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Katherine Isbister
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- affiliation: University of California Santa Cruz, Social Emotional Technology Lab, CA, USA
- affiliation (former): Rensselaer Polytechnic Institute, Troy, NY, USA
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2020 – today
- 2024
- [j31]Karin B. Johansson, Raquel Robinson, Jon Back, Sarah Lynne Bowman, James Collin Fey, Elena Márquez Segura, Annika Waern, Katherine Isbister:
Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice. ACM Trans. Comput. Hum. Interact. 31(5): 64:1-64:35 (2024) - [j30]Diana R. Sanchez, Joshua McVeigh-Schultz, Katherine Isbister, Monica Tran, Kassidy Martinez, Marjan Dost, Anya Osborne, Daniel Diaz, Philip Farillas, Timothy Lang, Alexandra Leeds, George Butler, Monique Ferronatto:
Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience. Virtual Worlds 3(4): 418-435 (2024) - [c120]Samir Ghosh, Yuhui Wang, William Zhou, Kelly Lin, Joshua McVeigh-Schultz, Katherine Isbister:
Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire Evacuation. CHI Extended Abstracts 2024: 102:1-102:5 - [c119]Nahid Nasiri, Katherine Isbister, Julie B. Schweitzer, Jared Borden, Peter S. Cottrell, Daniel Goodman Shapiro:
Extracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible Device. CHI Extended Abstracts 2024: 158:1-158:8 - [c118]Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister:
Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game. CHI Extended Abstracts 2024: 159:1-159:7 - [c117]MJ Johns, Emmanuel Chinedum Ezenwa, Seunghyun Lee, Thomas Maiorana, Ciel Wood, Josh D. Levano, Rita Aksum Tesfay, Michael Takami, Cameron A Dodd, Madison Li, Hanne Manning, Regis Pak, Lily Chen, Ria K. Saini, Mário Escarce Junior, Mennatullah Hendawy, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister:
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. CHI Extended Abstracts 2024: 261:1-261:8 - [c116]Alexandra Kitson, Sun Joo (Grace) Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, Mar González-Franco:
Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games. CHI Extended Abstracts 2024: 365:1-365:9 - [c115]Raquel Breejon Robinson, Anya Osborne, Chen Ji, James Collin Fey, Ella Dagan, Katherine Isbister:
"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research Through Design. CHI Extended Abstracts 2024: 545:1-545:8 - [c114]James Collin Fey, Raquel Breejon Robinson, Selin Ovali, Nate Laffan, Kevin Weatherwax, Ella Dagan, Katherine Isbister:
Now That's What I Call A Robot(ics Education Kit)! TEI 2024: 53:1-53:14 - [i7]Raquel Breejon Robinson, Anya Osborne, Chen Ji, James Collin Fey, Ella Dagan, Katherine Isbister:
"That's Not Good Science!": An Argument for the Thoughtful Use of Formative Situations in Research through Design. CoRR abs/2404.01848 (2024) - [i6]Karin B. Johansson, Raquel Breejon Robinson, Jon Back, Sarah Lynne Bowman, James Collin Fey, Elena Márquez Segura, Annika Waern, Katherine Isbister:
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice. CoRR abs/2405.08526 (2024) - [i5]MJ Johns, Rita Aksum Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr., Thomas Maiorana, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister:
Info Overload: A Cooperative Evacuation Game. CoRR abs/2407.09559 (2024) - 2023
- [j29]Petr Slovák, Alissa Nicole Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James J. Gross, Katherine Isbister:
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research. ACM Trans. Comput. Hum. Interact. 30(1): 1-51 (2023) - [c113]Anya Osborne, Sabrina Fielder, Joshua McVeigh-Schultz, Timothy Lang, Max Kreminski, George Butler, Jialang Victor Li, Diana R. Sanchez, Katherine Isbister:
Being Social in VR Meetings: A Landscape Analysis of Current Tools. Conference on Designing Interactive Systems 2023: 1789-1809 - [c112]Angela Y. H. Fan, Chen Ji, Ella Dagan, Samir Ghosh, Yuhui Wang, Katherine Isbister:
The Cuteness Factor: An Interpretive Framework for Artists, Designers and Engineers. Conference on Designing Interactive Systems 2023: 2509-2521 - [c111]Raquel Breejon Robinson, Karin B. Johansson, James Collin Fey, Elena Márquez Segura, Jon Back, Annika Waern, Sarah Lynne Bowman, Katherine Isbister:
Edu-larp @ CHI. CHI Extended Abstracts 2023: 346:1-346:5 - [c110]Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister:
Games and Play SIG: Connecting Through Social and Playful Technologies. CHI Extended Abstracts 2023: 513:1-513:4 - [c109]Chen Ji, Lawrence H. Kim, Amori Yee Mikami, Elizabeth Reid, Raquel Robinson, Rebecca Todd, Vasileia Karasavva, Karon E. MacLean, Katherine Isbister:
Sharing Feelings via Mini Robot Gestures. EMPATHICH 2023: 1:1-1:5 - [i4]Mark Billinghurst, Pablo César, Mar González-Franco, Katherine Isbister, Julie R. Williamson, Alexandra Kitson:
Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482). Dagstuhl Reports 13(11): 167-196 (2023) - 2022
- [j28]Joshua McVeigh-Schultz, Katherine Isbister:
A "beyond being there" for VR meetings: envisioning the future of remote work. Hum. Comput. Interact. 37(5): 433-453 (2022) - [j27]Katherine Isbister, Peter Cottrell, Alessia Cecchet, Ella Dagan, Nikki Theofanopoulou, Ferran Altarriba Bertran, Aaron J. Horowitz, Nick Mead, Joel B. Schwartz, Petr Slovák:
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive "Robot" for Emotion Regulation. ACM Trans. Comput. Hum. Interact. 29(4): 32:1-32:36 (2022) - [j26]Ferran Altarriba Bertran, Alexandra Pometko, Muskan Gupta, Lauren Wilcox, Reeta Banerjee, Katherine Isbister:
Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-Design. ACM Trans. Comput. Hum. Interact. 29(5): 44:1-44:30 (2022) - [c108]James Collin Fey, Ella Dagan, Elena Márquez Segura, Katherine Isbister:
Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls. Conference on Designing Interactive Systems 2022: 1192-1208 - [c107]Chen Ji, Katherine Isbister:
AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting. CHI Extended Abstracts 2022: 180:1-180:4 - [c106]Jialang Victor Li, Max Kreminski, Sean M. Fernandes, Anya Osborne, Joshua McVeigh-Schultz, Katherine Isbister:
Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. CHI Extended Abstracts 2022: 181:1-181:4 - [c105]Ferran Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen, Victor Dong, Binaisha Dastoor, Kelsea Tadano, Fyez Dean, Jessalyn Wang, Adrià Altarriba Bertran, Jared Duval, Katherine Isbister:
Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban Technology. CHI 2022: 534:1-534:19 - [i3]Petr Slovák, Alissa Nicole Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James J. Gross, Katherine Isbister:
Designing for emotion regulation interventions: an agenda for HCI theory and research. CoRR abs/2204.00118 (2022) - 2021
- [j25]Ferran Altarriba Bertran, Alexandra Pometko, Muskan Gupta, Lauren Wilcox, Reeta Banerjee, Katherine Isbister:
The Playful Potential of Shared Mealtime: A Speculative Catalog of Playful Technologies for Day-to-day Social Eating Experiences. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 267:1-267:26 (2021) - [c104]Alexandra Pometko, Ella Dagan, Ferran Altarriba Bertran, Katherine Isbister:
Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures. Conference on Designing Interactive Systems 2021: 697-706 - [c103]Ella Dagan, Katherine Isbister:
Synergistic Social Technology: Designing Systems with 'Needs' that Encourage and Support Social Interaction. Conference on Designing Interactive Systems 2021: 1419-1432 - [c102]Joshua McVeigh-Schultz, Katherine Isbister:
The Case for "Weird Social" in VR/XR: A Vision of Social Superpowers Beyond Meatspace. CHI Extended Abstracts 2021: 17:1-17:10 - [c101]Jialin Deng, Yan Wang, Carlos Velasco, Ferran Altarriba Bertran, Rob Comber, Marianna Obrist, Katherine Isbister, Charles Spence, Florian 'Floyd' Mueller:
The Future of Human-Food Interaction. CHI Extended Abstracts 2021: 100:1-100:6 - [c100]Ferran Altarriba Bertran, Soomin Kim, Minsuk Chang, Ella Dagan, Jared Duval, Katherine Isbister, Laia Turmo Vidal:
