Le fortificazioni del Titano : un progetto di indagine multidisciplinare per la conoscenza e la tutela dell'edilizia medievale sammarinese, 2019
Archeologia dell'Architettura 24, 2019. Nel contributo sono sintetizzati i primi risultat... more Archeologia dell'Architettura 24, 2019. Nel contributo sono sintetizzati i primi risultati della ricerca che ha come oggetto lo studio delle fortificazioni del Monte Titano (San Marino). Si tratta del primo intervento sistematico di archeologia dell’architettura realizzato nel sito che ha come obiettivo la documentazione dello stato di fatto, l’identificazione dei palinsesti architettonici e infine la ricostruzione diacronica dell’edilizia militare in relazione al contesto socioeconomico. L’attività di ricerca è stata condotta con un approccio multidisciplinare che unisce il rilevamento architettonico tridimensionale, lo studio archeologico degli elevati e l’analisi delle fonti d’archivio. Nell’articolo è descritto il flusso di lavoro adottato per il primo complesso analizzato: la Prima Torre. Nella prima parte, dopo l’introduzione al contesto e alla storia del sito, è descritta la metodologia di lavoro. L’attenzione è focalizzata sull’approccio utilizzato, sulle difficoltà riscontrate nell’indagine di un sito pluristratificato e oggetto di numerosi interventi di manutenzione e restauro e su come l’uso integrato di diverse tecnologie sia stato fondamentale all’analisi del manufatto. Nella seconda parte i risultati sono presentati in una sequenza diacronica organizzata in sei periodi edilizi e supportata da tavole tematiche. Infine, le tesi sostenute e le problematiche interpretative ancora aperte sono riassunte e argomentate in una discussione critica conclusiva da cui emergono le future prospettive di ricerca.
The web and its recent advancements represent a great opportunity to build universal, rich, multi... more The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source e...
2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), 2018
In 2016, during the preparation of a rock musical in Rome about the life of the Roman emperor Ner... more In 2016, during the preparation of a rock musical in Rome about the life of the Roman emperor Nero, CNR ITABC became involved in the proposal of a Virtual Museum dedicated to an area of the Palatine hill (the so-called Barberini Vineyard), facing the Colosseum, where the stage of the show should have been temporarily built. The paper presents a methodology that has been tested for the creation of the Virtual Museum of the Palatine, and identifies useful tools that could support the creation of virtual museums and how such museums could be located in a physical space and within a real collection. While planning and testing, we have demonstrated the usefulness of immersive reality as a way to prototype "on site virtual museums" and to solve common issues that emerge in the design and production of such installations.
Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, ... more Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, also due to comfortable interactive online dissemination and to the growth of VR segment. VR fruition through an HMD although, requires a virtual 3D representation to provide consistency in terms of experience, scale and spatial perception, overcoming limitations of standard approaches in orientation+positional HMD tracking model. However, modeling of 3D scenes and especially optimization of acquired dataset, are often time-consuming tasks: these are further stressed when dealing with latency-free demands of latest HMDs. In this paper, we propose a novel framework for panoramic acquisition and an improved data model for VR dissemination: spherical panoramas, omnidirectional depth-maps and semantic annotations are encoded into a compact, coherent representation that suits modern HMD needs and low-cost VR devices. We describe advantages of our approach in terms of acquisition pipeline, pre...
This paper presents a full life-cycle production and standardized workflow to deploy a shared and... more This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesture-based experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the V-Must.net in occasion of “Keys to Rome” international exhibition on Roman Culture. The workflow described here includes 3D content production, application design, development and integration within flexible museum setups, together with evaluation activities to explore more on the user's' educational benefits and the potential of such collaborative museum experience.
In recent years, digital photogrammetry has enjoyed a renewed approval in the ield of Cultural He... more In recent years, digital photogrammetry has enjoyed a renewed approval in the ield of Cultural Heritage. This is due both to the relative cheapness of the instruments (a high resolution camera, possibly a relex with good lenses) and to new algorithms and software that simpliied the use, perhaps at the expense of the necessary knowledge of its principles. The 3D survey of the Mausoleum of Romulus, along the Via Appia Antica, within the European project 3DICONS, provided the opportunity to test different photogrammetric techniques, with the aim to verify the results and to evaluate the positive and negative aspects. In particular two different approaches have been applied: spherical photogrammetry and dense image matching. The irst technique is based on traditional photogrammetric principles, applied on panoramic images instead of frame images. The second one, the most recent and very widespread, is inspired by traditional photogrammetry and computer vision. In order to have a signiic...
