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MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations

Published: 03 November 2020 Publication History

Abstract

In this paper we present MESMER, a work-in-progress tangible conversation tool for playful design. Our work extends the Otherworld Framework (OF) [7] for tangible tools by centering specifically on play as a conversation topic. Here we unpack how early experiments with OF motivated our work and describe the current iteration of the MESMER tool, which comprises persona cards, various boards, and a shared physical token. MESMER is inspired by our findings from early trials with OF: performative playful interaction promoted playful and divergent thinking; embodied non-verbal communication led to shared insights, the board's contents and structure helped scaffold conversations, a diversity of personas and narratives seemed desirable, and role-playing personas encouraged multi-stakeholder empathy. Our ongoing research aims to help designers and researchers to facilitate engaging, fruitful and inspiring conversations where diverse stakeholders can contribute to playful technology design.

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References

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Cited By

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  • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024

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    cover image ACM Conferences
    CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
    November 2020
    435 pages
    ISBN:9781450375870
    DOI:10.1145/3383668
    This work is licensed under a Creative Commons Attribution International 4.0 License.

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    Published: 03 November 2020

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    1. participatory design
    2. play
    3. tangible conversation tools

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    • (2024)Towards Lenses for Reviewing Playfulness in HCIExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650888(1-8)Online publication date: 11-May-2024

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