Social Media as a Design and Research Site in HCI: Mapping Out Opportunities and Envisioning Future Uses. CHI Extended Abstracts 2021: 120:1-120:5 - [c99]Jared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, Katherine Isbister:
Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design. CHI 2021: 492:1-492:15 - [c98]James Collin Fey, Katherine Isbister:
Towards Better Understanding Maker Ecosystems. FabLearn/MakeEd 2021: 10:1-10:4 - [c97]Ferran Altarriba Bertran, Jared Duval, Laura Bisbe Armengol, Ivy Chen, Victor Dong, Binaisha Dastoor, Adrià Altarriba Bertran, Katherine Isbister:
A Catalog of Speculative Playful Urban Technology Ideas: Exploring the Playful Potential of Smart Cities. MindTrek 2021: 60-71 - [e5]Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi, Pernille Bjørn, Steven Mark Drucker:
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama, Japan, May 8-13, 2021. ACM 2021, ISBN 978-1-4503-8096-6 [contents] - [e4]Yoshifumi Kitamura, Aaron Quigley, Katherine Isbister, Takeo Igarashi:
CHI '21: CHI Conference on Human Factors in Computing Systems, Virtual Event / Yokohama Japan, May 8-13, 2021, Extended Abstracts. ACM 2021, ISBN 978-1-4503-8095-9 [contents] - [i2]Katherine Isbister, Peter Cottrell, Alessia Cecchet, Ella Dagan, Nikki Theofanopoulou, Ferran Altarriba Bertran, Aaron J. Horowitz, Nick Mead, Joel B. Schwarz, Petr Slovák:
Design not Lost in Translation: A Case Study of an Intimate-Space Socially Assistive Robot for Emotion Regulation. CoRR abs/2104.11340 (2021) - 2020
- [j24]Raquel Robinson, Katherine Isbister:
Introduction. Interactions 27(1): 36-39 (2020) - [j23]Pardis Miri, Robert Flory, Andero Uusberg, Heather Culbertson, Richard H. Harvey, Agata Kelman, Davis Erik Peper, James J. Gross, Katherine Isbister, Keith Marzullo:
PIV: Placement, Pattern, and Personalization of an Inconspicuous Vibrotactile Breathing Pacer. ACM Trans. Comput. Hum. Interact. 27(1): 5:1-5:44 (2020) - [c96]Ferran Altarriba Bertran, Jared Duval, Elena Márquez Segura, Laia Turmo Vidal, Yoram Chisik, Marina Juanet Casulleras, Oscar García Pañella, Katherine Isbister, Danielle Wilde:
Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design. Conference on Designing Interactive Systems 2020: 979-991 - [c95]Ferran Altarriba Bertran, Elena Márquez Segura, Katherine Isbister:
Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda. CHI 2020: 1-14 - [c94]Ferran Altarriba Bertran, Laia Turmo Vidal, Ella Dagan, Jared Duval, Elena Márquez Segura, Katherine Isbister:
Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design? CHI Extended Abstracts 2020: 1-8 - [c93]Ella Dagan, James Collin Fey, Sanoja Kikkeri, Charlene Hoang, Rachel Hsiao, Katherine Isbister:
Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion. CHI Extended Abstracts 2020: 1-10 - [c92]Pardis Miri, Emily Jusuf, Andero Uusberg, Horia Margarit, Robert Flory, Katherine Isbister, Keith Marzullo, James J. Gross:
Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation. CHI 2020: 1-12 - [c91]Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk:
Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. CHI 2020: 1-14 - [c90]Ferran Altarriba Bertran, Ahmet Börütecene, Oguz 'Oz' Buruk, Mattia Thibault, Katherine Isbister:
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. CHI PLAY (Companion) 2020: 168-172
2010 – 2019
- 2019
- [c89]Anya Kolesnichenko, Joshua McVeigh-Schultz, Katherine Isbister:
Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology. Conference on Designing Interactive Systems 2019: 241-252 - [c88]Elena Márquez Segura, Katta Spiel, Karin B. Johansson, Jon Back, Phoebe O. Toups Dugas, Jessica Hammer, Annika Waern, Theresa Jean Tanenbaum, Katherine Isbister:
Larping (Live Action Role Playing) as an Embodied Design Research Method. Conference on Designing Interactive Systems (Companion Volume) 2019: 389-392 - [c87]Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, Robb Mitchell, Katherine Isbister:
Design Framework for Social Wearables. Conference on Designing Interactive Systems 2019: 1001-1015 - [c86]Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval, Katherine Isbister:
Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design. Conference on Designing Interactive Systems 2019: 1265-1277 - [c85]Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, Katherine Isbister:
Designing 'True Colors': A Social Wearable that Affords Vulnerability. CHI 2019: 33 - [c84]Joshua McVeigh-Schultz, Anya Kolesnichenko, Katherine Isbister:
Shaping Pro-Social Interaction in VR: An Emerging Design Framework. CHI 2019: 564 - [c83]Ferran Altarriba Bertran, Samvid Niravbhai Jhaveri, Rosa Lutz, Katherine Isbister, Danielle Wilde:
Making Sense of Human-Food Interaction. CHI 2019: 678 - [c82]Raquel Robinson, Jessica Hammer, Katherine Isbister:
All the World (Wide Web)'s a Stage: A Workshop on Live Streaming. CHI Extended Abstracts 2019 - [c81]Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister:
'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. CHI Extended Abstracts 2019 - [c80]Daniel G. Shapiro, Zeping Zhan, Peter S. Cottrell, Katherine Isbister:
Translating Affective Touch into Text. CHI Extended Abstracts 2019 - [c79]Zhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, Katherine Isbister:
Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players. CHI PLAY 2019: 5-18 - [c78]Ferran Altarriba Bertran, Danielle Wilde, Erno Berezvay, Katherine Isbister:
Playful Human-Food Interaction Research: State of the Art and Future Directions. CHI PLAY 2019: 225-237 - [c77]Ferran Altarriba Bertran, Jared Duval, Katherine Isbister, Danielle Wilde, Elena Márquez Segura, Oscar García Pañella, Laia Badal León:
Chasing Play Potentials in Food Culture to Inspire Technology Design. CHI PLAY (Companion) 2019: 829-834 - [c76]Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum:
A design framework for playful wearables. FDG 2019: 19:1-19:12 - [c75]Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval, Katherine Isbister:
Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design. HTTF 2019: 16:1-16:4 - [c74]Katherine Isbister:
Toward 'Suprahuman' Technology. HTTF 2019: 24:1-24:4 - [c73]Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, Katherine Isbister:
A social wearable that affords vulnerability. UbiComp/ISWC Adjunct 2019: 272-273 - [c72]Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, Katherine Isbister:
Workshop presentation of a social wearable that affords vulnerability. UbiComp/ISWC Adjunct 2019: 461-462 - 2018
- [j22]Truong-Huy D. Nguyen, Edward F. Melcer, Alessandro Canossa, Katherine Isbister, Magy Seif El-Nasr:
Seagull: A bird's-eye view of the evolution of technical games research. Entertain. Comput. 26: 88-104 (2018) - [j21]Kristina Höök, Baptiste Caramiaux, Cumhur Erkut, Jodi Forlizzi, Nassrin Hajinejad, Michael Haller, Caroline Hummels, Katherine Isbister, Martin Jonsson, George Poonkhin Khut, Lian Loke, Danielle M. Lottridge, Patrizia Marti, Edward F. Melcer, Florian 'Floyd' Mueller, Marianne Graves Petersen, Thecla Schiphorst, Elena Márquez Segura, Anna Ståhl, Dag Svanæs, Jakob Tholander, Helena Tobiasson:
Embracing First-Person Perspectives in Soma-Based Design. Informatics 5(1): 8 (2018) - [j20]Petr Slovák, Nikki Theofanopoulou, Alessia Cecchet, Peter Cottrell, Ferran Altarriba Bertran, Ella Dagan, Julian Childs, Katherine Isbister:
"I just let him cry...: Designing Socio-Technical Interventions in Families to Prevent Mental Health Disorders. Proc. ACM Hum. Comput. Interact. 2(CSCW): 160:1-160:34 (2018) - [c71]Ferran Altarriba Bertran, Samvid Niravbhai Jhaveri, Rosa Lutz, Katherine Isbister, Danielle Wilde:
Visualising the Landscape of Human-Food Interaction Research. Conference on Designing Interactive Systems (Companion Volume) 2018: 243-248 - [c70]Joshua McVeigh-Schultz, Elena Márquez Segura, Nick Merrill, Katherine Isbister:
What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology. Conference on Designing Interactive Systems (Companion Volume) 2018: 289-294 - [c69]Suzanne B. da Câmara, Rakshit Agrawal, Katherine Isbister:
