diff options
author | Cristian Maureira-Fredes <Cristian.Maureira-Fredes@qt.io> | 2021-02-05 10:07:19 +0100 |
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committer | Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io> | 2021-02-09 07:43:07 +0000 |
commit | 33743aeb2be37d166bcc3291a98dd22026871cef (patch) | |
tree | cd45b08ef2a8c80e5e250e1050a41d8ece6fa199 /examples/tutorial/t13.py | |
parent | ad01b159e02067ba46d6433412cb1e690553e946 (diff) |
examples: directory structure
When generating the gallery automatically, the structure
of the examples was not the same for all the modules.
This reorganization was made under the following assumption:
An example requires:
- its own directory,
- a '.pyproject' file,
- one or more '.py' files,
- extra files (likes images, .rc, .ui, etc)
Even for cases when subdirectories are made to depict categories, like
'widgets/state-machine/...', one directory is required per example.
There should not be '.pyproject' files for categories,
except for the general 'examples.pyproject' to open all of them.
Task-number: PYSIDE-1490
Pick-to: 6.0
Change-Id: Ie690773c816a248016dbebaad90fbb1d1c2aeea5
Reviewed-by: Cristian Maureira-Fredes <cristian.maureira-fredes@qt.io>
Diffstat (limited to 'examples/tutorial/t13.py')
-rw-r--r-- | examples/tutorial/t13.py | 395 |
1 files changed, 0 insertions, 395 deletions
diff --git a/examples/tutorial/t13.py b/examples/tutorial/t13.py deleted file mode 100644 index b54945e25..000000000 --- a/examples/tutorial/t13.py +++ /dev/null @@ -1,395 +0,0 @@ - -############################################################################# -## -## Copyright (C) 2016 The Qt Company Ltd. -## Contact: http://www.qt.io/licensing/ -## -## This file is part of the Qt for Python examples of the Qt Toolkit. -## -## $QT_BEGIN_LICENSE:BSD$ -## You may use this file under the terms of the BSD license as follows: -## -## "Redistribution and use in source and binary forms, with or without -## modification, are permitted provided that the following conditions are -## met: -## * Redistributions of source code must retain the above copyright -## notice, this list of conditions and the following disclaimer. -## * Redistributions in binary form must reproduce the above copyright -## notice, this list of conditions and the following disclaimer in -## the documentation and/or other materials provided with the -## distribution. -## * Neither the name of The Qt Company Ltd nor the names of its -## contributors may be used to endorse or promote products derived -## from this software without specific prior written permission. -## -## -## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -## -## $QT_END_LICENSE$ -## -############################################################################# - -# PySide6 tutorial 13 - - -import sys -import math -import random -from PySide6 import QtCore, QtGui, QtWidgets - - -class LCDRange(QtWidgets.QWidget): - valueChanged = QtCore.Signal(int) - def __init__(self, text=None, parent=None): - if isinstance(text, QtWidgets.QWidget): - parent = text - text = None - - QtWidgets.QWidget.__init__(self, parent) - - self.init() - - if text: - self.setText(text) - - def init(self): - lcd = QtWidgets.QLCDNumber(2) - self.slider = QtWidgets.QSlider(QtCore.Qt.Horizontal) - self.slider.setRange(0, 99) - self.slider.setValue(0) - self.label = QtWidgets.QLabel() - self.label.setAlignment(QtCore.Qt.AlignHCenter | QtCore.Qt.AlignTop) - self.label.setSizePolicy(QtWidgets.QSizePolicy.Preferred, QtWidgets.QSizePolicy.Fixed) - - self.connect(self.slider, QtCore.SIGNAL("valueChanged(int)"), - lcd, QtCore.SLOT("display(int)")) - self.connect(self.slider, QtCore.SIGNAL("valueChanged(int)"), - self, QtCore.SIGNAL("valueChanged(int)")) - - layout = QtWidgets.QVBoxLayout() - layout.addWidget(lcd) - layout.addWidget(self.slider) - layout.addWidget(self.label) - self.setLayout(layout) - - self.setFocusProxy(self.slider) - - def value(self): - return self.slider.value() - - @QtCore.Slot(int) - def setValue(self, value): - self.slider.setValue(value) - - def text(self): - return