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Firefly: A Social Wearable to Support Physical Connection of Larpers

Published: 20 April 2018 Publication History

Abstract

The Firefly is a wearable designed to encourage the physical and emotional connection of players of a larp (live action role play game). It is worn as a bracelet whose color changes depending to their connection to another Firefly. This wearable design reflects the positive personal and emotional impact that casual and deeper social interactions may have on people. Preliminary observations of the Firefly within the context of a LARP shows its potential to support collaboration and close interactions for collocated wearers. The Fireflies can inspire others designing social wearables, i.e. wearable technology that supports and enhances social experiences, within and outside the realms of play and games.

Supplementary Material

suppl.mov (demo2101-file4.mp4)
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suppl.mov (demo2101-file6.mp4)
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References

[1]
Kaho Abe and Katherine Isbister. 2016. Hotaru: The Lightning Bug Game. In Proc. of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), 277--280.
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Oğuz Turan Buruk, Ismet Melih Özbeyli, and Oğuzhan Özcan. 2017. Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices. In Proceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems (DIS '17 Companion), 289--292.
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Oğuz Turan Buruk and Oğuzhan Özcan. 2016. WEARPG: Game Design Implications for Movement-based Play in Table-top Role-playing Games with Arm-worn Devices. In Proceedings of the 20th International Academic Mindtrek Conference (AcademicMindtrek '16), 403--412.
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Elin Dalstål. 2014. Sharpening knives - Integrating phone use in larp design. Gaming As Women. Retrieved April 29, 2017 from http://www.gamingaswomen.com/posts/2014/05/sh arpening-knives-integrating-phone-use-larp-design/
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Amy Huggard, Anushka De Mel, Jayden Garner, Cagdas "Chad" Toprak, Alan Chatham, and Florian "Floyd" Mueller. 2013. Musical Embrace: Exploring Social Awkwardness in Digital Games. In Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '13), 725--728.
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Katherine Isbister, Kaho Abe, and Michael Karlesky. 2017. Interdependent Wearables (for Play): A Strong concept for design. In In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '17).
[7]
Elena Márquez Segura, James Fey, Ella Dagan, Jared Pettitt, Samvid Jhaveri, Miguel Flores, and Katherine Isbister. 2018. Designing Future Social Wearables with Live Action Role Play (Larp) Designers. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '18).
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Elena Márquez Segura, Katherine Isbister, Jon Back, and Annika Waern. 2017. Design, Appropriation, and Use of Technology in Larps. In Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17), 53:1--53:4.
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Joshua Tanenbaum and Karen Tanenbaum. 2015. Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers.
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Joshua Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, and Luigi Anzivino. 2015. Costumes and Wearables As Game Controllers. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15), 477--480.
[11]
Matthew Webb. 2016. Harnessing the Glowing Rectangle: Using Mobile and Computer Technology in LARP Play. Game Wrap 1, 64--69.

Cited By

View all
  • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
  • (2022)Together AloneProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501311(1-11)Online publication date: 13-Feb-2022
  • (2021)Problematising Transparency Through LARP And DeliberationProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462120(1682-1694)Online publication date: 28-Jun-2021
  • Show More Cited By

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  1. Firefly: A Social Wearable to Support Physical Connection of Larpers

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    Published In

    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 20 April 2018

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    Author Tags

    1. embodied interaction
    2. games
    3. larp
    4. play
    5. research through design
    6. social wearables
    7. wearables

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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

    View all
    • (2024)Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and PracticeACM Transactions on Computer-Human Interaction10.1145/368904531:5(1-35)Online publication date: 2-Sep-2024
    • (2022)Together AloneProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501311(1-11)Online publication date: 13-Feb-2022
    • (2021)Problematising Transparency Through LARP And DeliberationProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462120(1682-1694)Online publication date: 28-Jun-2021
    • (2021)Deliberating Data-Driven Societies Through Live Action Role PlayProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462028(1726-1738)Online publication date: 28-Jun-2021
    • (2021)Towards the Next Generation of Gaming WearablesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445785(1-15)Online publication date: 6-May-2021
    • (2021)A “beyond being there” for VR meetings: envisioning the future of remote workHuman–Computer Interaction10.1080/07370024.2021.199486037:5(433-453)Online publication date: 14-Dec-2021
    • (2020)TransurbanismProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395523(1915-1928)Online publication date: 3-Jul-2020
    • (2020)Applications of Artificial Intelligence in Live Action Role-Playing Games (LARP)2020 IEEE Conference on Games (CoG)10.1109/CoG47356.2020.9231724(612-619)Online publication date: Aug-2020
    • (2019)Workshop presentation of a social wearable that affords vulnerabilityAdjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers10.1145/3341162.3345614(461-462)Online publication date: 9-Sep-2019
    • (2019)A design framework for playful wearablesProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3337733(1-12)Online publication date: 26-Aug-2019
    • Show More Cited By

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