On September 23rd 2014, after 2000 years from Augustus death, 13 countries have met in Rome, Amst... more On September 23rd 2014, after 2000 years from Augustus death, 13 countries have met in Rome, Amsterdam, Alexandria and Sarajevo, for the opening of an extraordinary exhibition, “Keys to Rome”: an interactive journey to discover Roman Culture, starting from the city of Augustus and reaching the entire Roman Empire, through the visit to 4 fascinating venues, 4 museums with their archaeological collections, more than 10 different technologies supporting and enhancing this global experience. This is more than an exhibition on Roman archaeology. "Keys To Rome" is a unique international exhibition, that, for the first time is organized in parallel in four locations:Rome, in the wonderful setting of the Imperial Fora Museum (Museo dei Fori Imperiali); Alexandria, in the Antiquities Museums of the Bibliotheca Alexandrina; Amsterdam, in the recently renovated Allard Pierson Museum; and Sarajevo, in the newly restored CityHall (Vijecnica) and in the Sarajevo Museum. This Catalog, wi...
This research deals with an efficient and low cost methodology to obtain a metric and photorealst... more This research deals with an efficient and low cost methodology to obtain a metric and photorealstic survey of a complex architecture. Photomodeling is an already tested interactive approach to produce a detailed and quick 3D model reconstruction. Photomodeling goes along with the creation of a rough surface over which oriented images can be back-projected in real time. Lastly the model can be enhanced checking the coincidence between the surface and the projected texture. The challenge of this research is to combine the advantages of two technologies already set up and used in many projects: spherical photogrammetry (Fangi, 2007,2008,2009,2010) and structure for motion (Photosynth web service and Bundler + CMVS2 + PMVS2). The input images are taken from the same points of view to form the set of panoramic photos paying attention to use well-suited projections: equirectangular for spherical photogrammetry and rectilinear for Photosynth web service. The performance of the spherical ph...
This paper describes a new methodology used to document and assess the conservation of Cultural H... more This paper describes a new methodology used to document and assess the conservation of Cultural Heritage, and shows an example of a survey of a church façade in L'Aquila, Italy. The protection and preservation of historical architecture and Cultural Heritage in a world with continuous emergencies (earthquakes, landslides, natural degradation, poor accessibility of the property, lack of a policy of targeted investment capital) must be guaranteed on different levels closely related and indispensable to each other, and is one of the main task of CIPA. Knowledge, cataloging and communication of Cultural Heritage may offer value in terms of comprehension and fruition exploiting as effectively as possible the opportunities provided by new technologies (virtual, augmented reality, web). Acquisition, archive of data on the physical conditions of the cultural heritage and its structural metric quality (looking towards its possible restoration and preservation) can battle its partial or t...
Ancient manuscripts are precious and fragile objects, preserved in libraries, museums, and archiv... more Ancient manuscripts are precious and fragile objects, preserved in libraries, museums, and archives. Some of them are masterpieces, made with several materials and insights, but generally they are not accessible to wide communities of users. The purpose of this study is to present the preliminary results of the Codex4D project: a holographic showcase, conceived for museums, presenting the first 4D model of an ancient manuscript to the public at the Science Festival in Genoa in 2022. The manuscript, preserved in the Angelica Library in Rome, has been represented in a multidimensional digital model, documenting both its visible and invisible aspects, on the surface and in the stratigraphic layers. We analysed the visitor experience: informal learning, the meaning-making process, interactions between visitors, and gesture-based interaction with the showcase. The methodology used for evaluation is based on four different qualitative methods (grounded theory, narrative inquiry, case stud...
This paper presents the first installation produced with the data collected on the ancient roman ... more This paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D acquisition to gaming experience, able to contribute to the community of experts in the domain of virtual museum. The visualization of enormous archaeological contexts like a whole ancient city has been a test bed to develop tools and methodologies in order to create and maintain accurate and fully real-time enabled 3D models. In the temporary exhibition, open until 30 September 2016, a multimedia installation based on "natural interaction" solutions was set up: thanks to Kinect and Leap-Motion sensors visitors can interact with virtual environments and objects, using gestures to experience a more engaging and intuitive experience.