self.label.text() - - def setRange(self, minValue, maxValue): - if minValue < 0 or maxValue > 99 or minValue > maxValue: - QtCore.qWarning("LCDRange::setRange(%d, %d)\n" - "\tRange must be 0..99\n" - "\tand minValue must not be greater than maxValue" % (minValue, maxValue)) - return - - self.slider.setRange(minValue, maxValue) - - def setText(self, text): - self.label.setText(text) - - -class CannonField(QtWidgets.QWidget): - angleChanged = QtCore.Signal(int) - forceChanged = QtCore.Signal(int) - hit = QtCore.Signal() - missed = QtCore.Signal() - canShoot = QtCore.Signal(bool) - def __init__(self, parent=None): - QtWidgets.QWidget.__init__(self, parent) - - self.currentAngle = 45 - self.currentForce = 0 - self.timerCount = 0 - self.autoShootTimer = QtCore.QTimer(self) - self.connect(self.autoShootTimer, QtCore.SIGNAL("timeout()"), - self.moveShot) - self.shootAngle = 0 - self.shootForce = 0 - self.target = QtCore.QPoint(0, 0) - self.gameEnded = False - self.setPalette(QtGui.QPalette(QtGui.QColor(250, 250, 200))) - self.setAutoFillBackground(True) - self.newTarget() - - def angle(self): - return self.currentAngle - - @QtCore.Slot(int) - def setAngle(self, angle): - if angle < 5: - angle = 5 - if angle > 70: - angle = 70 - if self.currentAngle == angle: - return - self.currentAngle = angle - self.update() - self.emit(QtCore.SIGNAL("angleChanged(int)"), self.currentAngle) - - def force(self): - return self.currentForce - - @QtCore.Slot(int) - def setForce(self, force): - if force < 0: - force = 0 - if self.currentForce == force: - return - self.currentForce = force - self.emit(QtCore.SIGNAL("forceChanged(int)"), self.currentForce) - - @QtCore.Slot() - def shoot(self): - if self.isShooting(): - return - self.timerCount = 0 - self.shootAngle = self.currentAngle - self.shootForce = self.currentForce - self.autoShootTimer.start(5) - self.emit(QtCore.SIGNAL("canShoot(bool)"), False) - - firstTime = True - - def newTarget(self): - if CannonField.firstTime: - CannonField.firstTime = False - midnight = QtCore.QTime(0, 0, 0) - random.seed(midnight.secsTo(QtCore.QTime.currentTime())) - - self.target = QtCore.QPoint(200 + random.randint(0, 190 - 1), 10 + random.randint(0, 255 - 1)) - self.update() - - def setGameOver(self): - if self.gameEnded: - return - if self.isShooting(): - self.autoShootTimer.stop() - self.gameEnded = True - self.update() - - def restartGame(self): - if self.isShooting(): - self.autoShootTimer.stop() - self.gameEnded = False - self.update() - self.emit(QtCore.SIGNAL("canShoot(bool)"), True) - - @QtCore.Slot() - def moveShot(self): - region = QtGui.QRegion(self.shotRect()) - self.timerCount += 1 - - shotR = self.shotRect() - - if shotR.intersects(self.targetRect()): - self.autoShootTimer.stop() - self.emit(QtCore.SIGNAL("hit()")) - self.emit(QtCore.SIGNAL("canShoot(bool)"), True) - elif shotR.x() > self.width() or shotR.y() > self.height(): - self.autoShootTimer.stop() - self.emit(QtCore.SIGNAL("missed()")) - self.emit(QtCore.SIGNAL("canShoot(bool)"), True) - else: - region = region.united(QtGui.QRegion(shotR)) - - self.update(region) - - def paintEvent(self, event): - painter = QtGui.QPainter(self) - - if self.gameEnded: - painter.setPen(QtCore.Qt.black) - painter.setFont(QtGui.QFont("Courier", 48, QtGui.QFont.Bold)) - painter.drawText(self.rect(), QtCore.Qt.AlignCenter, "Game Over") - - self.paintCannon(painter) - if self.isShooting(): - self.paintShot(painter) - if not self.gameEnded: - self.paintTarget(painter) - - def paintShot(self, painter): - painter.setPen(QtCore.Qt.NoPen) - painter.setBrush(QtCore.Qt.black) - painter.drawRect(self.shotRect()) - - def paintTarget(self, painter): - painter.setPen(QtCore.Qt.black) - painter.setBrush(QtCore.Qt.red) - painter.drawRect(self.targetRect()) - - barrelRect = QtCore.QRect(33, -4, 15, 8) - - def paintCannon(self, painter): - painter.setPen(QtCore.Qt.NoPen) - painter.setBrush(QtCore.Qt.blue) - - painter.save() - painter.translate(0, self.height()) - painter.drawPie(QtCore.QRect(-35, -35, 70, 70), 0, 90 * 16) - painter.rotate(-self.currentAngle) - painter.drawRect(CannonField.barrelRect) - painter.restore() - - def