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Mirjam Palosaari Eladhari
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- affiliation: Stockholm University, Sweden
- affiliation (former): University of Malta, Institute of Digital Games
- affiliation (former): Gotland University, Visby, Sweden
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2020 – today
- 2024
- [j8]Hailey J. Austin, Mirjam P. Eladhari:
Zinecraft: Zines as Companions to Games Research. Trans. Digit. Games Res. Assoc. 7(1): 183-221 (2024) - [c38]Makayla Lewis, Miriam Sturdee, Denise Lengyel, Mauro Toselli, John Miers, Violet Owen, Josh Urban Davis, Swen E. Gaudl, Lanxi Xiao, Ernesto Priego, Kim Snooks, Laia Turmo Vidal, Eli Blevis, Nicola Privato, Patricia Piedade, Corey J. Ford, Nick Bryan-Kinns, Beatriz Severes, Kirsikka Kaipainen, Caroline Claisse, Raksanda Mehnaz Huq, Mirjam Palosaari Eladhari, Anna Troisi, Ana O. Henriques, Ar Grek, Gareth McMurchy, Ray LC, Sara Nabil, Jacinta Jardine, Robert Collins, Andrey V. Vlasov, Yana Knight, Michele Cremaschi, Silvia Carderelli-Gronau, Claudia Núñez-Pacheco, Gisela Reyes-Cruz, Jean-Philippe Rivière:
Traveling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction. CHI Extended Abstracts 2024: 568:1-568:14 - [c37]Thomas Westin, Mario Romero, Mirjam Palosaari Eladhari, Hampus Bejnö, Rahim Rahmani:
Assistive Augmented Reality for Adults on the Autism Spectrum with Intellectual Disability. ICCHP (2) 2024: 257-266 - [c36]Zanobia Hazer, Sofia Andersson, Mirjam Palosaari Eladhari:
Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives. ICIDS (2) 2024: 47-71 - [c35]Therese Johansson, Mirjam Palosaari Eladhari:
Emotional Believability of Non-playable Game Characters - Animations of Anger, Sadness and Happiness. ICIDS (2) 2024: 72-99 - [c34]Sofia Lindgren, Nora Gate, Mirjam Palosaari Eladhari:
Finding Queerness in Gaming - How Players See LGBTQ+ Themes in Non-queer Games. ICIDS (2) 2024: 100-115 - [c33]Yana Knight, Mirjam Palosaari Eladhari:
Mixed Initiative Comic Making in an Artistic Practice. ICIDS (1) 2024: 144-159 - [c32]Hartmut Koenitz, Mirjam Palosaari Eladhari, Jonathan Barbara:
Can AI Create an Interactive Digital Narrative? A Benchmarking Framework to Evaluate Generative AI Tools for the Design of IDNs. ICIDS (1) 2024: 160-180 - [c31]Hartmut Koenitz, Mirjam Palosaari Eladhari:
What if We Educated Students Assuming They can Think? Introducing the Critical Education Framework (CEF) for Interactive Narratives, Games and Related Fields. ICIDS (2) 2024: 214-223 - 2023
- [j7]Lida Huang, Thomas Westin, Mirjam Palosaari Eladhari, Sindri Magnússon, Hao Chen:
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control. Int. J. Hum. Comput. Stud. 170: 102966 (2023) - [c30]Lida Huang, Mirjam Palosaari Eladhari, Sindri Magnússon, Hao Chen, Ruijie Guo:
Improving and Analyzing Sketchy High-Fidelity Free-Eye Drawing. Conference on Designing Interactive Systems 2023: 856-870 - [c29]Hartmut Koenitz, Mirjam Palosaari Eladhari:
When Has Theory Ever Failed Us? - Identifying Issues with the Application of Theory in Interactive Digital Narrative Analysis and Design. ICIDS (1) 2023: 21-37 - [c28]Mirjam Palosaari Eladhari, Hartmut Koenitz:
Mind Stories: A Story Making Game - From Narrative Therapy to Interactive Narrative Therapy. ICIDS (2) 2023: 155-167 - [i5]Andrew Perkis, Mattia Bellini, Valentina Nisi, María Cecilia Reyes, Cristina Sylla, Mijalche Santa, Anna Zaluczkowska, Shafaq Irshad, Ágnes Karolina Bakk, Fanny Barnabé, Daniel Barnard, Nadia Boukhelifa, Øyvind Sørdal Klungre, Hartmut Koenitz, Vincenzo Lombardo, Mirjam Palosaari Eladhari, Catia Prandi, Scott Rettberg, Anca Serbanescu, Sonia Sousa, Petros S. Stefaneas, Dimitar Uzunov, Mirjam Vosmeer, Marcin Wardaszko:
INDCOR white paper on the Design of Complexity IDNs. CoRR abs/2305.01925 (2023) - [i4]Hartmut Koenitz, Jonathan Barbara, Lissa Holloway-Attaway, Frank Nack, Mirjam Palosaari Eladhari, Ágnes Karolina Bakk:
INDCOR White Paper 0: Interactive Digital Narratives (IDNs) - A Solution to the Challenge of Representing Complex Issues. CoRR abs/2306.17498 (2023) - 2022
- [j6]Hartmut Koenitz, Jonathan Barbara, Mirjam Palosaari Eladhari:
Interactive digital narrative (IDN) - new ways to represent complexity and facilitate digitally empowered citizens. New Rev. Hypermedia Multim. 28(3-4): 76-96 (2022) - [j5]Henrik Warpefelt, Christoph Salge, Mirjam Palosaari Eladhari, Magy Seif El-Nasr, Jichen Zhu:
Guest Editorial Special Issue on User Experience of AI in Games. IEEE Trans. Games 14(4): 539-542 (2022) - [c27]Lida Huang, Mirjam Palosaari Eladhari, Sindri Magnússon, Thomas Westin, Nanxu Su:
Interactive Painting Volumetric Cloud Scenes with Simple Sketches Based on Deep Learning. HSI 2022: 1-6 - [c26]Miranda Greting, Xiehui Mao, Mirjam Palosaari Eladhari:
What Inspires Retellings - A Study of the Game Genshin Impact. ICIDS 2022: 249-269 - [c25]Hartmut Koenitz, Mirjam Palosaari Eladhari:
Approaches Towards Novel Phenomena. a Reflection on Issues in IDN Research, Teaching and Practice. ICIDS 2022: 441-454 - 2021
- [j4]Mirjam Palosaari Eladhari, Hartmut Koenitz:
TOG: A Model for Innovation-Centric Design in Games and Expressive Interactive Media. Trans. Digit. Games Res. Assoc. 5(3) (2021) - [j3]Hartmut Koenitz, Mirjam Palosaari Eladhari:
The Paradigm of Game System Building. Trans. Digit. Games Res. Assoc. 5(3) (2021) - [c24]Hartmut Koenitz, Jonathan Barbara, Mirjam Palosaari Eladhari:
Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work. ICIDS 2021: 488-498 - 2020
- [c23]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. FDG 2020: 103:1-103:9 - [c22]Mark Bernstein, Mirjam Palosaari Eladhari, Hartmut Koenitz, Sandy Louchart, Frank Nack, Chris Martens, Giulia Carla Rossi, Anne-Gwenn Bosser, David E. Millard:
ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives. ICIDS 2020: 3-11 - [i3]Matthew Guzdial, Devi Acharya, Max Kreminski, Michael Cook, Mirjam Eladhari, Antonios Liapis, Anne Sullivan:
Tabletop Roleplaying Games as Procedural Content Generators. CoRR abs/2007.06108 (2020) - [i2]Hartmut Koenitz, Mirjam Palosaari Eladhari, Sandy Louchart, Frank Nack:
INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives). CoRR abs/2010.10135 (2020)
2010 – 2019
- 2019
- [c21]Hartmut Koenitz, Mirjam Palosaari Eladhari:
Challenges of IDN Research and Teaching. ICIDS 2019: 26-39 - 2018
- [c20]Mirjam Palosaari Eladhari:
Bleed-in, Bleed-out A Design Case in Board Game Therapy. DiGRA Conference 2018 - [c19]Anne Sullivan, Mirjam Palosaari Eladhari, Michael Cook:
Tarot-based narrative generation. FDG 2018: 54:1-54:7 - [c18]Mirjam Palosaari Eladhari:
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique. ICIDS 2018: 65-78 - [c17]Mirjam Palosaari Eladhari:
The Story Pile - Representing Story in the Board Game Mind Shadows. ICIDS 2018: 280-284 - 2016
- [j2]Camille Barot, Michael Buro, Michael Cook, Mirjam Palosaari Eladhari, Boyang Li, Antonios Liapis, Magnus Johansson, Josh McCoy, Santiago Ontañón, Jonathan P. Rowe, Emmett Tomai, Harko Verhagen, Alexander Zook:
The AIIDE 2015 Workshop Program. AI Mag. 37(2): 91-94 (2016) - [i1]Michael Cook, Mirjam Eladhari, Andy Nealen, Mike Treanor, Eddy Boxerman, Alex Jaffe, Paul Sottosanti, Steve Swink:
PCG-Based Game Design Patterns. CoRR abs/1610.03138 (2016) - 2015
- [c16]Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook:
AI-based Games: Contrabot and What Did You Do? FDG 2015 - [c15]Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith:
AI-based Game Design Patterns. FDG 2015 - 2014
- [j1]Mirjam Palosaari Eladhari:
The Mind Module - Using an Affectand Personality Computational Modelas a Game-Play Element. IEEE Trans. Affect. Comput. 5(1): 3-16 (2014) - [c14]Mirjam Palosaari Eladhari, Philip L. Lopes, Georgios N. Yannakakis:
Interweaving Story Coherence and Player Creativity through Story-Making Games. ICIDS 2014: 73-80 - 2013
- [c13]Harko Verhagen, Mirjam Palosaari Eladhari, Magnus Johansson, Joshua McCoy:
Social Believability in Games. Advances in Computer Entertainment 2013: 649-652 - 2011
- [c12]Magnus Johansson, Harko Verhagen, Mirjam Palosaari Eladhari:
Model of social believable NPCs for teacher training: Using Second Life. CGAMES 2011: 270-274 - [c11]Mirjam P. Eladhari:
Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World. DiGRA Conference 2011 - 2010
- [b1]Mirjam Palosaari Eladhari:
Characterising action potential in virtual game worlds applied with the mind module. Teesside University, Middlesbrough, UK, 2010 - [c10]Mirjam Palosaari Eladhari:
The Pataphysic Institute. AIIDE 2010
2000 – 2009
- 2009
- [c9]Anders Drachen, Marinka Copier, Markus Montola, Mirjam P. Eladhari, Michael Hitchens, Jaakko Stenros:
Role-Playing Games: The State of Knowledge [Panel Abstracts]. DiGRA Conference 2009 - [c8]Mirjam Palosaari Eladhari:
Emotional Attachments for Story Construction in Virtual Game Worlds. DiGRA Conference 2009 - 2008
- [c7]Mirjam Palosaari Eladhari, Michael Mateas:
Semi-autonomous avatars in world of minds: a case study of AI-based game design. Advances in Computer Entertainment Technology 2008: 201-208 - [c6]Mirjam Palosaari Eladhari, Michael Sellers:
Good moods: outlook, affect and mood in dynemotion and the mind module. Future Play 2008: 1-8 - 2006
- [c5]Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk:
The soundtrack of your mind: mind music - adaptive audio for game characters. Advances in Computer Entertainment Technology 2006: 54 - [c4]Elina M. I. Koivisto, Mirjam Eladhari:
Paper prototyping a pervasive game. Advances in Computer Entertainment Technology 2006: 97 - 2005
- [c3]Craig A. Lindley, Mirjam Eladhari:
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games. DiGRA Conference 2005 - 2003
- [c2]Mirjam Eladhari, Craig A. Lindley:
Player Character Design Facilitating Emotional Depth in MMORPGs. DiGRA Conference 2003 - 2002
- [c1]Craig A. Lindley, Mirjam Eladhari:
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. Computers and Games 2002: 292-307
Coauthor Index
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last updated on 2025-01-14 21:12 CET by the dblp team
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