A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fre... more A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fresco of the Procession of the Magi painted by Benozzo Gozzoli in Palazzo Medici in Florence, in its original dimensions and spatial configuration, which was presented at the Digital Heritage International Congress in Granada in 2015. The installation stems from an approach to Cultural Heritage communication, that sets the visitor at the centre of the design process, as both recipient and agent of cultural transmission. In this vision, cognitive science and the concept of affordance play a crucial role in defining a multimedia set that promotes a primary mechanism of cognition embedded in the human beings, the perceptive-motory method to help visitors approach and understand art through a natural form of integrated aesthetic experience.
The web and its recent advancements represent a great opportunity to build universal, rich, multi... more The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source ecosystems. This paper describes the framework architecture and its components, assessed and validated through different case studies. ATON offers institutions, researchers, professionals a scalable, flexible and modular solution to craft and deploy liquid web-applications, providing novel and advanced features targeting Cultural Heritage field in terms of 3D presentation, annotation, immersive interaction and real-time collaboration.
SCIRES-IT : SCIentific RESearch and Information Technology, 2016
A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fre... more A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fresco of the Procession of the Magi painted by Benozzo Gozzoli in Palazzo Medici in Florence, in its original dimensions and spatial configuration, which was presented at the Digital Heritage International Congress in Granada in 2015. The installation stems from an approach to Cultural Heritage communication, that sets the visitor at the centre of the design process, as both recipient and agent of cultural transmission. In this vision, cognitive science and the concept of affordance play a crucial role in defining a multimedia set that promotes a primary mechanism of cognition embedded in the human beings, the perceptive-motory method to help visitors approach and understand art through a natural form of integrated aesthetic experience.
SCIRES-IT : SCIentific RESearch and Information Technology, 2015
The dissemination and exploitation of cultural heritage milestones by using multimedia and intera... more The dissemination and exploitation of cultural heritage milestones by using multimedia and interactive technologies continuously and quickly grows capturing the attention of academia and companies. It is necessary to adopt the state of the art technologies to present and make bi-directional the interaction of users with cultural heritage objects. In this work, we present two different applications of novel technologies applied to the Vitruvian man of Leonardo. The first application is the mirror that exploits a 3D depth sensor to compare the proportions of a user with the perfect ones of the Vitruvian man. The second application is a complex interaction between a complete novel 3D model of the Leonardo’s Vitruvian Man, sounds and image effects inside a 360-degrees hologram. These two systems are the results of interaction between academia and the 3D EVE spin-off company.
Within the EU CEMEC project framework, a novel approach for using holographic showcases in museum... more Within the EU CEMEC project framework, a novel approach for using holographic showcases in museums has been conceived and experimented upon in different venues in the context of an itinerant exhibition dealing with Early Medieval European collections. The purpose of this holographic showcase, the so-called “box of stories”, is to improve the link and interaction between real and virtual contents in the museum’s context, making the exhibited object “alive” in the visitors’ perception. An Avar sword and a Byzantine treasure have been used as the main case studies, and they have been experienced in the museums of several European regions by audiences with different cultural backgrounds. This has been a great opportunity to carry out user experience (UX) evaluations in order to collect feedback (from about 600 museum visitors) regarding the attractiveness of such a mixed reality (MR) system, its usability, the comprehension of the contents, the efficacy of the logistics and environmenta...
