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The sensual evaluation instrument: developing an affective evaluation tool

Published: 22 April 2006 Publication History

Abstract

In this paper we describe the development and initial testing of a tool for self-assessment of affect while interacting with computer systems: the Sensual Evaluation Instrument. We discuss our research approach within the context of existing affective and HCI theory, and describe stages of evolution of the tool, and initial testing of its effectiveness.

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  • (2024)Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and MoodsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661608(424-440)Online publication date: 1-Jul-2024
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    cover image ACM Conferences
    CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2006
    1353 pages
    ISBN:1595933727
    DOI:10.1145/1124772
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 22 April 2006

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    Author Tags

    1. affective interaction
    2. ambiguity
    3. embodiment
    4. gesture-based interaction
    5. user-centered design

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    CHI06: CHI 2006 Conference on Human Factors in Computing Systems
    April 22 - 27, 2006
    Québec, Montréal, Canada

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    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and MoodsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661608(424-440)Online publication date: 1-Jul-2024
    • (2024)Designing Beyond Hot and Cold – Exploring Full-Body Heat Experiences in SaunaProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633364(1-14)Online publication date: 11-Feb-2024
    • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
    • (2023)Design the Future with Emotion: Crucial Cultural PerspectivesDesign Thinking Research10.1007/978-3-031-36103-6_13(243-267)Online publication date: 20-Sep-2023
    • (2023)User Experience Evaluation Methods for Games in Serious ContextsSoftware Engineering for Games in Serious Contexts10.1007/978-3-031-33338-5_2(19-42)Online publication date: 22-Sep-2023
    • (2022)Participant Observation to Apply an Empirical Method of Codesign with ChildrenAdvances in Human-Computer Interaction10.1155/2022/11018472022Online publication date: 1-Jan-2022
    • (2022)FlavorDesigner App: Capturing Multisensory Experiences and Crafting Personalized Flavors for Cueing their RecallProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533474(1441-1456)Online publication date: 13-Jun-2022
    • (2022)Sensitive PicturesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502080(1-16)Online publication date: 29-Apr-2022
    • (2022)Body Maps: A Generative Tool for Soma-based DesignProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3502262(1-14)Online publication date: 13-Feb-2022
    • (2022)A Longitudinal Study of Children’s Perceived Usability: Methodology and MeasurementsInternational Journal of Human–Computer Interaction10.1080/10447318.2022.210006539:18(3604-3619)Online publication date: 31-Jul-2022
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