cannonRect(self): - result = QtCore.QRect(0, 0, 50, 50) - result.moveBottomLeft(self.rect().bottomLect()) - return result - - def shotRect(self): - gravity = 4.0 - - time = self.timerCount / 40.0 - velocity = self.shootForce - radians = self.shootAngle * 3.14159265 / 180 - - velx = velocity * math.cos(radians) - vely = velocity * math.sin(radians) - x0 = (CannonField.barrelRect.right() + 5) * math.cos(radians) - y0 = (CannonField.barrelRect.right() + 5) * math.sin(radians) - x = x0 + velx * time - y = y0 + vely * time - 0.5 * gravity * time * time - - result = QtCore.QRect(0, 0, 6, 6) - result.moveCenter(QtCore.QPoint(round(x), self.height() - 1 - round(y))) - return result - - def targetRect(self): - result = QtCore.QRect(0, 0, 20, 10) - result.moveCenter(QtCore.QPoint(self.target.x(), self.height() - 1 - self.target.y())) - return result - - def gameOver(self): - return self.gameEnded - - def isShooting(self): - return self.autoShootTimer.isActive() - - -class GameBoard(QtWidgets.QWidget): - def __init__(self, parent=None): - QtWidgets.QWidget.__init__(self, parent) - - quit = QtWidgets.QPushButton("&Quit") - quit.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold)) - - self.connect(quit, QtCore.SIGNAL("clicked()"), - qApp, QtCore.SLOT("quit()")) - - angle = LCDRange("ANGLE") - angle.setRange(5, 70) - - force = LCDRange("FORCE") - force.setRange(10, 50) - - self.cannonField = CannonField() - - self.connect(angle, QtCore.SIGNAL("valueChanged(int)"), - self.cannonField.setAngle) - self.connect(self.cannonField, QtCore.SIGNAL("angleChanged(int)"), - angle.setValue) - - self.connect(force, QtCore.SIGNAL("valueChanged(int)"), - self.cannonField.setForce) - self.connect(self.cannonField, QtCore.SIGNAL("forceChanged(int)"), - force.setValue) - - self.connect(self.cannonField, QtCore.SIGNAL("hit()"), self.hit) - self.connect(self.cannonField, QtCore.SIGNAL("missed()"), self.missed) - - shoot = QtWidgets.QPushButton("&Shoot") - shoot.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold)) - - self.connect(shoot, QtCore.SIGNAL("clicked()"), self.fire) - self.connect(self.cannonField, QtCore.SIGNAL("canShoot(bool)"), - shoot, QtCore.SLOT("setEnabled(bool)")) - - restart = QtWidgets.QPushButton("&New Game") - restart.setFont(QtGui.QFont("Times", 18, QtGui.QFont.Bold)) - - self.connect(restart, QtCore.SIGNAL("clicked()"), self.newGame) - - self.hits = QtWidgets.QLCDNumber(2) - self.shotsLeft = QtWidgets.QLCDNumber(2) - hitsLabel = QtWidgets.QLabel("HITS") - shotsLeftLabel = QtWidgets.QLabel("SHOTS LEFT") - - topLayout = QtWidgets.QHBoxLayout() - topLayout.addWidget(shoot) - topLayout.addWidget(self.hits) - topLayout.addWidget(hitsLabel) - topLayout.addWidget(self.shotsLeft) - topLayout.addWidget(shotsLeftLabel) - topLayout.addStretch(1) - topLayout.addWidget(restart) - - leftLayout = QtWidgets.QVBoxLayout() - leftLayout.addWidget(angle) - leftLayout.addWidget(force) - - gridLayout = QtWidgets.QGridLayout() - gridLayout.addWidget(quit, 0, 0) - gridLayout.addLayout(topLayout, 0, 1) - gridLayout.addLayout(leftLayout, 1, 0) - gridLayout.addWidget(self.cannonField, 1, 1, 2, 1) - gridLayout.setColumnStretch(1, 10) - self.setLayout(gridLayout) - - angle.setValue(60) - force.setValue(25) - angle.setFocus() - - self.newGame() - - @QtCore.Slot() - def fire(self): - if self.cannonField.gameOver() or self.cannonField.isShooting(): - return - self.shotsLeft.display(self.shotsLeft.intValue() - 1) - self.cannonField.shoot() - - @QtCore.Slot() - def hit(self): - self.hits.display(self.hits.intValue() + 1) - if self.shotsLeft.intValue() == 0: - self.cannonField.setGameOver() - else: - self.cannonField.newTarget() - - @QtCore.Slot() - def missed(self): - if self.shotsLeft.intValue() == 0: - self.cannonField.setGameOver() - - @QtCore.Slot() - def newGame(self): - self.shotsLeft.display(15) - self.hits.display(0) - self.cannonField.restartGame() - self.cannonField.newTarget() - - -app = QtWidgets.QApplication(sys.argv) -board = GameBoard() -board.setGeometry(100, 100, 500, 355) -board.show() -sys.exit(app.exec_()) |