Le fortificazioni del Titano : un progetto di indagine multidisciplinare per la conoscenza e la tutela dell'edilizia medievale sammarinese, 2019
Archeologia dell'Architettura 24, 2019. Nel contributo sono sintetizzati i primi risultat... more Archeologia dell'Architettura 24, 2019. Nel contributo sono sintetizzati i primi risultati della ricerca che ha come oggetto lo studio delle fortificazioni del Monte Titano (San Marino). Si tratta del primo intervento sistematico di archeologia dell’architettura realizzato nel sito che ha come obiettivo la documentazione dello stato di fatto, l’identificazione dei palinsesti architettonici e infine la ricostruzione diacronica dell’edilizia militare in relazione al contesto socioeconomico. L’attività di ricerca è stata condotta con un approccio multidisciplinare che unisce il rilevamento architettonico tridimensionale, lo studio archeologico degli elevati e l’analisi delle fonti d’archivio. Nell’articolo è descritto il flusso di lavoro adottato per il primo complesso analizzato: la Prima Torre. Nella prima parte, dopo l’introduzione al contesto e alla storia del sito, è descritta la metodologia di lavoro. L’attenzione è focalizzata sull’approccio utilizzato, sulle difficoltà riscontrate nell’indagine di un sito pluristratificato e oggetto di numerosi interventi di manutenzione e restauro e su come l’uso integrato di diverse tecnologie sia stato fondamentale all’analisi del manufatto. Nella seconda parte i risultati sono presentati in una sequenza diacronica organizzata in sei periodi edilizi e supportata da tavole tematiche. Infine, le tesi sostenute e le problematiche interpretative ancora aperte sono riassunte e argomentate in una discussione critica conclusiva da cui emergono le future prospettive di ricerca.
The web and its recent advancements represent a great opportunity to build universal, rich, multi... more The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source e...
2018 3rd Digital Heritage International Congress (DigitalHERITAGE) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), 2018
In 2016, during the preparation of a rock musical in Rome about the life of the Roman emperor Ner... more In 2016, during the preparation of a rock musical in Rome about the life of the Roman emperor Nero, CNR ITABC became involved in the proposal of a Virtual Museum dedicated to an area of the Palatine hill (the so-called Barberini Vineyard), facing the Colosseum, where the stage of the show should have been temporarily built. The paper presents a methodology that has been tested for the creation of the Virtual Museum of the Palatine, and identifies useful tools that could support the creation of virtual museums and how such museums could be located in a physical space and within a real collection. While planning and testing, we have demonstrated the usefulness of immersive reality as a way to prototype "on site virtual museums" and to solve common issues that emerge in the design and production of such installations.
Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, ... more Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, also due to comfortable interactive online dissemination and to the growth of VR segment. VR fruition through an HMD although, requires a virtual 3D representation to provide consistency in terms of experience, scale and spatial perception, overcoming limitations of standard approaches in orientation+positional HMD tracking model. However, modeling of 3D scenes and especially optimization of acquired dataset, are often time-consuming tasks: these are further stressed when dealing with latency-free demands of latest HMDs. In this paper, we propose a novel framework for panoramic acquisition and an improved data model for VR dissemination: spherical panoramas, omnidirectional depth-maps and semantic annotations are encoded into a compact, coherent representation that suits modern HMD needs and low-cost VR devices. We describe advantages of our approach in terms of acquisition pipeline, pre...
This paper presents a full life-cycle production and standardized workflow to deploy a shared and... more This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesture-based experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the V-Must.net in occasion of “Keys to Rome” international exhibition on Roman Culture. The workflow described here includes 3D content production, application design, development and integration within flexible museum setups, together with evaluation activities to explore more on the user's' educational benefits and the potential of such collaborative museum experience.
In recent years, digital photogrammetry has enjoyed a renewed approval in the ield of Cultural He... more In recent years, digital photogrammetry has enjoyed a renewed approval in the ield of Cultural Heritage. This is due both to the relative cheapness of the instruments (a high resolution camera, possibly a relex with good lenses) and to new algorithms and software that simpliied the use, perhaps at the expense of the necessary knowledge of its principles. The 3D survey of the Mausoleum of Romulus, along the Via Appia Antica, within the European project 3DICONS, provided the opportunity to test different photogrammetric techniques, with the aim to verify the results and to evaluate the positive and negative aspects. In particular two different approaches have been applied: spherical photogrammetry and dense image matching. The irst technique is based on traditional photogrammetric principles, applied on panoramic images instead of frame images. The second one, the most recent and very widespread, is inspired by traditional photogrammetry and computer vision. In order to have a signiic...
