster,
Diego Pérez-Liebana
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Diseño y Optimización de un Agente Autónomo
para el Juego Magic: the Gathering
(Design and Optimization of an Autonomous Agent
for the Game Magic: the Gathering)
Pablo Ganivet Pérez,
Antonio M. Mora,
Nuria Medina
Session 2: Realidad Extendida
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Una experiencia de Turismo cultural en Realidad Aumentada:
Guardianes de Segorbe
(A Cultural Tourism experience in Augmented Reality:
Guardians of Segorbe)
Aurelio J. Trigueros,
Nadia Montaña,
Mireia Guimerà,
Emilio Sáez,
Miguel Chover,
Elena Shiakhovchuk,
Carlos Marín-Lora,
Linda García-Rytman,
Micaela Yanet Martín
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Desarrollo de un videojuego de cinta para correr:
Tecnología y Mecánicas
(Development of a Treadmill Video Game:
Technology and Mechanics)
Linda García-Rytman,
Héctor Ruiz-Marco,
Micaela Yanet Martín,
Carlos Marín-Lora,
Miguel Chover
Session 3: Análisis y evaluación
Session 4: Game studies
Session 5: Algoritmos e Ingeniería del Software
Session 6: Juegos Serios
2023-12-12: submitted by Elena Shliakhovchuk,
metadata incl. bibliographic data published under Creative Commons CC0
2023-12-25: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073)
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