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Game User Experience Evaluation 2015
- Regina Bernhaupt
:
Game User Experience Evaluation. Human-Computer Interaction Series, Springer 2015, ISBN 978-3-319-15984-3 - Regina Bernhaupt
:
User Experience Evaluation Methods in the Games Development Life Cycle. 1-8
User Orientated Methods
- Graham McAllister, Gareth R. White:
Video Game Development and User Experience. 11-35 - Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna L. Cox
:
Assessing the Core Elements of the Gaming Experience. 37-62 - Lennart E. Nacke:
Games User Research and Physiological Game Evaluation. 63-86 - Jari Takatalo, Jukka Häkkinen
, Göte Nyman:
Understanding Presence, Involvement, and Flow in Digital Games. 87-111 - Michael Lankes
, Regina Bernhaupt
, Manfred Tscheligi:
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts. 113-131
Automated Methods
- Anders Drachen
:
Behavioral Telemetry in Games User Research. 135-165
Expert Orientated Methods
- Heather Desurvire, Charlotte Wiberg:
User Experience Design for Inexperienced Gamers: GAP - Game Approachability Principles. 169-186 - Christina Hochleitner, Wolfgang Hochleitner, Cornelia Graf, Manfred Tscheligi:
A Heuristic Framework for Evaluating User Experience in Games. 187-206
Game Specific Approaches
- Elena Márquez Segura, Katherine Isbister:
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation. 209-238 - Florian Mueller, Nadia Bianchi-Berthouze:
Evaluating Exertion Games. 239-262 - Michael A. Brown, Aidan Kehoe, Jurek Kirakowski, Ian Pitt:
Beyond the Gamepad: HCI and Game Controller Design and Evaluation. 263-285
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