On September 23rd 2014, after 2000 years from Augustus death, 13 countries have met in Rome, Amst... more On September 23rd 2014, after 2000 years from Augustus death, 13 countries have met in Rome, Amsterdam, Alexandria and Sarajevo, for the opening of an extraordinary exhibition, “Keys to Rome”: an interactive journey to discover Roman Culture, starting from the city of Augustus and reaching the entire Roman Empire, through the visit to 4 fascinating venues, 4 museums with their archaeological collections, more than 10 different technologies supporting and enhancing this global experience. This is more than an exhibition on Roman archaeology. "Keys To Rome" is a unique international exhibition, that, for the first time is organized in parallel in four locations:Rome, in the wonderful setting of the Imperial Fora Museum (Museo dei Fori Imperiali); Alexandria, in the Antiquities Museums of the Bibliotheca Alexandrina; Amsterdam, in the recently renovated Allard Pierson Museum; and Sarajevo, in the newly restored CityHall (Vijecnica) and in the Sarajevo Museum. This Catalog, wi...
This research deals with an efficient and low cost methodology to obtain a metric and photorealst... more This research deals with an efficient and low cost methodology to obtain a metric and photorealstic survey of a complex architecture. Photomodeling is an already tested interactive approach to produce a detailed and quick 3D model reconstruction. Photomodeling goes along with the creation of a rough surface over which oriented images can be back-projected in real time. Lastly the model can be enhanced checking the coincidence between the surface and the projected texture. The challenge of this research is to combine the advantages of two technologies already set up and used in many projects: spherical photogrammetry (Fangi, 2007,2008,2009,2010) and structure for motion (Photosynth web service and Bundler + CMVS2 + PMVS2). The input images are taken from the same points of view to form the set of panoramic photos paying attention to use well-suited projections: equirectangular for spherical photogrammetry and rectilinear for Photosynth web service. The performance of the spherical ph...
This paper describes a new methodology used to document and assess the conservation of Cultural H... more This paper describes a new methodology used to document and assess the conservation of Cultural Heritage, and shows an example of a survey of a church façade in L'Aquila, Italy. The protection and preservation of historical architecture and Cultural Heritage in a world with continuous emergencies (earthquakes, landslides, natural degradation, poor accessibility of the property, lack of a policy of targeted investment capital) must be guaranteed on different levels closely related and indispensable to each other, and is one of the main task of CIPA. Knowledge, cataloging and communication of Cultural Heritage may offer value in terms of comprehension and fruition exploiting as effectively as possible the opportunities provided by new technologies (virtual, augmented reality, web). Acquisition, archive of data on the physical conditions of the cultural heritage and its structural metric quality (looking towards its possible restoration and preservation) can battle its partial or t...
Ancient manuscripts are precious and fragile objects, preserved in libraries, museums, and archiv... more Ancient manuscripts are precious and fragile objects, preserved in libraries, museums, and archives. Some of them are masterpieces, made with several materials and insights, but generally they are not accessible to wide communities of users. The purpose of this study is to present the preliminary results of the Codex4D project: a holographic showcase, conceived for museums, presenting the first 4D model of an ancient manuscript to the public at the Science Festival in Genoa in 2022. The manuscript, preserved in the Angelica Library in Rome, has been represented in a multidimensional digital model, documenting both its visible and invisible aspects, on the surface and in the stratigraphic layers. We analysed the visitor experience: informal learning, the meaning-making process, interactions between visitors, and gesture-based interaction with the showcase. The methodology used for evaluation is based on four different qualitative methods (grounded theory, narrative inquiry, case stud...
This paper presents the first installation produced with the data collected on the ancient roman ... more This paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D acquisition to gaming experience, able to contribute to the community of experts in the domain of virtual museum. The visualization of enormous archaeological contexts like a whole ancient city has been a test bed to develop tools and methodologies in order to create and maintain accurate and fully real-time enabled 3D models. In the temporary exhibition, open until 30 September 2016, a multimedia installation based on "natural interaction" solutions was set up: thanks to Kinect and Leap-Motion sensors visitors can interact with virtual environments and objects, using gestures to experience a more engaging and intuitive experience.
A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fre... more A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fresco of the Procession of the Magi painted by Benozzo Gozzoli in Palazzo Medici in Florence, in its original dimensions and spatial configuration, which was presented at the Digital Heritage International Congress in Granada in 2015. The installation stems from an approach to Cultural Heritage communication, that sets the visitor at the centre of the design process, as both recipient and agent of cultural transmission. In this vision, cognitive science and the concept of affordance play a crucial role in defining a multimedia set that promotes a primary mechanism of cognition embedded in the human beings, the perceptive-motory method to help visitors approach and understand art through a natural form of integrated aesthetic experience.