Identifying Children's Fidget Object Preferences: Toward Exploring the Impacts of Fidgeting and Fidget-Friendly Tangibles. Conference on Designing Interactive Systems 2018: 301-311 - [c68]Ella Dagan, Elena Márquez Segura, Miguel Flores, Katherine Isbister:
'Not Too Much, Not Too Little' Wearables For Group Discussions. CHI Extended Abstracts 2018 - [c67]Edward F. Melcer, Katherine Isbister:
Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game. CHI 2018: 266 - [c66]Katherine Isbister, Elena Márquez Segura, Edward F. Melcer:
Social Affordances at Play: Game Design Toward Socio-Technical Innovation. CHI 2018: 372 - [c65]Pardis Miri, Andero Uusberg, Heather Culbertson, Robert Flory, Helen Uusberg, James J. Gross, Keith Marzullo, Katherine Isbister:
Emotion Regulation in the Wild: Introducing WEHAB System Architecture. CHI Extended Abstracts 2018 - [c64]Lennart E. Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe O. Toups Dugas, Katherine Isbister:
Games and Play SIG: Engaging Small Developer Communities. CHI Extended Abstracts 2018 - [c63]Raquel Robinson, John T. Murray, Katherine Isbister:
"You're Giving Me Mixed Signals!": A Comparative Analysis of Methods that Capture Players' Emotional Response to Games. CHI Extended Abstracts 2018 - [c62]Elena Márquez Segura, James Collin Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, Katherine Isbister:
Designing Future Social Wearables with Live Action Role Play (Larp) Designers. CHI 2018: 462 - [c61]Loïs Vanhée, Elena Márquez Segura, Katherine Isbister:
Firefly: A Social Wearable to Support Physical Connection of Larpers. CHI Extended Abstracts 2018 - [c60]Peter Cottrell, April Grow, Katherine Isbister:
Soft-bodied Fidget Toys: A Materials Exploration. TEI 2018: 42-48 - 2017
- [j19]Katherine Isbister:
Wearables to support interdependent play. Interactions 24(1): 50-53 (2017) - [j18]Katherine Isbister:
Games and play leading the way to better shared experience. Interactions 24(6): 20-21 (2017) - [c59]Katherine Isbister, Kaho Abe, Michael Karlesky:
Interdependent Wearables (for Play): A Strong Concept for Design. CHI 2017: 465-471 - [c58]Kristina Höök, Caroline Hummels, Katherine Isbister, Patrizia Marti, Elena Márquez Segura, Martin Jonsson, Florian 'Floyd' Mueller, Pedro A. N. Sanches, Thecla Schiphorst, Anna Ståhl, Dag Svanæs, Ambra Trotto, Marianne Graves Petersen, Youn-Kyung Lim:
Soma-Based Design Theory. CHI Extended Abstracts 2017: 550-557 - [c57]Edward F. Melcer, Victoria Hollis, Katherine Isbister:
Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs. CHI Extended Abstracts 2017: 1901-1908 - [c56]Pardis Miri, Robert Flory, Andero Uusberg, Helen Uusberg, James J. Gross, Katherine Isbister:
HapLand: A Scalable Robust Emotion Regulation Haptic System Testbed. CHI Extended Abstracts 2017: 1916-1923 - [c55]Katherine Isbister:
Connecting through Play by Design. CHI PLAY 2017: 3 - [c54]Raquel Robinson, Zachary Rubin, Elena Márquez Segura, Katherine Isbister:
All the feels: designing a tool that reveals streamers' biometrics to spectators. FDG 2017: 36:1-36:6 - [c53]Edward F. Melcer, Katherine Isbister:
Toward understanding disciplinary divides within games research. FDG 2017: 48:1-48:4 - [c52]Elena Márquez Segura, Katherine Isbister, Jon Back, Annika Waern:
Design, appropriation, and use of technology in larps. FDG 2017: 53:1-53:4 - [c51]Edward F. Melcer, Katherine Isbister:
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse. FDG 2017: 62:1-62:6 - 2016
- [b3]Katherine Isbister:
How Games Move Us - Emotion by Design. MIT Press 2016, ISBN 978-0-262-03426-5, pp. 1-167 - [j17]Loïc Caroux, Katherine Isbister:
Influence of head-up displays' characteristics on user experience in video games. Int. J. Hum. Comput. Stud. 87: 65-79 (2016) - [j16]Katherine Isbister:
Connecting through play. Interactions 23(4): 26-33 (2016) - [c50]Kaho Abe, Katherine Isbister:
Hotaru: The Lightning Bug Game. CHI Extended Abstracts 2016: 277-280 - [c49]Edward F. Melcer, Katherine Isbister:
Motion, Emotion, and Form: Exploring Affective Dimensions of Shape. CHI Extended Abstracts 2016: 1430-1437 - [c48]Edward F. Melcer, Katherine Isbister:
Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations. CHI Extended Abstracts 2016: 2225-2233 - [c47]Kristina Höök, Martin Jonsson, Anna Ståhl, Jakob Tholander, Toni Robertson, Patrizia Marti, Dag Svanaes, Marianne Graves Petersen, Jodi Forlizzi, Thecla Schiphorst, Katherine Isbister, Caroline Hummels, Sietske Klooster, Lian Loke, George Poonkhin Khut:
Move to be Moved. CHI Extended Abstracts 2016: 3301-3308 - [c46]Raquel Robinson, Katherine Isbister, Zachary Rubin:
All the Feels: Introducing Biometric Data to Online Gameplay Streams. CHI PLAY (Companion) 2016: 261-267 - [c45]Edward F. Melcer, Katherine Isbister:
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. DiGRA/FDG 2016 - [c44]James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin:
GameNet and GameSage: Videogame Discovery as Design Insight. DiGRA/FDG 2016 - [c43]Michael Karlesky, Katherine Isbister:
Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation. NordiCHI 2016: 38 - 2015
- [j15]Loïc Caroux, Katherine Isbister, Ludovic Le Bigot, Nicolas Vibert:
Player-video game interaction: A systematic review of current concepts. Comput. Hum. Behav. 48: 366-381 (2015) - [j14]Regina Bernhaupt, Katherine Isbister, Sara de Freitas:
Introduction to this Special Issue on HCI and Games. Hum. Comput. Interact. 30(3-4): 195-201 (2015) - [j13]Katherine Isbister, Florian 'Floyd' Mueller:
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Hum. Comput. Interact. 30(3-4): 366-399 (2015) - [c42]Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister:
Games Research Today: Analyzing the Academic Landscape 2000-2014. FDG 2015 - [c41]Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino:
Costumes and Wearables as Game Controllers. TEI 2015: 477-480 - [c40]Katherine Isbister, Kaho Abe:
Costumes as Game Controllers: An Exploration of Wearables to Suit Social Play. TEI 2015: 691-696 - [p5]Elena Márquez Segura, Katherine Isbister:
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation. Game User Experience Evaluation 2015: 209-238 - 2014
- [j12]Kristie J. Fisher, Tim Nichols, Katherine Isbister, Tom Fuller:
Quantifying "Magic": Learnings from User Research for Creating Good Player Experiences on Xbox Kinect. Int. J. Gaming Comput. Mediat. Simulations 6(1): 26-40 (2014) - [j11]Georgios N. Yannakakis, Katherine Isbister, Ana Paiva, Kostas Karpouzis:
Guest Editorial: Emotion in Games. IEEE Trans. Affect. Comput. 5(1): 1-2 (2014) - [j10]Napa Sae-Bae, Nasir D. Memon, Katherine Isbister, Kowsar Ahmed:
Multitouch Gesture-Based Authentication. IEEE Trans. Inf. Forensics Secur. 9(4): 568-582 (2014) - [c39]Manfred Tscheligi, Katherine Isbister, Kristina Höök, Marianna Obrist, Marc Busch, Christina Hochleitner:
"Touch me": workshop on tactile user experience evaluation methods. CHI Extended Abstracts 2014: 41-44 - [c38]Helena M. Mentis, Kristina Höök, Florian Mueller, Katherine Isbister, George Poonkhin Khut, Toni Robertson:
Designing for the experiential body. CHI Extended Abstracts 2014: 1069-1074 - [c37]Florian Mueller, Katherine Isbister:
Movement-based game guidelines. CHI 2014: 2191-2200 - [c36]Holly Robbins, Katherine Isbister:
Pixel Motion: A surveillance camera-enabled public digital game. FDG 2014 - [c35]Edward F. Melcer, Katherine Isbister:
Emotional space: understanding affective spatial dimensions of constructed embodied shapes. SUI 2014: 143 - [c34]Michael Karlesky, Katherine Isbister:
Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativity. TEI 2014: 13-20 - [c33]Michael Karlesky, Katherine Isbister:
Fidget widgets: designing for the physical margins of digital workspaces. TEI 2014: 301-304 - 2013
- [c32]Michael Karlesky, Katherine Isbister:
Fidget widgets: secondary playful interactions in support of primary serious tasks. CHI Extended Abstracts 2013: 1149-1154 - [c31]Michael Karlesky, Edward F. Melcer, Katherine Isbister:
Open sesame: re-envisioning the design of a gesture-based access control system. CHI Extended Abstracts 2013: 1167-1172 - [c30]Regina Bernhaupt, Katherine Isbister:
A new perspective for the games and entertainment community. CHI Extended Abstracts 2013: 2489-2492 - [p4]Jan L. Plass, Bruce D. Homer, Charles K. Kinzer, Yoo Kyung Chang, Jonathan Frye, Walter Kaczetow, Katherine Isbister, Ken Perlin:
Metrics in Simulations and Games for Learning. Game Analytics, Maximizing the Value of Player Data 2013: 697-729 - 2012
- [j9]Katherine Isbister:
Game innovation lab, NYU-Poly. Interactions 19(5): 76-79 (2012) - [c29]Napa Sae-Bae, Nasir D. Memon, Katherine Isbister:
Investigating multi-touch gestures as a novel biometric modality. BTAS 2012: 156-161 - [c28]Napa Sae-Bae, Kowsar Ahmed, Katherine Isbister, Nasir D. Memon:
Biometric-rich gestures: a novel approach to authentication on multi-touch devices. CHI 2012: 977-986 - [c27]Katherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao:
Scoop!: a movement-based math game designed to reduce math anxiety. CHI Extended Abstracts 2012: 1075-1078 - [c26]Regina Bernhaupt, Katherine Isbister:
Games and entertainment community SIG: shaping the future. CHI Extended Abstracts 2012: 1173-1176 - [c25]Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt:
Game user research. CHI Extended Abstracts 2012: 2679-2682 - [c24]Katherine Isbister, Michael Karlesky, Jonathan Frye:
Scoop!: using movement to reduce math anxiety and affect confidence. FDG 2012: 228-230 - [c23]Katherine Isbister:
How to stop being a buzzkill: designing yamove!, a mobile tech mash-up to truly augment social play. Mobile HCI (Companion) 2012: 1-4 - [e3]Katherine Isbister, Florian 'Floyd' Mueller, Regina Bernhaupt:
Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012. ACM 2012, ISBN 978-1-4503-1570-8 [contents] - 2011
- [j8]Katherine Isbister:
Emotion and motion: games as inspiration for shaping the future of interface. Interactions 18(5): 24-27 (2011) - [c22]Regina Bernhaupt, Katherine Isbister, John Buchanan, Daniel Cook, Dave Warfield:
Games and HCI: perspectives on intersections and opportunities. CHI Extended Abstracts 2011: 351-354 - [c21]Regina Bernhaupt, Katherine Isbister:
(invited) games and entertainment at CHI: towards forming a robust and ongoing community. CHI Extended Abstracts 2011: 439-442 - [c20]Katherine Isbister, Ulf Schwekendiek, Jonathan Frye:
Wriggle: an exploration of emotional and social effects of movement. CHI Extended Abstracts 2011: 1885-1890 - [c19]Chelsea Hash, Katherine Isbister:
Reactive animation and gameplay experience. FDG 2011: 328-330 - [c18]Katherine Isbister, Rahul Rao, Ulf Schwekendiek, Elizabeth O. Hayward, Jessamyn Lidasan:
Is more movement better?: a controlled comparison of movement-based games. FDG 2011: 331-333 - [c17]Magy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko:
Body Buddies: Social Signaling through Puppeteering. HCI (14) 2011: 279-288 - [c16]Marco de Sá, Elizabeth F. Churchill, Katherine Isbister:
Mobile augmented reality: design issues and opportunities. Mobile HCI 2011: 749-752 - [p3]Katherine Isbister, Christopher DiMauro:
Waggling the Form Baton: Analyzing Body-Movement-Based Design Patterns in Nintendo Wii Games, Toward Innovation of New Possibilities for Social and Emotional Experience. Whole Body Interaction 2011: 63-73 - [e2]Marc Cavazza, Katherine Isbister, Charles Rich:
Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. ACM 2011, ISBN 978-1-4503-0804-5 [contents] - 2010
- [c15]Katherine Isbister, Mary Flanagan, Chelsea Hash:
Designing games for learning: insights from conversations with designers. CHI 2010: 2041-2044 - [p2]Katherine Isbister:
Enabling Social Play: A Framework for Design and Evaluation. Evaluating User Experience in Games 2010: 11-22
2000 – 2009
- 2009
- [j7]Jarmo Laaksolahti, Katherine Isbister, Kristina Höök:
Using the Sensual Evaluation Instrument. Digit. Creativity 20(3): 165-175 (2009) - [c14]Katherine Isbister, Kristina Höök:
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners. CHI 2009: 2233-2242 - 2008
- [b2]Katherine Isbister, Noah Schaffer:
Game Usability - Advice from the Experts for Advancing the Player Experience. Academic Press 2008, ISBN 978-0-12-374447-0, pp. I-X, 1-388 - 2007
- [j6]Katherine Isbister, Kristina Höök:
Evaluating affective interactions. Int. J. Hum. Comput. Stud. 65(4): 273-274 (2007) - [j5]Katherine Isbister, Kristina Höök, Jarmo Laaksolahti, Michael Sharp:
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect. Int. J. Hum. Comput. Stud. 65(4): 315-328 (2007) - [c13]Katherine Isbister, Kristina Höök:
Supple interfaces: designing and evaluating for richer human connections and experiences. CHI Extended Abstracts 2007: 2853-2856 - 2006
- [b1]Katherine Isbister:
Better Game Characters by Design - A Psychological Approach. The Morgan Kaufmann series in interactive 3D technology, Morgan Kaufmann 2006, ISBN 978-1-55860-921-1, pp. I-XXVII, 1-336 - [c12]Katherine Isbister, Kristina Höök, Michael Sharp, Jarmo Laaksolahti:
The sensual evaluation instrument: developing an affective evaluation tool. CHI 2006: 1163-1172 - [c11]Stephen Jacobs, Geoffery Long, Katherine Isbister, Richard Rouse III:
Occasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse. Sandbox@SIGGRAPH 2006: 13-17 - 2005
- [j4]Hideyuki Nakanishi, Shinya Shimizu, Katherine Isbister:
Sensitizing Social Agents For Virtual Training. Appl. Artif. Intell. 19(3-4): 341-361 (2005) - [c10]Katherine Isbister, Kristina Höök:
Evaluating affective interfaces: innovative approaches. CHI Extended Abstracts 2005: 2119 - [c9]Katherine Isbister:
A Social Psychological Approach to Games Research. DiGRA Conference 2005 - [c8]Jane McGonigal, Henry Lowood, Katherine Isbister:
Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play. DiGRA Conference 2005 - 2004
- [p1]Katherine Isbister, Patrick Doyle:
The Blind Men and the Elephant Revisited. From Brows to Trust 2004: 3-26 - [i1]Jonathan Gratch, Arjan Egges, Anton Eliëns, Katherine Isbister, Stacy Marsella, Ana Paiva, Thomas Rist, Paul J. W. ten Hagen:
04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans. Evaluating Embodied Conversational Agents 2004 - 2003
- [c7]Hideyuki Nakanishi, Satoshi Nakazawa, Toru Ishida, Katsuya Takanashi, Katherine Isbister:
Can software agents influence human relations?: balance theory in agent-mediated communities. AAMAS 2003: 717-724 - 2002
- [j3]Masayuki Okamoto, Katherine Isbister, Hideyuki Nakanishi, Toru Ishida:
Supporting Cross-Cultural Communication with a Large-Screen System. New Gener. Comput. 20(2): 165-186 (2002) - 2001
- [c6]Katherine Isbister, David Young:
SageTalk: designing a tool for designing successful web-based social agents. Agents 2001: 182-183 - 2000
- [j2]Katherine Isbister, Clifford Nass:
Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics. Int. J. Hum. Comput. Stud. 53(2): 251-267 (2000) - [c5]Katherine Isbister, Hideyuki Nakanishi, Toru Ishida, Clifford Nass:
Helper agent: designing an assistant for human-human interaction in a virtual meeting space. CHI 2000: 57-64 - [c4]Jun-ichi Akahani, Katherine Isbister, Toru Ishida:
Digital city project: NTT open laboratory. CHI Extended Abstracts 2000: 227-228 - [c3]Katherine Isbister:
A Warm Cyber-Welcome: Using an Agent-Led Group Tour to Introduce Visitors to Kyoto. Digital Cities 2000: 391-400 - [e1]Toru Ishida, Katherine Isbister:
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999]. Lecture Notes in Computer Science 1765, Springer 2000, ISBN 3-540-67265-6 [contents]
1990 – 1999
- 1999
- [c2]Toru Ishida, Jun-ichi Akahani, Kaoru Hiramatsu, Katherine Isbister, Stefan Lisowski, Hideyuki Nakanishi, Masayuki Okamoto, Yasuhiko Miyazaki, Ken Tsutsuguchi:
Digital City Kyoto: Towards a Social Information Infrastructure. CIA 1999: 34-46 - [c1]Masayuki Okamoto, Hideyuki Nakanishi, Katherine Isbister, Toru Ishida:
Supporting cross-cultural communication in real-world encounters. HCI (2) 1999: 442-446 - 1995
- [j1]Katherine Isbister:
HCI students and internships. ACM SIGCHI Bull. 27(3): 12-15 (1995)
Coauthor Index
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