The web and its recent advancements represent a great opportunity to build universal, rich, multi... more The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source ecosystems. This paper describes the framework architecture and its components, assessed and validated through different case studies. ATON offers institutions, researchers, professionals a scalable, flexible and modular solution to craft and deploy liquid web-applications, providing novel and advanced features targeting Cultural Heritage field in terms of 3D presentation, annotation, immersive interaction and real-time collaboration.
SCIRES-IT : SCIentific RESearch and Information Technology, 2016
A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fre... more A Virtual itinerary for a real experience is an idea based on the virtual reproduction of the fresco of the Procession of the Magi painted by Benozzo Gozzoli in Palazzo Medici in Florence, in its original dimensions and spatial configuration, which was presented at the Digital Heritage International Congress in Granada in 2015. The installation stems from an approach to Cultural Heritage communication, that sets the visitor at the centre of the design process, as both recipient and agent of cultural transmission. In this vision, cognitive science and the concept of affordance play a crucial role in defining a multimedia set that promotes a primary mechanism of cognition embedded in the human beings, the perceptive-motory method to help visitors approach and understand art through a natural form of integrated aesthetic experience.
SCIRES-IT : SCIentific RESearch and Information Technology, 2015
The dissemination and exploitation of cultural heritage milestones by using multimedia and intera... more The dissemination and exploitation of cultural heritage milestones by using multimedia and interactive technologies continuously and quickly grows capturing the attention of academia and companies. It is necessary to adopt the state of the art technologies to present and make bi-directional the interaction of users with cultural heritage objects. In this work, we present two different applications of novel technologies applied to the Vitruvian man of Leonardo. The first application is the mirror that exploits a 3D depth sensor to compare the proportions of a user with the perfect ones of the Vitruvian man. The second application is a complex interaction between a complete novel 3D model of the Leonardo’s Vitruvian Man, sounds and image effects inside a 360-degrees hologram. These two systems are the results of interaction between academia and the 3D EVE spin-off company.
Within the EU CEMEC project framework, a novel approach for using holographic showcases in museum... more Within the EU CEMEC project framework, a novel approach for using holographic showcases in museums has been conceived and experimented upon in different venues in the context of an itinerant exhibition dealing with Early Medieval European collections. The purpose of this holographic showcase, the so-called “box of stories”, is to improve the link and interaction between real and virtual contents in the museum’s context, making the exhibited object “alive” in the visitors’ perception. An Avar sword and a Byzantine treasure have been used as the main case studies, and they have been experienced in the museums of several European regions by audiences with different cultural backgrounds. This has been a great opportunity to carry out user experience (UX) evaluations in order to collect feedback (from about 600 museum visitors) regarding the attractiveness of such a mixed reality (MR) system, its usability, the comprehension of the contents, the efficacy of the logistics and environmenta...
On the 23 September 2014, after 2000 years from Augustus death, 13 countries have met in Rome, Am... more On the 23 September 2014, after 2000 years from Augustus death, 13 countries have met in Rome, Amsterdam, Alexandria and Sarajevo, for the opening of an extraordinary exhibition, “Keys to Rome”: an interactive journey to discover Roman Culture, starting from the city of Augustus and reaching the entire Roman Empire, through the visit to 4 fascinating venues, 4 museums with their archaeological collections, more than 10 different technologies supporting and enhancing this global experience.This is more than an exhibition on Roman archaeology. "Keys To Rome" is a unique international exhibition, that, for the first time is organized in parallel in four locations:Rome, in the wonderful setting of the Imperial Fora Museum (Museo dei Fori Imperiali);Alexandria, in the Antiquities Museums of the Bibliotheca Alexandrina; Amsterdam, in the recently renovated Allard Pierson Museum; and Sarajevo, in the newly restored City Hall (Vijecnica) and in the Sarajevo Museum.
In G. Allegretti (a cura di). Città di San Marino (Storia dei castelli della Repubblica di san Marino, IX), 2017
Rilievo archeologico degli elevati della Prima Torre (San Marino) e interpretazioni preliminari d... more Rilievo archeologico degli elevati della Prima Torre (San Marino) e interpretazioni preliminari della stratificazione edilizia e delle fasi storiche.
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